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Messages - dannyldd

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1
Server.War2.ru / Re: Music
« on: May 06, 2024, 06:31:14 AM »
can you be more explicit about what happens to you?

as far as i know, the music order is a bit different from war2 DOS:
human01 is hum01 theme,
human02 is hum02 theme,
human03 is hum03 theme,
human04 is hum04 theme,
human05 is hum01 theme

but in in battle net edition is:

different because there's human05 theme which i dont remember what missions is set in, for Tides of darkness human campaign, and in the Dark portal human campaign, there is a human06 theme as well.

----

and thanks for the added up piano version

2
From what I understand this feature was NOT in the original DOS release.

Are there any mods that mod thet original dos version to add hotkey grouping for units?

can you please explain a bit further what do you refer to grouping units ?

if you refer to change the hotkeys for units in DOS version, i think may be but haven't checked yet.


EDIT:
nevermind, I tried to incorporate customized hotkeys to one of my mods that is for DOS version and couldn't.

In case you would like to check out a MOD for the DOS version though, there's my DAIFE mod. Harder difficulty and some audio/visual enhancements. I hope it helps you in case of being interested:

https://gamebanana.com/mods/288680

3
Server.War2.ru / Re: Music
« on: May 03, 2024, 02:38:18 PM »
there is no video

4
https://gamebanana.com/mods/507336

Hey guys, its danny again. I made a new visual / audio enhancements patch for Warcraft 2, such as the others from:

https://gamebanana.com/mods/463909
OR
https://gamebanana.com/mods/423843

The reason I made this new mod thread is because it contains way more features, aside from patch v10 and it includes up to date almost all the added up new generation modding features in Warcraft 2 and my mods, including Road of heroes & DAIFE Boosted mod features.

The main highlight from this mod patch is to bring the capacity to now randomizing almost all customized tileets I've got fully functional till this moment (april 14th, 2024), which are about 20.

Tilesets fully functional in this mod are:

Forest-like tilesets:

Forest
Jungle
War1 Forest v2
War1 Forest v3
Rainy Valley Final version

Winter-like tilesets:

Winter
Glacier
SnowStorm
Volcano

Wasteland-like tilesets:
Wasteland
Beach
Desert Normal
Desert Woow (Weapons of our Warfare mod)

Orc Swamp-like tilesets:
Orc Swamp
Night Forest
Dark Forest
Hell
Wetland
War1 Swamp
Tree Valley

Randomizing tilesets work for both, single & multiplayer.

The mod works for both single player (custom maps + base game campaigns) OR multiplayer.

Main purpose from this mod, such as it is for v10 enhancements patch, its to bring audio/visual enhancements for the game. Its a universal patch that can be expanded to any other mod.
The code conditions are tied up to the type of Tileset that is being loaded in-game, so then now its not tied up as for each selectable mission such as I coded in Road of Heroes mod, for example.

How to Install & play ?

1) This mod, alongside any of my other mods, can ONLY work with War2 Combat Edition from https://en.war2.ru - you can set up all default settings into the installer.

2) Extract from package and send the folder: "MPv11Files" to your main War2 Combat Edition folder. Same as for the file: MPv11.exe. This last one will let you load the mod and Warcraft 2.

3) Send the file: "pluginMPv11.w2p" to your Plugin folder in War2 Combat Edition. This plugin file allows all functionality from the mod.

--------

If you would like to give me any feedback, then dont hesitate to join my both streaming channels:

https://twitch.tv/dannyldd
OR
http://www.youtube.com/channel/UCfcxs8KSkOiehS9GK9rSAKg

I would appreciate if you can donate any money contribution you can to my paypal address:

https://www.paypal.me/dannyldd

Good luck & have fun


5
Is there somebody interested in doing some graphics artwork for a new tileset called as Lava River in Warcraft 2 ? I have the tileset sheet and your job would just be to give some cool and more realistic animations for Lava in Water tiles, but now with Lava shades (aka: orange, yellow, red shades). I'm looking for someone who would be interested at something like this. Of course, credits for this work will be given to you.

In Lava river v1 I have set some animations already in Shorelines & Water (Lava), but it still needs work there to be properly showcased.

In Lava River v2 there are not animations in shorelines but some in Water (Lava).

There's a video and screenshot into here to showcase the index colors that have to be used for the animations. And a video to showcase how currently its seen Lava river v1 with its current animations.

