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Messages - Mistral

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61
Strategy & Replays / Re: Rebalancing warcraft 2: human edition
« on: August 29, 2024, 08:29:02 AM »
fun fact, goblins and dwarfs have a little different movement animations
because of that haste spell working better on dwarfs
you can test, without buff they move same speed
but with haste dwarfs are faster that goblins
if you want real numbers then
haste makes goblins move 2 frames faster
but dwarfs will move 4 frames faster

62
Server.War2.ru / Re: War2Rebalanced - We need your feedback!!!
« on: August 27, 2024, 07:50:59 AM »
me

63
Strategy & Replays / Re: Rebalancing warcraft 2: human edition
« on: August 26, 2024, 04:13:36 PM »
you could be surprised but coil is also AOE spell
if you cast it on empty place it can whiff and missed but it anyways SPEND mana on missed cast
it can hp drain in 5x5 aoe around cast place.
this is important - dk do NOT heal 50 hp, they heal only exact hp that was on units that got damaged.
50 damage (and dk heal) is just limit
you can shot up to 25+9 coils in one cast, if in 5x5 area there is 25 land units and can also be 9 air like dragons.
if they all have 1 hp, they all die and dk can get those 36 hp.

so about fireball it have 40 dmg, that means direct shot of explosion is from 20 to 40 hp and splash damage is always 1/4 so 10, then splash damage around is from 5 to 10.
after it flies to cast target location, its speed becomes exactly 1/2 from what it was, and it starting speed depends on distance between mage and target location.
after that it makes explosions every 8 game ticks and disappears on 40th tick, which is exactly 5 explosions.
(dragon or gryphon disappear after 25 ticks which is 3 expo)
each explosion makes damage on direct hit (20-40) and splash on 8 units around direct hit (5-10)
so this is very very VERY random yes.

potentially firebal is way stronger than coil, if you acurately hit line of units you can potentially do 200-300 damage to group of units, where some weak units like archers or peons is 70-80% guaranteed to die.
while coil only have 50 hardcoded damage and there is no way to go beyond that (ofc this also heals dk but...)

so there is no problem in spell itself actually but how to use it, you cannot find enemy units convenientely standing in good line like this often, more often it can be when they are moving around but its requires high skill in aiming it.
other thing is that blizzard is way more stronger so usage of fireball becames obsolete.

64
Server.War2.ru / Alaunter 2 status concept
« on: August 12, 2024, 05:47:00 PM »
so as everyone knows we are making new custom campanign called Alaunter 2 act 1
and we wanted to add new game mechanics of XP -> lvl up -> ranks
ranks can give bonuses, like armor or damage to units
also we will add some new custom upgrades or aura effects that can also add damage or armor

so because all of that needed to be shown somewhere i thinked about making custom status
as many pro players probably knows, whats is shown in original game satus is actually very fucked up and sometimes even wrong
for example default lvl 1 grunt damage is shown as 2-9, so what is 2 and what is 9?
and if someone opens map editor they will see grunt have stats of 3 prc dmg and 6 str dmg, so, normal player can think WTF is 2 and 9?
so i decided to add in status icons for STRENGTH damage, and PIERCING damage separately.
they will shown real basic stats from map editor +upgrades bonus +new custom upgrades and ranks bonus from alaunter 2
i think this is very useful to see what damage type upgrade or rank gives bonuses

and also will show an aprox min max damage as blizzard did in orig but i will calculate the REAL value and also include all bonuses

but other developer thinks its very wrong and cursed way.
so i wanted to ask if my new unit status concept is good.



p.s. don't pay attention to the icons themselves, their images got fucked up palette, i will fix them for all tilesets later.

