Author Topic: Desert Strike  (Read 8526 times)

Offline Mistral

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Desert Strike
« on: April 27, 2021, 01:01:35 AM »
Hello all.
So this is new map called Desert strike. Yes this map was only in Starcraft1 before but now we have it in Warcraft2 too.
This map was created using Triggers Editor: https://forum.war2.ru/index.php/topic,6242.msg95189.html
I add to attachments the last version of map itself and triggers from it.
Anyone can change anything to create new maps if you want.
To play this map host it on server from War2Mod channel in UMS mode.





Here is long U8 video of playing this map (old version)
« Last Edit: June 01, 2021, 04:25:07 PM by Mistral »

Offline 8)MikulZ(8

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Re: Desert Strike
« Reply #1 on: April 27, 2021, 04:29:58 AM »
I got to play this map a few times it was cool. Good job  8)

Offline Mistral

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Re: Desert Strike
« Reply #2 on: June 01, 2021, 03:37:37 PM »
Updated to v2
now Inventor/Alchemist is nuke and cost 10 oil. So only 3 use per game as player have only 30 oil now.
now Circle of power is mind control and cost 100 gold (+peon sacrificed). So only 3 per game. (u have 4 peons so you can make 4 but then all your peons will be dead and you basically will be obs to the end of game cause without peons u cannot be able to do anything)
changed heros prevent loss ability to vampire aura
« Last Edit: June 01, 2021, 04:18:27 PM by Mistral »

Offline Mistral

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Re: Desert Strike
« Reply #3 on: May 07, 2022, 05:32:22 PM »
new version
« Last Edit: May 07, 2022, 06:15:51 PM by Mistral »

Offline Mistral

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Re: Desert Strike
« Reply #4 on: May 07, 2022, 06:16:05 PM »
reupdated (fix bugs)

Offline LuX

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Re: Desert Strike
« Reply #5 on: May 07, 2022, 06:49:33 PM »
@Mistral what were the changes or the bugs that were fixed?

Offline Mistral

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Re: Desert Strike
« Reply #6 on: May 07, 2022, 07:09:07 PM »
fixed most units costs and stats
fixed old triggers - changed into new stable version

removed ships
now shipyard just needed to open way to upgrades
and when you build
foundry - your comp get +1 atk upgrade
refinery - comp get +1 def
(+3 swords +5 arrows +15 cat) for each atk
(+5 armor) for def
and upgr not limited to just lvl 5
i think its lvl 510 max now (255+255)
(but effective upgr lvl stops at 50 i think cuz dmg cannot be more than 255 anyways)

and you can build TH
each 2 tier th gives +10 gold same as lumber mill +25 wood
3 tier th gives +20 gold each

Offline Mistral

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Re: Desert Strike
« Reply #7 on: May 08, 2022, 09:41:29 AM »
v3.1
fixed some terrain
fixed AI spellacsting
added more HP to all units considering that there will be high lvls in atk upgr at end of game
add farm and can build peons with high cost

Offline Mistral

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Re: Desert Strike
« Reply #8 on: May 08, 2022, 10:03:52 AM »
added more cost to buildings
cuz after some testing with u8 we decided that buildings was to cheap

Offline Mistral

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Re: Desert Strike
« Reply #9 on: May 09, 2022, 12:54:18 PM »
fixed some bugs
changed some units cost and stats
50 oil
changed abilities buildings and added new (some gold and wood + 10 oil each so u can do only 5 of these in entire game)
Inventor/Alchemist - nuke (enemy units die)
Runestone - mind control (enemy units goes to your side)
Portal - repair your allied comp portal (to full 16000 hp)
added hero Teron to TH for 10 oil and some gold+wood (can use haste)

circle - spawn demons with 666 hp now (so its basically a building for units now, sacrifice peon for powerful unit type of building)

Offline Mistral

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Re: Desert Strike
« Reply #10 on: May 12, 2022, 12:06:29 PM »
CLAW maked new fixed version.
he fixed and balanced some stats and costs.

Offline Mistral

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Re: Desert Strike
« Reply #11 on: May 15, 2022, 08:35:28 AM »
Changelog of v4.1 from CLAW

GENERAL

Removed custom speed
Removed speed manipulations in multi
Armor upgrade from 5 to 3
Arrow upgrade from 3 to 2
Sword upgrade from 4 to 2
Towers are affected by weapon/armor upgrades


UNITS

Deamon range from 3 to 4


BUILDINGS

Guard tower attack from 4/12 to 6/16
Cannon tower attack from 50/0 to 75/0


Shipard from 100/100 to 1000/1000
Blacksmith from 400/700 to 400/500

Keep/hold from 1000/1200 to 500/600
Keep/hold time from 20 to 100
Stables/mound from 650/300 to 500/200

Castle/fortress time from 250 to 100
Altar/church from 900/300 to 600/300
Aviary/roost from 900/500 to 500/300
Mage/temple from 1000/250 to 700/150

Circle of power from 100/2000 to 100/1000

Offline Mistral

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Re: Desert Strike
« Reply #12 on: May 15, 2022, 08:36:03 AM »
Map description from CLAW


Desert strike v4+ description

Desert strike is a 'tug of war' type of map with units from the melee game that are being sent in waves from each player. The goal is to destroy the opponents rune portal. Each structure from player buildings represents 1 unit spawned for AI every wave, e.g: 4 barracks will spawn 4 grunts for AI every wave. Each player starts with 4 peons which they can use to mine gold/chop wood and build desired structures accordingly.

Special actions:
-Forest replant - W->G hotkey. Use this action on the cut forest tile in order to replant the trees in the area
-Blacksmith upgrades for the AI - once player builds a shipyard, the upgrades for allied AI are unlocked. Each foundry grants the weapon upgrade (swords/arrows). Each oil refinery grants the shields upgrade.
-Lumbermill/TH stacking -  each lumbermill grants +25 wood per chop. Each keep/fort grants +10/+20 gold per peon bag respectively
-Peon training - it's possible to create more peons on the map, although they are pretty expensive. Population may need to be increased with extra great halls
-Sending resources to other players - players can exchange resources with following command: /send <number> <resource> <color>, e.g: /send 200 gold red
-Teron gorefiend - it's possible to create 1 Teron hero unit in base, which allows to cast haste on allied peons

Special structures:
-Runestone - "mind control" building. Converts all enemy AI units to the allied AI
-Goblin alchemist/Gnomish inventor - "nuke" building. Kills all enemy AI units
-Circle of power - "daemon" building. The peon is sacrified to create this building. Spawns a powerful daemon unit each wave
-Rune portal - "base repair" building. Heals allied rune portal back to 100%

NOTE: teron gorefiend/runestone/goblin alchemist/gnomish inventor/rune portal are special actions that cost 10 oil each. There's a limited number of special actions a player can use within one game