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Messages - Nox

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1) Server.War2.ru / Re: Built-in ELO Ratings?
« on: January 13, 2022, 06:21:53 PM »
pretty much! battle.net had a simliar system built-in for ladder score, but i'm thinking a general ELO rating would be pretty awesome. maybe give the players option to hide it if they want too?

They cant even fix back the normal ladder, what make you think those irrelevant newbes programmars can make a new ladder.

2) Server.War2.ru / Re: MERRY XMAS BITCHES
« on: December 25, 2021, 10:34:46 AM »
Merry xmas to yall, have everything you love especially healt.  :wc2:

3) Server.War2.ru / Re: Give ur Ideas for future features in rebalance mode!
« on: December 20, 2021, 02:57:54 PM »
https://www.twitch.tv/videos/1237796786


446

So wait did you just give me a video of braviet failing on U8 with trolls just to proof everything i just said before?

First he dint unchoke nothing, u8 just realize he was outrushing him and ran after him, because like i told you if you made archers to unchoke someone you will barely do no damage and you will be outrush...

You just proove everything i just said and what funny is 1 post before you post that clip i told you only braviet or parperboy sol will do that kind of newbe stuff and you literally post a video of braviet  losing with this strategie lol.

You surely can clip it so we can see the rest of the video.

Com on bro lol  :rofl:

5) Server.War2.ru / Re: Give ur Ideas for future features in rebalance mode!
« on: December 20, 2021, 02:47:53 PM »
Can you show me any video of that?
https://bit.ly/3peX4Cu

Sure you will rick roll bro, because nobody do that, maybe some kind of players like braviet and paperboy who love to do random strategie, but in general top players will not made archers, thats a fact.

Thats was a valuable strategie in 2010 when everyone was bad, not in 2021 anymore.

6) Server.War2.ru / Re: Give ur Ideas for future features in rebalance mode!
« on: December 20, 2021, 12:59:24 PM »
12/2 war i see pro players using archer to break choke; also archer used by pro players when walling in dual

Can you show me any video of that?

7) Server.War2.ru / Re: Give ur Ideas for future features in rebalance mode!
« on: December 20, 2021, 10:34:16 AM »
the only purpose of archer and trolls is to counter air...
i'd argue they have more purpose... defeating choke, killing repairing peons, cheap scouts

Also saying drags only counter trolls is selective as well... they also good at raping peons that are walled

Thats not really true bro, maybe for some low level skills players, but pro players dont break choke with archers trolls.

Because when you break choke you need grunts, if you rush then you dont build lumber, and if you finally build lumber you are slowing ur rush, if you slow ur rush then dude probably have tons of grunts over you and ur archer will not do anything, because now ur still outrush by ur ennemie. Most of the time peoples who build lumber will make a cat instead because now, ur cat will do tons of dmgs, especially if the guys do a double choke, archer hit 1 grunts at time and barely do 5% dmg per hit, Catapul or balista can hit 6 grunts at time and basicly do 60% dmg to all of them.

If you try to unchoke someone with archer troll he only will go back and make a bigger choke, you gonna enter his base and hes gonna fuck you bad cuz now you did absolutly no dmg to his grunts and he still outrushing you, but if you unchoke someone with a cat, the first shot of that cat will wreck 4-5 grunts and now hes gonna be panic, you also will be able to uc that cat and make way much more dmg because the sight of that cat is way much bigger then the sight of archer troll.

Now yes archer troll can be usefull to stop peon repairing, but even there it's basicly only in neighbor war 1v1, most of the time peoples will go for tower instead cuz tower have more sight and more dmg ( like a catapult ) they are also harder to kill. Anyway a good player will keep repairing against an archer and will move back peon before he die and bring new one 100% healt while is tower finish to upgrade and make that archer irrelevant. Thats why basicly no one are using archer to stop peons repairing because most of time it dont work at all.

And now please, nobody use archer to scout, dont said that ever, who the hell will use archer to scout when you can use a peon lol.

8) Server.War2.ru / Re: Give ur Ideas for future features in rebalance mode!
« on: December 20, 2021, 10:06:31 AM »
you must at least create 3 archers to kill one dragon
But dragons cost as much as a car... so equal to a couple archers -- if you make archers that much powerful it diminishes incentive to purchase dragon -- so you are just tipping the balance

Yes i understand that, but dragons are not suppose to be strong against archers and troll, the only purpose of archers and trolls in this game is to counter air... There no reason why a dragon or gryphon will outplay archers and trolls.

Dragons and gryphons counter Ogers knights, not archers and trolls. And archers or troll dont counter ogers or knights, they counter dragons and gryphons. If they cant counter air, then they are irrelevant.

So i dont see how a dragons or gryphons will counter ogers knights and also archers and trolls, make no sens.

I dont say 1 archer must kill a dragons, but its not normal that if i get attack by 2 dragons i barelly need to make 8 archers to kill them.

The goal with dragons is to chase ogers, if you see archers you should fly away and save them.

The best way to play air is to make them patrol some strategic paths the ogers use to com at ur base.

