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Server.War2.ru / Re: War2Mod (War2 with triggers) beta testing
« on: December 12, 2020, 09:56:12 AM »
Ok i put new version on server just now.
Get some speed improvements.
1) Now runestones place buffs faster.
2) Paladins autoheal reaction is faster.
3) Portals now not working automatically. You must order your unit go into portal to teleport them, and teleportation is must be faster and without lag. (comps cannot order their units to do that so cause of that they cannot use portals, but there is no difference actually because they was stupid to begin with.)
4) Allied Transports now not working automatically. You must order your unit go into transport, and they go inside fast and without lag. Allied comps units still get sucked inside automatically. And there is fun moment. If your unit is going inside of allied comp transport, they mostly will be stuck there forever
but sometimes comps transports can move your units somewhere, drop them and go back where they was (actualy this is so LOL). I not programmed this, it is some weird war2 AI mechanics) like maybe transport thinking "i have army inside, so i must send them to attack somewhere".
6) Hadgar slow aura is faster.
7) Teron death aura is faster.
5) Added "sneaking" for Alleria in War2Mod. For testing purposes. So when you order Alleria to STAND GROUND she will go inviz.
So that new added things. I afraid that this "fast and without lag" thing may cause desyc or disconnects errors because they are just so fast.
So everyone test, and PLEASE say if you have errors. I will revert all things back if there is some bugs.
Get some speed improvements.
1) Now runestones place buffs faster.
2) Paladins autoheal reaction is faster.
3) Portals now not working automatically. You must order your unit go into portal to teleport them, and teleportation is must be faster and without lag. (comps cannot order their units to do that so cause of that they cannot use portals, but there is no difference actually because they was stupid to begin with.)
4) Allied Transports now not working automatically. You must order your unit go into transport, and they go inside fast and without lag. Allied comps units still get sucked inside automatically. And there is fun moment. If your unit is going inside of allied comp transport, they mostly will be stuck there forever
but sometimes comps transports can move your units somewhere, drop them and go back where they was (actualy this is so LOL). I not programmed this, it is some weird war2 AI mechanics) like maybe transport thinking "i have army inside, so i must send them to attack somewhere".6) Hadgar slow aura is faster.
7) Teron death aura is faster.
5) Added "sneaking" for Alleria in War2Mod. For testing purposes. So when you order Alleria to STAND GROUND she will go inviz.
So that new added things. I afraid that this "fast and without lag" thing may cause desyc or disconnects errors because they are just so fast.
So everyone test, and PLEASE say if you have errors. I will revert all things back if there is some bugs.

but i added in War2Mod mostly for testing purposes. Because his suggestions use some very hardcoded triggers and can cause massive changes to game, so i want people help to test in real game for possible disconnects, crashes etc. If that critical big triggers will be working fine then that means other not so big and hard will be working good too.
and there is no night and day time in war2 
this means Bloodlust (Oragorn dnt know english so he is using google translator to create description file for post)
single player custom campanign use. 
asked me to make somthing with that functionality.

