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Messages - Mistral

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31
Strategy & Replays / Re: Rebalancing warcraft 2: orc edition
« on: November 16, 2024, 02:12:01 PM »
its good for custom campanign not for multiplayer, if humans get too strong tower rush then balance will be fucked up on to human side now

also if you say storywise human on def then what about beyond dark portal campanign?
you can say they got into portal basically without nothing they need build all from 0

so if you play campanign its can be good to have orc weak buildings in tides of darkness and on beyond dark portal its should be other way (only humans campanign though, in orc campanign they are still in offensive mode mostly)

if you really want to be accurate storywise though, you can just change stats in each mission so they more plot consistent, for example in orc final mission enemy buildings can be even more stronger (humans basically protect their final hope - the capital, its walls cannot be too weak right?) and etc etc

32
Mods & Development / Re: Campaign mods
« on: November 10, 2024, 12:25:46 PM »
lol danny wtf why you guys cannot just make peace and everyone being happy wtf this is so cursed

33
Cartography & Custom Maps / Re: U8 Defence map
« on: November 08, 2024, 08:17:16 AM »
we was able to win with 3
map should work ok with many players becoz amount of enemies spawned depends on amount of players

34
Cartography & Custom Maps / U8 Defence map
« on: November 06, 2024, 05:56:26 PM »
new super cool map u8 defence v 3.1
host UMS with triggers game mode to play
after many tests and fixes we have proven - it is beatable, it is possible to win here

build towers on U, towers killing units give gold, beware if enemies can come thru towers and other end of U they will teleport to 8 too!
use gold from towers kills to make units in barrak, they will be sended to 8
at the center of 8 standing is u8 himself! PROTECT him at ALL COSTS !!!
enemies killed at 8 will also give you wood
make tankers to collect oil, which is needed for upgrades
careful though not make too many tankers, because food limit !

make destroyer to upgrade towers ATTACK SPEED !

paladins autoheal 1 hp for 1 mp

you can send resources to ally with something like  /send 100 gold blue

35
yes its very easy to do with code

36
Mods & Development / Re: Campaign mods
« on: October 27, 2024, 02:02:51 PM »
the lack of waypoints

hey man are u serious?

37
Mods & Development / Re: Campaign mods
« on: October 25, 2024, 07:46:01 AM »
you can play Alauner1
Alaunter Stonia
Red Mist (this one have easy diff which is very moderate)

https://forum.warcraft2.online/index.php?topic=5534 ala1
https://forum.warcraft2.online/index.php?topic=6639 ston
https://forum.warcraft2.online/index.php?topic=6979 redm

38
Strategy & Replays / Re: Rebalancing warcraft 2: orc edition
« on: October 06, 2024, 12:24:27 PM »
depends on how many players there is on map
max units in editor is 600
and its divided per each player
600 / 8 = 75
and even if some players have like 1-2 units map editor still not allows others to have more than 75
but its only when 8 players on map
if you got like 2 players you can place 300 units each

39
Strategy & Replays / Re: Rebalancing warcraft 2: human edition
« on: September 19, 2024, 10:38:15 AM »
you mean edit sprites? yes its very easy you can change GRP files with progs you can find on en.war2.ru/downloads/
and you can use code from my plugins on my github to load files from folder and change them in game on fly

40
Mods & Development / Re: Extremely basic questions from an extreme newbie.
« on: September 16, 2024, 07:57:09 AM »
check out my github on other war2 mods
https://github.com/Mistral-war2ru/War2Mod
seq_change function is what can be used to change units animation speed from C++ code

41
Server.War2.ru / Re: Randomly Lag
« on: September 14, 2024, 10:42:49 AM »
how VPN works
in one picture

42
Mods & Development / Re: Extremely basic questions from an extreme newbie.
« on: September 14, 2024, 10:34:37 AM »
gog is shit
get normal game from https://en.war2.ru/downloads/
this is our version
you can play on our serv we have many new cool stuff going on out there

43
Strategy & Replays / Re: Nation specific bonuses
« on: September 05, 2024, 02:02:48 PM »
you can check out source codes of my mods
https://github.com/Mistral-war2ru

44
Strategy & Replays / Re: Rebalancing warcraft 2: orc edition
« on: September 03, 2024, 12:36:19 PM »
well  ;D ;D ;D ;D ;D
it is hardcoded  >:D
and catapult do not need to be stronger lol, its already have huge advantage against ballistae

45
Mods & Development / Re: Wall Balance mode (multiplayer)
« on: August 31, 2024, 07:09:15 PM »
autoheal cost is actually depends on greater heal spell cost, you can change it with triggers.
greater heal is default not finished spell by blizzard, autoheal actually works on its code.
and cost of 5 is also actually default set by blizzard.
in original it wasnt auto though, but it seems like it was AOE heal, but there is not orig code for that, they do not maked it to the end, dunno why.

there is also trigger that can fix blood onto honest x2 instead of x1.5-x3, its switch place of armor calculation

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