9) Server.War2.ru / Re: Give ur Ideas for future features in rebalance mode!
« on: December 19, 2021, 01:48:18 PM »
Still talking with alot of peoples, here some other great ideas.

Not sure who it was: Would be cool if the last setting that we choose between classic and rebalance will auto save.
( because when you host rebalanced and you finish the game, it cames back to classic, and most of the time peoples forgot to put it back to rebalanced and they must play classic )

LUX said: Would be cool if we can drop wood or gold pack with a peon, exemple, you die at 5 and you escape with some peons, but those peons have gold pack and woods, so they have slowed mouvement mobility, or even worst, they cant chop to get outside, so it would be cool if you can drop those gold pack or stack of wood on the floor and you can do whatever you want after. Like chopping or moving faster to get at ur new expantion.


Also: Would be cool if the rally point was working with the non units building too, like a farm, smith lumber, ogers mound etc... Right now rally point only work on building with units, but it should work with all the buildings.

Will be cool if we also can repair when rally, so by exemple i finish a building and i rally my peon to another building for repair,  so when he goes to the other building he auto repair it.


10) Server.War2.ru / Re: Give ur Ideas for future features in rebalance mode!
« on: December 16, 2021, 09:09:07 AM »
One this I would like to see is Runes mana reduced to 50MP. (200mp for runes seems excessive to me)
And maybe reduce the MP spell costs for mages and dk’s as was mentioned.

1000% not, runes mana is perfect. 

in fact, reduce humans' "slow" mana to 25 to combat lust would be the play. where's BobboFU to crunch the numbers?

50 is too less but 200 is too much, the goal is to still have some lust after a rune.

And considering your ogers goes into fight before he reach 250 mana. They mostly and normaly stand around 200 mana.

150 seem perfect.


11) Server.War2.ru / Re: Give ur Ideas for future features in rebalance mode!
« on: December 14, 2021, 08:44:14 PM »
well chopbars plugin still exist so anyone can actually just dl and use...

about spells what can be done
1) can change cost of any spell
2) can change duration of all buffs (exept fireshield)
3) can change fireball dmg

cannot do now but can find probably
4) can try to find how change runes dmg if need
5) can try to find how change tornado dmg if need
6) any other ideas?

all this need many thinking though
like how much mana u think make skeletons? 25 instead of 50?
maybe make this spell just spawn skeleton wihout dead body?
wat else?

Well brotha, the goal is to add those feature in the game itself, most pro dosent need the chop bars cuz they remember the order they send peons into the wood , but for new players it will be usefull to them cuz everything goes so fast for them and they dont remember anything. Now, there no new players who will find that plug in and install it himself.. This is also bad, we dont want a free world where you can download ur own software, everyone must be in the same page.. So if you add something in the game, you must add it for everyone at the same time without asking them to download the things and install it himself. You do something or you dont do it, thats what i think. Whatever. thats would be stupid to not add it in the rebalanced mode, cuz it's really great feature, it look good, it bring fresh air and it will help new peoples to understand there priority in the wood. Also, people who dont like that feature dosent need to press alt, they are just scare from my pov, they think peoples will beat them with the chop bar. Thats all..

Whatever the choice belong to you.

Anyway

Let's talk about fire ball, fireball is really bad spell only because death coil is way much better. Death coil can attack multiple target and it never miss.

So i think to balance fireball you must at least give them a huge amount of dmg. Like REALLY HIGH DMG! Get out the way if you see a mage because if he hit you he could wreck you 90% life on every ogers he touch with one fire ball, something like that. You also can put the mana cost higher, so you can make sure peoples dont abbuse of this spell... A spell that you can only use in extreme mesure for good value, untill you wanna lose all your mana for none valuable reason.

Rune damage are good, the probleme with rune is the cost of the mana, if you do a rune you barealy cant lust anymore, i think i would keep the same damage or even make damage weaker, but i would really love rune to cost less mana.

Tornado seem good in every aspect, dont cost so much mana, dmg are okay.

Skeletoons would need a reduction of mana at 25, maybe give them a little bit better defense and a higher range casting for the dk.

The range to cast the skeletoons is too short, you almost need to go into the middle of the fights to raise them, you want ur dk in security in a longe distance when you use this spell.

Swift was also talking about the polymorph, i think he said that would be good if polymorph coss less mana.

12) Server.War2.ru / Re: Give ur Ideas for future features in rebalance mode!
« on: December 14, 2021, 08:18:26 PM »
Only the long thinking of the archers before the attack has undergone changes. Does it look good already?
With the usual upgrades, such archers already look formidable.

What happens if you tweak the stats a little? :)
We look:


Here my ideas for the archers troll.

