Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - dannyldd

Pages: 1 [2] 3 4 ... 11
16
Server.War2.ru / Re: How to play cooperatively?
« on: February 12, 2024, 09:02:48 AM »
Awesome, thanks fois!

Is there a way to adjust the difficulty of the computer AI? (I want it to be easier)

You can check the war2 Combat edition installer again and in this section where you can either select 4 base game campaigns, szwagier AI hard mod OR AIs enhanced for custom maps.

I think this last option allows to play against stronger computers in multiplayer, but both players have to install that same war2 combat edition mode.

The comps are definetely harder, yet i haven't checked them out completely.

That mod contains several maps i didnt see before. It was made by Rotonda I think and its stated on that option through the installing process.

I was requested to make a CO-OP from one of my war2 single plyer mods. From either Insane Edition or Road of heroes mods.

https://gamebanana.com/members/submissions/mods/1738346

You can follow up my streaming channels if wanna see the progress about this potential co-op mod in the future.

17
I've uploaded the last, v7.8 version to Road of Heroes mod.

This version includes Easier mode, which attempts to showcase the whole mod features to a more casual public.

https://gamebanana.com/mods/433454

Please feel free to check it out if wanna see some of the new generation features being added up in Warcraft 2, through modding features with War2 Combat Edition and big thanks to the contribution to @Mistral by all the inclusion of this whole set of modding features in this wonderful game.

Hopefully, this is the last version for this mod in quite a while.

Please feel free to give your feedback either here or my streaming channels:
https://twitch.tv/dannyldd
http://www.youtube.com/channel/UCUO479yrAhjnAzA6BU_pnTw

18
Cartography & Custom Maps / Re: Xex's map pack
« on: January 26, 2024, 08:48:58 AM »
Hey there, bud. This little project from you seems quite fun!

Its always welcome to see new original Single player maps!

For the longest possible time, Warcraft II have been limited to pretty much make maps on the map editor or give some customized AI alongside its shared maps.

But Thanks to Edo gorod, now its possible to add up special triggers to these maps in several ways. In that sense, not every map has to be "kill them all" trigger in order to win... Same as certain hero has to survive and much more.

Would it be possible if I can make an **enhanced** version from this pack of maps from you?

Of course I'd set up credits for you, to add up these original maps.

Cheers

19
Hi, I tried this mod, but it looks too difficult, I understand it's meant to be really hard, but I've been playing warcraft 2 on and off for a very long time and was able to beat all campaigns a few times, including the dark portal ones, but I've never seen anything this difficult, in any strategy game I tried, I can do level 1 orc and human of tides of darkness with this mod, that's about it.

The level I've been trying for a very long time is orc 2 of tides of darkness:
Spoiler
this is normally a level where the enemy is passive, but here we're against 2 enemies, both of which have a barracks and relentlessly churn out units, sending waves of 1, 2, 3, 4, 5, 6 footmen, the blue player mixes it with archers too. I'm sure it's possible to win this if I can survive till they run out of gold, but I tend to get overwhelmed at some point, I even tried to attack white immediately and was able to destroy their barracks, save some grunts and run back, but I just couldn't keep up with blue after the losses I had sustained; blue is otherwise manageable if you can destroy white's barracks and have enough defending troops to survive in the short term, and basically I am now out of ideas.

I'm aware levels are only getting harder, but still would be nice to be able to do any level at all where the enemy attacks you in this mod.

I know the author said he tested all levels and beat them, but I didn't find any videos or guides for this particular mod, anyone who was able to do them has any ideas?

Do you need to be high level in multiplayer to be able to beat these maps? As I only really played against computer so far.


This is reason why its bad, its not about make game, where you cant make single mistake

I had to repeat it like 20 times

Most people would not beat it
playing vs ai =/= playing vs player


i know the mod is shit, but do you also keep believing no one will play these mods?