65
just use combat with plugins support + HD patch if you want to play campanigns with this plugin.
if you want to play our custom campanigns like Alaunter or Red Mist then not worry, they have save load fix and ai fix by default
so basically you not need gog to play campanigns because gog is shit

and if you want to play multiplayer with saveload fix then its very cursed on gog, you need to have every player with who you plays also get this plugin, otherwise game desync and drop.
you can play on our server easily, just enable rebalanced game mode in lobby, ai fix and saveload fix is set by default, AND its syncronisend by players so game will not drop.
BTW the plugin itself is maked only for singleplayer, its not supported in mp and not expected to even work here at all.
for server side its already here you just play on rebalanced mode or set map with triggers with saveload enabled.

actually lol wtf, is there is even someone who really need save load in multiplayer and also when playing with comps? i can only imagine some super duper ultra hardcore comps map otherwise people basically just play and thats all.
so probably you do not need this plugin for multiplayer at all.
and that means you want it for singleplayer? just use combat for that, gog is shit

66
Support Requests / Re: Map errors on editor
« on: August 05, 2024, 05:10:42 AM »
Triggers Editor stored all triggers in OILM section of pud war2 map, new maps have this section empty, and game actually do not use it at all (this is why trig editor use it), but some old maps have some info on this section, because they was created in old version of war2 map editor which was adding some info here by default.

68
Server.War2.ru / Re: Teaboys Puzzle Map
« on: July 13, 2024, 10:14:14 AM »
well, LOL you still need to touch them at some point because you need to stack many of them in one place to jump later
so you cannot avoid it completely lol

69
Server.War2.ru / Re: Teaboys Puzzle Map
« on: July 12, 2024, 03:59:51 PM »
just saw u8 beaten this map on stream
lol nice

70
Server.War2.ru / Re: how to play new ladder
« on: July 02, 2024, 04:17:08 AM »
To get to the top, you have to beat the top.  Simple.
well it mostly was choosed as countermeasure for exactly this
what if "THE TOP" simply not play? i can understand if they got irl stuff to do, but when you already on server and playing other games bu just ignore?
there was situations where those top players who got Rank1 in our Blid war2 ladder stoped to playing competetive
like 2-3 years ago i not remember when exactly there was Sepi on top1 and he for 2 months ignored Ragner (who was top2) requests for playing, while he was still playing on serv other games like 4s etc etc so it wasnt like he not had time or something, could have spended 20 minutes for 1v1 game.
i mean, seriously, wtf your so afraid of losing top1 or what.
and situations like those is often happening with ladder system that working on ranks like this.
elo ladder allows people to play more and climb even if top1 player afk/left the game.

i dunno how to fix situation when top1-2-3 just goes afk or ignores everyone.
drop those 10-20 ranks if they not played like 2 months? seems like very cursed solution, also who will get into their place, previous top4-5-6, it will be seeing like if they got top1 for nothing.

so i dunno, if you find good solutions for top1 afk/ignore i can change system
anyway its my experimental system its even on different page on site
old Blid ladder ranks system is still working and going

71
Server.War2.ru / Re: am i banned?
« on: June 29, 2024, 03:46:26 PM »
try select this?

72
Server.War2.ru / Re: am i banned?
« on: June 29, 2024, 09:35:28 AM »
try join on mirror links?
they are at bottom of list when selecting serv

73
Mods & Development / Re: Using Triggers Editor
« on: June 26, 2024, 10:03:44 AM »
PUD maps with triggers working only in multiplayer on our server
when you host map you must use triggers game mode (it can be selected in lobby with combobox above chat)


singleplayer capabilities of war2mod triggers currently limited only for campanigns
you can check video if you want to use for singleplayer

the video is old, there is now not a dll file but directly war2mod.w2p file you put it in plugin folder then make w2tr files in triggers editor and save them in plugin/Triggers folder with names of campanign missions like human01.w2tr
you need to install last version of War2 Combat with plugins support or install HD patch

74
Server.War2.ru / Re: how to play new ladder
« on: June 23, 2024, 09:38:18 AM »
ye i can make posts with maps pool on each new seasons
and people must be able to play many types of maps, ofc there will not be something like ums maps with changed stats or etc
but there must be always at least 1 water map
Warcraft 2 is also sea battles, even if many peoples forgetting about it often

75
Server.War2.ru / Re: how to play new ladder
« on: June 22, 2024, 07:21:33 PM »
you can find all of the maps pool in Maps/Random/maps folder, they are downloaded when you join serv
this map pool prepared with the help of Dudakurten, i not saw him long ago though, seems like he have some real life stuff to do
there was some untraceable bugs in scripts but now seems fixed
so yea map pool can be changed with community
for now its small, mostly for testing new ladder system

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