Author Topic: War2 Triggers Editor released!  (Read 12349 times)

Offline ~ToRa~

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Re: War2 Triggers Editor released!
« Reply #15 on: May 14, 2022, 09:39:04 PM »
@Mistral

Love the new version Mistral.
Would you be able to do a write up on the functions on the new version?
Most players haven’t a clue how Dessert Strike works would be great to list the latest commands and different features.
I think players can list what the cost is per unite and what the best strats are.
war2 > war3

Offline Mistral

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Re: War2 Triggers Editor released!
« Reply #16 on: May 15, 2022, 08:49:09 AM »

Offline Mistral

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Re: War2 Triggers Editor released!
« Reply #17 on: August 17, 2022, 10:55:32 AM »
updated to 1.4.1
fixed some bugs
added trigger sort units not in region
added trigger get center of region
added trigger remove terrain in region
added new smart dota 1.4 map to triggers examples

Offline Mistral

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Re: War2 Triggers Editor released!
« Reply #18 on: October 07, 2022, 02:09:34 PM »
updated to 1.5
fixed some bugs
added trigger build goldmine anywhere
added trigger build forest anywhere
added trigger build forest gold price
added trigger player is controled by human/computer/nobody
added trigger create unit in VALUE XY and VALUE AMOUNT
added trigger use ships speed upgrade for towers speed
added trigger change custom mission objective
added trigger change custom units name
added move units to VALUE XY trigger

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Re: War2 Triggers Editor released!
« Reply #19 on: February 17, 2023, 04:27:27 PM »
@Mistral - where is the option to turn the lumber bug on/off?  I thought I saw it there before.

Offline Mistral

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Re: War2 Triggers Editor released!
« Reply #20 on: February 17, 2023, 05:04:18 PM »
wat is lumber bug exactly?
i think i never had any triggers for it lol

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Re: War2 Triggers Editor released!
« Reply #21 on: February 17, 2023, 08:21:01 PM »
The thing where you command a peon to chop wood, make a lumber mill and you get the +125 wood after it's done building even though the peon never chopped anything.  Thought it was in there, all good if not.


Offline Mistral

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Re: War2 Triggers Editor released!
« Reply #22 on: February 24, 2023, 07:47:42 AM »
this thing never was in triggers
this is old DOS version trick - it was fixed in war2 BNE by original blizzard

basically bug was like this - peon receiving PEON_HARVEST_WOOD flag when he was actually sended to chop
not even need to touch tree at all, u can even send peon to chop someting in fog of war on other side of map.
so basically this is flag that checked if needed to give res, but peon cannot enter into lumbermill with just it, he also need PEON_LOADED flag.
but there is no check if peon loaded when he is ALREADY INSIDE and this is happens exactly when he finished build lumbermill or TH.
so u basically can get +100 free wood when build TH or +125 when build lumbermill (or builded TH and already had mill)

and fun fact - it was working every single time.
so PRO players in DOS version on 1996-99 always sended peon to chop before building first TH or lumbermill or expand TH.