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Messages - Mistral

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421
Server.War2.ru / Re: New super war2 triggers Allied transport system
« on: October 17, 2020, 05:53:16 AM »
yes i actually wanted to do that from the start long ago.
some .lang file with all strings.

422
Server.War2.ru / Re: New super war2 triggers Allied transport system
« on: October 17, 2020, 04:44:44 AM »
cel u mean how i applied triggers to pud map?
i write program for this ofc.
will be released in combat 47 i think (with triggers plugin).
and even if i show no one here understand, cause program now russian only))) will translate later for release version.
if u want comparison then this will be something like starcraft1 trigger editor.

423
Server.War2.ru / New super war2 triggers Allied transport system
« on: October 17, 2020, 04:09:31 AM »
Hey!
Today i show u some new triggers.
So that trigger allow transports get allied units inside, even other players units and comps.
With this, new possibilities in water maps is infinitie. Like some new 2s or 4s strats - one player build only water and other only land army and etc etc...

(transports testing starts in 2:00 in video)

P.S. actually u can see some other triggers being tested in map, but this is another story, maybe i will tell later.
P.S.S. other not so important triggers that can be seen in video:
firebal damage (can set from 1 to 255, set to 1 in video)
effects time (blood time set to 100 (default is 1000) ) so u can set time of effects (inviz, slow, haste, blood, unholy)
auto viz and auto ally
viz from comps
allied coms aggro, so that means if u attack allied copms units they turn off ally and viz from u.
some portals shit and build heroes from circle of power shit
(and actually peons that can build that portals and circles and runestones)

War2 new super triggers - YouTube

424
Nice prog, bro.
So very cool.

425
Server.War2.ru / Re: paladins AOE passive auto heal
« on: October 07, 2020, 08:54:16 AM »
prioritize in healing gets units with lowest hp (in numbers not in %)
so yea if there 20/90 hp paladins and 5/100 hp bird, then bird heals first

about changes in balance etc, i said this will be in PUD, so when someone want play with this, they host custom edited map. (like chop is not very standart classic map too)

426
Server.War2.ru / Re: paladins AOE passive auto heal
« on: October 06, 2020, 10:00:33 PM »
About enabling/disabling in lobby room, this thing will be implemented in PUD file. So if someone want play with this, they just host that custom edited map.
About enabling/disabling during the game, i dnt know how to do it manually with buttons or hotkeys, so i think this thing will be enabled if someone praying in the church. (if some footman or peasant staying near church then paladins autoheal, if u dnt have someone nearby any of your churches, then paladins cannot autoheal).

427
Server.War2.ru / Re: paladins AOE passive auto heal
« on: October 06, 2020, 03:15:14 AM »
U can change manacost of 1 hp in there with triggers. Even 1 hp for 1 mana.
And they autohealing even when in battle, even when attacking, this dont interrupt animations))

428
Server.War2.ru / paladins AOE passive auto heal
« on: October 06, 2020, 12:48:11 AM »
Hi, today i show u some auto heal from paladins
Its working on triggers
All paladins if player learned heal and exorcism will be passively casting Area Heal (that spell was in the game on alpha develompent stage but was cut, so i revived it)
Area Heal takes 5 mp for 1 hp healed
Lowest hp unit heals first

429
Server.War2.ru / New War2 Great DAR custom campanign
« on: October 01, 2020, 06:18:38 PM »
Hi, I present you brand new custom mini-campaning.
It has 2 missions. And tells story about Russian War2 player DAR the Greatest.
There used custom triggers in campanign, and they creates a new game mechanics.

Download: https://sites.google.com/site/brigamemes/Great%20DAR%20campanign.7z
Installation is too ez. Just put in war2 folder, launch and play.
U need load plugin for custom triggers to work, so there LC.dll (LambChops dll for plugins) in archive (from combat 4.6, but i played this even on combat 4.0 and it worked)

YouTube

430
This will be added in War2 Combat 4.7
Wait for updates. ))
Videos shows some new possibilities that will be added.
There will be SC1 like triggers that built in pud map.

431
Yes u can.
I awnswered in another post about it.
http://forum.war2.ru/index.php/topic,5940.msg92367.html#msg92367

432
Cartography & Custom Maps / Re: is there a program for a campaign maker?
« on: September 24, 2020, 05:12:27 PM »
U mean if u can set custom victory conditions and custom triggers?
yea sure u can, this is easy doable.
some Russian hackerman (me) created custom triggers framework.

u can see some videos about it there:
https://vk.com/war2ru?w=wall-4920714_9644
https://vk.com/war2ru?w=wall-4920714_9632

YouTube

433
Cartography & Custom Maps / Re: Map Series: 2p Coop Campaign
« on: September 15, 2020, 08:49:58 AM »
Oh and even build new buildings like portal and runestone.
And summon heroes (Chogal, Alleria and the likes) from portal.
Runestones can be super powerful, like gives any unit who goes close some BLOOD or HASTE or FLAME SHIELD.
They can give effects to all units or only to units that owned to player who owned runestone.
And even maybe can instaKILL enemies who got close.

434
Cartography & Custom Maps / Re: Map Series: 2p Coop Campaign
« on: September 15, 2020, 08:46:59 AM »
There will be many triggers like creating some units.
Change HP MP and other vals midgame.
Mana cost for spells and strength of upgrades.

435
Cartography & Custom Maps / Re: Map Series: 2p Coop Campaign
« on: September 14, 2020, 05:46:11 PM »
I working about 1 year 2 monts on triggers for war2.
Just in 1-2 monts this will be released in new version of Combat.
Trigger editor like in starcraft1 that loads triggers in pud file.
If u want to see what is already there have, then just check videos on our Russian vk group.

vk.com/war2ru?w=wall-4920714_9632
vk.com/war2ru?w=wall-4920714_9644
vk.com/war2ru?w=wall-4920714_9496

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