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Strategy & Replays / Re: Rebalancing warcraft 2: orc edition
« on: November 16, 2024, 02:12:01 PM »
its good for custom campanign not for multiplayer, if humans get too strong tower rush then balance will be fucked up on to human side now
also if you say storywise human on def then what about beyond dark portal campanign?
you can say they got into portal basically without nothing they need build all from 0
so if you play campanign its can be good to have orc weak buildings in tides of darkness and on beyond dark portal its should be other way (only humans campanign though, in orc campanign they are still in offensive mode mostly)
if you really want to be accurate storywise though, you can just change stats in each mission so they more plot consistent, for example in orc final mission enemy buildings can be even more stronger (humans basically protect their final hope - the capital, its walls cannot be too weak right?) and etc etc
also if you say storywise human on def then what about beyond dark portal campanign?
you can say they got into portal basically without nothing they need build all from 0
so if you play campanign its can be good to have orc weak buildings in tides of darkness and on beyond dark portal its should be other way (only humans campanign though, in orc campanign they are still in offensive mode mostly)
if you really want to be accurate storywise though, you can just change stats in each mission so they more plot consistent, for example in orc final mission enemy buildings can be even more stronger (humans basically protect their final hope - the capital, its walls cannot be too weak right?) and etc etc