Re: War2Mod (War2 with triggers) beta testing
« Reply #4 on: December 09, 2020, 06:48:55 AM »
Well, let's be honnest, for my own part, i am a competitive player, and i believe there other players like me, so everytime i watch for add on, mods, updates or things like that, im always checkin for something that gonna be implant in the entire game for everyone.... I mean im not that much a custom player... But thats all good with me if peoples loves custom.
But i think there some things, that we can implan in the final code source of the true server game... So everyone would have it for every maps and every mode.
Like literally change the game itself....
There some idea that i think would be usefull for the real game itself...
Probably still need some rework, but overall they are good ideas.
'' 6. Peons can repair catapults. (because why not?) ''
'' 12. Exchange resources between allies. Just bring your peon to ally base. When your peon standing near allied TownHall you giving your ally 100 gold in 1 second. If your peon standing near Lumbermill then you gives 100 lumber. If you bring Tanker to allied Wharf of Refinery you will give 100 oil.
Remember just being allied not enough. You and other player both need to be AVed. Set AV flag not just ally. If AV not set resources wil not be given, so you can use this to enable/disable when needed. ''
''13. Allied transport system. You can bring units of other players in your transport.
Remember just being allied not enough for this to work too. You and other player both need to be AVed. Set AV flag not just ally.''
So here my next question... If peoples would love those things or any other things, is that would be possible to add this in the official game, for every maps, every mods, just like an entire update for the full game itself.
Lambchop did something like that once, with the chop bar, unfortunely, some peoples make it remove from the game.