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91
starting over when you load a saved game
no, game cannot save music position
92
if you playing on server you can use command /song X
just write in chat /song 10 or something
songs are from 0 to 26
you can play any of them in multiplayer on serv
93
That would be awesome! I think with just a few minor changes the maps will be much easier. I noticed in the map editor that Knights/Ogres and Mages/Death Knights were found earlier in the game. With the easy version, maybe you could eliminate those upgrades until the usual maps you see them in? For example, Death Knights/Mages should only appear in about level 10 and beyond (whatever it was in the original game). The difficulty level in the Multi-Tileset "Upgraded" version seems to be very balanced!

With the music, it might be better to have the music continue playing instead of starting over when you load a saved game, if that's possible.

Edit: Another thing, I don't mind if there are more enemy troops to kill on the map (in fact, that is a great thing). However, there should be a lot more gold if so! Otherwise, you spend time defending your base, start building an army, and run out of gold before you can win!
94
Thanks for the response! Do you know if there is a way to randomize the in-game music? Every time I load a game, the music starts over. Since I have to save/load a lot to win, it means I always hear the same music on repeat :P

Also I'm curious, what map editor do you use for scenarios?

Thanks!

Search for Puddraft. The best map editor by all means. For warcraft 2.

I think its possible to randomize the music. Will get it incorporated for the next RoH version, which may probably include a 3rd even more easier mode for it. And probably the last version for quite a while in that mod.
95
Thanks for the response! Do you know if there is a way to randomize the in-game music? Every time I load a game, the music starts over. Since I have to save/load a lot to win, it means I always hear the same music on repeat :P

Also I'm curious, what map editor do you use for scenarios?

Thanks!
96
several bug fixes for the AI to make them more competent against player.
They can now for example:

- use death knights or mages to harass the player alongside their armies on transports or ground. Casters can use blizzard or death & decay on peons, such as multiplayer strategy.
- Comps can now break walls. Player can build walls.
- build cannon towers
- train & send goblin sappers / demo squads to attack the player
- build way better off around their bases to optimize their available space.
- repair buildings with few workers
- infinite resources to get in late game, if being previously set in order to force player to win the game by defeating them or completing objective.
- smarter comps to attack different locations.
- comps can now lay siege on islands, recover those units and get to another.
yea lol but all of this code was maked by me  :P

Yes, you did. Never said the opposite. ai fix plugin did wonders in this mod )

so ed, many new generation features thanks to U ))
97
several bug fixes for the AI to make them more competent against player.
They can now for example:

- use death knights or mages to harass the player alongside their armies on transports or ground. Casters can use blizzard or death & decay on peons, such as multiplayer strategy.
- Comps can now break walls. Player can build walls.
- build cannon towers
- train & send goblin sappers / demo squads to attack the player
- build way better off around their bases to optimize their available space.
- repair buildings with few workers
- infinite resources to get in late game, if being previously set in order to force player to win the game by defeating them or completing objective.
- smarter comps to attack different locations.
- comps can now lay siege on islands, recover those units and get to another.
yea lol but all of this code was maked by me  :P
98
The resolution can just be changed in the Warcraft_II_HD.ini file, which comes with the widescreen patch files. The ROH_HD.exe file is *just* for playing the game in widescreen resolution (whichever you set in warcraft_ii_hd.ini file).

ROH Easier mode is definetely harder than DAIFE mod, which was more oriented to showcase the original intended difficulty by Blizzard Entertainment in the original campaigns, yet it never managed to be accomplished. Since the maps still needed several testings, bug fixes & checking out overall computer behavior in speed for attacks, upgrades, workers count.

I made this Easier mode for ROH in an attempt to allow more casual level people to being capable to see the new generation features for warcraft 2, yet the original main difficulty for that mod is Hard mode, which was previously tested up (& stored) on the youtube channel: http://www.youtube.com/@dannype3

or the previous one which was deleted by false accussations from Youtube, dannyldd.

The difficulty from War2 DAIFE 7.0+: https://gamebanana.com/mods/356009

and DAIFE up to v6.954: https://gamebanana.com/mods/288680

are the same.

Only difference is that from v7.0, I incorporated some new generation modding features for war2 like:

- multiple tilesets across the campaigns
- customized damaged portrait icons for units
- upgrade alerts.
- little tweaks for bug fix purposes on mission objectives.
- kills counter on units
- Sound Alerts for gold/lumber/oil.


Road of heroes on the other hand, have some difficulty variants which also include several bug fixes for the AI to make them more competent against player.
They can now for example:

- use death knights or mages to harass the player alongside their armies on transports or ground. Casters can use blizzard or death & decay on peons, such as multiplayer strategy.
- Comps can now break walls. Player can build walls.
- build cannon towers
- train & send goblin sappers / demo squads to attack the player
- build way better off around their bases to optimize their available space.
- repair buildings with few workers
- infinite resources to get in late game, if being previously set in order to force player to win the game by defeating them or completing objective.
- smarter comps to attack different locations.
- comps can now lay siege on islands, recover those units and get to another.

and way more.

I was recently requested to make a 3rd even easier mode in case Easier mode wasn't enough.

---

Be that as it may, I hope you enjoy the content around, bud. There're other less harder mods around like Weapons of our Warfare, Demo extended challenge, Legacy of dalaran enhanced, u8's micro campaign Enhanced, some customized patches with audio  & visual enhancements for custom maps or even multiplayer.

All of this in the main page for all these mods:

https://gamebanana.com/members/submissions/mods/1738346?

good luck & have fun
99
Hi Danny, I recently got back into War2 after a long break, and couldn't believe how many fun mods there are now! I really am shocked, since nobody did anything for this game for years and years.  I really like all your mods. I have a question for you: I am getting ROH up and running, but I haven't figured out how to change the resolution in ROH_HD.exe. I know in the widescreen patch, there is a .ini file with the resolution settings, but that doesn't seem to work even if I rename it to ROH_HD.ini.

Also, question about the difficulty! I played your Warcraft II DAIFE v7.0+, upgraded version until about Human campaign #10.  I was able to beat each mission, but only by saving/loading a LOT. Is the ROH "easier mode" harder than the upgraded edition, or about the same?  I ask because I'm not sure if I can handle any harder than the upgraded edition without rage quitting.  LOL

Thanks!
100
Fantastic release!! Thanks il ad the team. Got my ass kicked on the first mission on easy mode :) Looking forward to finishing this one after playing normal and beyond the dark portal campaigns!
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