20
Support Requests / Re: More difficult single player mode
« on: January 24, 2024, 12:13:20 PM »
Hi. I have seen some one played warcraft 2 singel player mode but much more stronger just like brutal since the first mission. I would like to ask if somebody knows anything about this mode. Where would I able to download etc. Thank you.

hey hello. Maybe you refer to Szwagier's violent-AI mod, available on the installer from war2 combat edition, available in https://en.war2.ru OR...

my mods, available in: https://gamebanana.com/members/submissions/mods/1738346

Either way, those mods you may be looking for, could be better off to find out either in forum sub-pages: Cartography & Custom maps or... Mods & development

21
Mods & Development / Re: Warcraft II / my kids
« on: August 29, 2023, 11:36:37 AM »
So, if you want code to dig in, you can check out my most recent war2 mod, Road of Heroes. It tweaks the base game campaigns with new audio/visual/difficulty/AI improvement changes.
Thanks to @Mistral 's code in other of his mods.

https://gamebanana.com/mods/433454

In the page below you can find out any other of my war2 public mods and some of them, including the one from above, have a folder within the mod package files, to change the code with the proper mod funcionalities. The folder I think is called "MainPluginFolder". The code can be compiled in that same folder, right away to use it as a Plugin for the mod.
https://gamebanana.com/members/submissions/mods/1738346



22
https://gamebanana.com/mods/433454

RoH v3.9, now including functional IDLE workers new feature

Big thanks to Ed for his very amazing code and war2 new generation features ))

23
Server.War2.ru / Re: War2 Triggers Editor released!
« on: June 28, 2023, 10:55:58 AM »
so for random i thinked about it but cannot implement for now

for sounds
PUD maps are basically a file with set of sections
triggers being stored is old unused OILM section which was used for oil distribution in old alpha war2
but size of this section is depends of map size so max amount of bytes that triggers can be is for 128x128 map = 16k bytes
so this is not possible to put custom sound files and etc u just not have any place for even 1 sound
it is possible to add more sections i think but then maps becomes uncompatible with original map editor and even puddraft too
if u open and save map in them then all other non supported sections being removed from map file

p.s. lol also imagine the lag when someone joins lobby and needs to download 50mb map with tons of cursed custom sounds :) :) :) :)

Starcraft 1 remastered works this way actually, Ed.

I've encountered some of these Korean maps, like Special forces with a lot of new remastered features and they're slow to download. Even consider you have to download them from Korea server so it would be even slower for foreign people.
So basically, starcraft maps can get really big as well to download. It may turn a curse and slow in lobby to get.

24
Warcraft 2 road of heroes MOD is fully completed at this point (June 28th, 2023). I haven't tested up all missions but they're theorically possible to beat and functional. There may be some bugs around, though.
Hard mode is available to play at its full capacity:
https://gamebanana.com/mods/433454

Several set of new generation modding features included into this mod. All information in link above.
Any feedback is welcome as always, if any of you guys are willing to give this little mod a try. Easier mode should be uploaded later on.

25
not only in backup on main server too
also this thing was here for like 2 years already

but plugin not very needed cuz APM is mostly multiplayer thing anyways
who needs APM in campanign? where u can save load and etc etc.

but u can check my git for war2 mod server source code there is timer and ticker and apm source too

lul, I need )))))) Cool way to showcase feature for MODS. I used to play as amateur in Starcraft 1 till like 2010 and it was always fun to see APM on single or multiplayer.

U can practice your speed. No need to be ONLY multiplayer )))

26
Such as the title says. There's a plugin that seem to work good but with backup russian server.

I would appreciate to know if there's some plugin or feature available to use this little feature to show on screen while playing single player from base game OR mods.

Thanks !

27
hey hello, everytime I open up this program, there're options saved by default from previous usage.
Say like at first I used folder A and I downloaded this program again, but once I open then it has saved up previous folder being used to change hotkeys.
Where is being saved this file with previous options being set up into the program?

Thanks

28
Mods & Development / Re: Plugin package
« on: May 13, 2023, 05:35:53 PM »
Thanks for sharing Fois, bud. Always cool to see new content from you.

I've set up 245 and seems like good enough satisfying color on minimap. Thanks again!

29
really amazing feature as always. Video shaders are outstanding for retro experience, and so now to have in war2. Really good job fois!  :peon:

30
That looks sick. Been starting the war2 campaign again and will play upto dark portal. Would be nice to try it out once it is out!

Hey, really appreciate it bud. You can try it
Looks very nice danny I like the weather and sound changes

If you don't mind where did you get the deeper orc sounds from "GruntReady2.wav, PeonJobIsDone2.wav" and etc
Looks very nice danny I like the weather and sound changes

If you don't mind where did you get the deeper orc sounds from "GruntReady2.wav, PeonJobIsDone2.wav" and etc

hey, they're from warcraft 3. Grunt ready 2 is warcraft 1

Pages: 1 [2] 3 4 ... 11