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Messages - Incos

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1
Mods & Development / Re: AI Difficulty Increase -Trigger Editor Needed-
« on: December 06, 2023, 05:49:34 PM »
lol fixed. mb

2
Mods & Development / AI Difficulty Increase -Trigger Editor Needed-
« on: December 06, 2023, 05:45:25 PM »
These are 4 different .w2tr files that are compatible with Mistrals Trigger Editor.  They are pretty simple but they increase the difficulty of the standard AI in Melee like games.

There is beginner, intermediate, advanced, and pro.  I recommend maps where AI's have a clean line of sight to you (pathing reasons).  There are some modified changes to the triggers. (Greater Heal Cost, Runes cost, Slow Cost). as well as some units have Auras (Berserker -vampiric, dragon-Death(raise skeletons), gryphons (defense aura), paladins autoheal + defense aura, and rangers (slow aura).

How to install:
1)Download the files.
2)Load Mistral's Trigger editor.
3)Bring up the File (.w2tr) you want to add to a map.
4)Save to pud map.

If you end up editing the AI script to do a better order, the computer would be even better.  Right now Land attack is very basic (building lumbermill first, nobody does that unless you are towering).  If you end up playing some of these, let me know what you think in the posts below.  If you could easily stomp 5 computers before, you probably won't necessarily be able to do that with these w2tr files.
Incos

3
This is pretty fun actually, i tried the mod recently and it’s pretty hard.  Thanks danny for making these mods

4
There is a mod created which focuses on just the heal. it uses auto
heal but the orcs still more op, but it’s a lot more manageable. 

5
General Discussion / Re: Game Design: Warcraft II.V
« on: March 13, 2023, 08:23:26 PM »
Do you have discord ? i’d like to chat, look for incos

6
Server.War2.ru / Re: How to acquire more players
« on: February 18, 2023, 11:20:51 AM »
I use to only play because of the ladder system, rank was rewarding.

7
Mods & Development / Re: Warcraft 1ish Battle Net
« on: February 18, 2023, 11:18:27 AM »
Animated Hall Added.

8
Mods & Development / Re: Warcraft 1 Battle Net
« on: February 10, 2023, 10:34:45 PM »
-UDTA updated.
-Music added

9
Mods & Development / Re: Warcraft 1 Battle Net
« on: February 10, 2023, 10:33:30 PM »
Windmill added. see attached. 

10
Mods & Development / Re: Warcraft 1 Battle Net
« on: January 23, 2023, 01:57:47 PM »
Thank you danny!  As you already know I have been working on this for awhile, i should be able to get a project out soon.  Just don’t want to rush

11
Mods & Development / Re: Warcraft 1 Battle Net
« on: January 23, 2023, 10:20:49 AM »
and more later

12
Mods & Development / Re: Warcraft 1 Battle Net
« on: January 23, 2023, 10:20:33 AM »
Project status - 85%
Project discord - https://discord.gg/2WgvYrDfgH

Requested help - map making - single player campaign

Requested knowledge - Any avid warcraft 1 player; ideas of balancing

13
Mods & Development / Warcraft 1ish Battle Net
« on: January 23, 2023, 10:19:53 AM »
This is a port to warcraft 2 bnet engine.
There will be a modified version with the features below.  There will also be a vanilla version which will not have as many extra features.
Features:
Recreated 278
Plug-in Triggers enabled
Upscaled High Filtered Sprites
Reworked Portraits Jinn
Recreated AI script
Brand New UI Interface
Ported Sounds / Music WC1
Guard Towers Implemented
2 stage Tech
Road system taken out
New Units (Hunter/Orc Mage)
Naval Warfare
Air Attack rushes
Brigand/Ogre/Slime/Scorpion/Spider included as picks
Possible Portal features
Necrolyte creates Deamon price increased
Conjurer creates Water elemental price of conj same
Price of Warlock decreases
Modified Fire elemental (phoenix-air unit) unlocked stage 1.
Advanced Tech buildings Allowed
Idle worker identifiers

14
Server.War2.ru / Re: How to acquire more players
« on: January 21, 2023, 09:45:49 AM »
Good post Harry!

I think the IGl on Kali was the best aspect of WC2.  Find a way to recreate that and maybe you will have players come back. 

In the end though, only way to retain new players is to play in new player games(comp stomps, water maps, funky maps).. Trog does this well and is increasing his blueprint in gog.  Stop the massive orig gow picks.

also the discord is very lazy, needs to be reorganized with actual players chatting to help your hundreds of new players coming in with not a single response to
them.
Incos

15
Very nicely done guys! Great work!

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