1- We must consider archers and troll are not melle fighters, so they ARE not suppose to be hard to kill.
2- On the other side, they dont wear full mail plate like Grunts or Footmans, so they should be faster when they move ( i would give them speed around the Knights and ogers speeds, maybe a little less!
3- I think damage are ok for LVL 1! But should be better if you updrade them in the lumber mill.
4- The only things i would change at level 1 is ther movement speed, so grunts or footmans cant catch them with a good uc, but ogers and knights will be to able to catch them. Wich bring archers and troll in a micro environement for the early game but bring them more normal in the mid late game against knights and ogers.
5- If you uprade them in the lumber mill, then maybe that speed attack can increase like in the video.
6- What would be great is to have a fire resistance on them, because the main purpose of archers or troll are really to counter dragons and gryphons, but they are weak as hell, if you get dragoonned you must at least create 3 archers to kill one dragon, wich bring the player to stop is ogers productions and can be really devastator in team games, cuz now you must counter those dragons by making tons of archers while the other guys keep sending mass ogers to you... So if they have a fire resistance spell against dragon you can made less archers and keep making some ogers against the other players.

The goal of the archer trolls are really to bring them into a micro unit, like paintball style! Especially for early game, they dont do alot of damage, but they are hard to catch untill ogers and knight get in the game and now make them irrelevant.

Wich bring them into dragon gryphons counter only in mid late game.

13) Server.War2.ru / Re: Give ur Ideas for future features in rebalance mode!
« on: December 14, 2021, 07:54:51 PM »
I'm not sure if I should post it here but I was thinking if we could have a setting on the client to make it automatically save game replays after each match? I think it's useful to look at games to learn what you could've done differently, and it would make it much easier if the game did that automatically

It already exist but most peoples dont know it.

If you want to automaticly records all ur game, then follow these steps.

1: Open ur War2Folder
2: Find the folder War2Launcher2 and open it
3: The first time you will open it it will open ur C Drive, you must find a folder where you want to save all those replays, for my own part i just create a new folder and name it War2Replays. Then select this folder, now all ur replays gonna be save in the folder you have choose.
4: Everytime you want to save ur replays you must open the game by War2Launcher2!
5: Enjoy.

14) Server.War2.ru / Give ur Ideas for future features in rebalance mode!
« on: December 14, 2021, 08:36:22 AM »
Hi guys ive been playing this mode for couples days nows, i really like it, ive talk with alot of peoples about it and in general it's pretty much 50-50.

Some peoples like it,
some peoples dont,
some peoples are not sure yet.

In general i think it's really important to keep working on this rebalance mode.

I think since we got the choice to choose between a classic game and a rebalance game it bring us the right to have no limit about this mode. I also think its by keeping to work on this mode we will bring more peoples because they will realize how this mode can be great!!!

Anyway, Old purist will always have the old version of war2 and peoples who like the evolution will have this mode.

From my part im playing both mode and i enjoy both of em.

So i think any kind of ideas for this mode should be regroup somwhere and thats why i start this thread.

I was talking with swift yesterday, and we were talking about how the mage and deathknight have irrelevant spells.

Some cost way too much mana, some have no duration at all, some barely do damage.

Let's take by exemple skeletoons... Thats would be cool if they were a little bit stronger, if they will cost less mana or at least raising more skelletoons, this spell could be really fun and maybe usefull in some situation.

It's just an exemple, but we think in general, it would be really cool to rework some of those spells!

I would also add back the chop bars... I think this feature is really good and will help alot of new players to improve faster.

Whatever it was only some ideas like this, hope it open some doors.

Thanks for the time, dont forgot to give ur ideas too, thanks!

15) Server.War2.ru / Re: War2Rebalanced - We need your feedback!!!
« on: December 14, 2021, 08:19:03 AM »
Test autoheal vs bloodlust!  :wc2:

Weird tests :/ How can you check anything this way when Bloodlust is working as a random dmg bonus? If I remember correctly that bonus is insanly random, something between +8-24 dmg with every hit.

Thats a great point, but we also need to add some other points.

Like the amount of the knights and the ogers, 9 ogers and 9 knights is a little amount, but if you goes for a dual and start to make bigger attack with 20-30 knights full mana, im pretty sure knights will win the fight.

We also need to take in consideration that the game is full of latency bug wich bring the lust way much harder to do manually, sometime in some games you try to lust and lust barelly work and you get kill before it work.

We also have to take in consideration the suprise effect, knights are constantly in healing mode without any action from the players.

Caught some ogers out of position without watching from the players and the time you realize what happen knights gonna wreck you before you cant even lust.

Not only they gonna wreck you but they gonna be 100% full healt after the attacks.

Its easy to take some videos when everything is prepare and work fine.

But in the heat of action it's not working like this.

Whatever, after a couples days of playing it and after a good amounts of games in different situation.

I think it's a good balance, in general lust gonna be very op, but autoheal can do alot of damage with a dual or a couples of expantion. Massive knights attacks when ur caught out of position is really devastator, its hard to lust and you barely have no time to do anything.

but i think it bring a nice difference between the two races in general.

With this balance, orc are still the monster in therm of damages, they still do amazing damage in early mid game while the human became stronger in mid late game.

So finnaly i change my mind, i think it's a good update and we should let it like that.

I will keep everything cept the towers targeting attack and the repair cats.

The rest are crazy updates  :thumbsup:


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