Video with current Lava animations: https://1drv.ms/u/s!AtHUwvs739I6bSXiqF4I3pcJyKw?e=ACGq6z
Any help is really appreciated !

6
Server.War2.ru / Re: Battle.net Blizzard server?
« on: March 18, 2024, 09:59:24 AM »
as far as i know, GOG server is always empty there and a known Warcraft 2 streamer, Trogallart actually plays in there with his viewers anytime he's online

https://www.twitch.tv/trogallart

In other case, the most populated server are this one

In case you wanted to play with people, just join up the Discord server from Russian server if wanna find out the community or just join the russian server (european time) to play with any of them.

7
Mods & Development / Re: Fond Memories of the Warclan
« on: March 18, 2024, 04:28:23 AM »
Thanks for the kind words. I hope you enjoy the content that its available nowadays around here.

8
Server.War2.ru / Re: virus total reports as malware
« on: March 14, 2024, 03:01:13 PM »
so Ed, u see that people still up to date mark combat edition as false positive ? So prob. youtube algorithm did the same and fucked me up.

what could it be ? because its .exe ? unless u can make possible to have war2 in portable mode so it shouldn't be marked as virus.

9
Mods & Development / Re: War2Mod development log
« on: March 13, 2024, 07:04:25 PM »
so Ed, can u please tell me what is new on here ?

10
Thanks for uploading the fix!  I'm afraid this is just too difficult for me, however.  On Human mission #3, I spent all 40,000 Gold just trying to defeat Orange on the starting island. It was very hard, especially with the guard tower behind trees and constant attacks from Red. I had to build 2 barracks and deplete all my resources. I had to save/load about 20 times. I finally defeated Orange and realized I haven't even built a Shipyard yet (I'm not sure I have enough gold now for 4 oil platforms and a shipyard). Lol.

These look really fun, but I think the difficulty of your Upgraded Multitileset version is more balanced! I might return to playing that version.

Thanks for your effort!

what difficulty did you play in human3 ?

will keep on balancing out the difficulty better off. Really appreciate your feedback bud.

11
Sorry for the terrible video quality, but just to show how bad I'm doing:


I tried building more peasants first, then more archers first, then a barracks first. Kept my healthy guys in the front lines, less healthy guys in the back. Had all my peasants working. But I just got overwhelmed each time.

Edit: Wait a minute! I just now tried the "easier" mode, and it gave me 4 peasants instead of 2!  I thought "friendly" was easier? I also noticed that "Hard" mode gave me 2 peasants, the same as "friendly" mode. Maybe the two plugins were mixed up?


sorry, my bad buddy. I corrected it now, +2 peasants and +2 footmen in human2.

The difficulty is balanced out on my own experience and had no other testers to have around. Version 8.7 is released now with that little rebalance

12
I think I figured it out. I downloaded the latest version of the Widescreen patch (version 6), and those problems went away.  It might have been the last version of the Widescreen patch that caused those issues!

Can't wait to play this now. :D


hey, i hope you have fun with the content around, bud. Take your time to check out the features. If you're willing to get up to date with the modding features, please dont hesitate to join the live streams in

https://twitch.tv//dannyldd

OR

http://www.youtube.com/channel/UCUO479yrAhjnAzA6BU_pnTw

13
Wow, that was fast! Thanks, Danny. I'm starting with the Human campaign. For some reason the first Orc mission crashes when I select a resolution of 1280x704 using ROH_HD.exe. Any ideas on why?

did you download the new files ? ROHfiles folder + new plugin files?

Remember to not set more than 1 pluginROH file in your Plugin folder.

I'm checking out and seems to load ok, unless I missed up something. Thank you for the feedback, bud. I cant check out all the possible issues for myself.

Edit:

Try to check the missions out with a smaller resolution like 960x544 (resolution = 3 on widescreen ini file)

14
if you playing on server you can use command /song X
just write in chat /song 10 or something
songs are from 0 to 26
you can play any of them in multiplayer on serv

I'm playing offline campaigns only. I know the game can't save the music position, but can the current track keep playing where it is? In other words, disable a saved game from loading any track at all.


i've randomized the music. Each time it starts a new mission, restarts or reloads a game, it will play a new music. It will be in next version.




Nice, can't wait!


i've uploaded road of heroes v8.6.

New feature to randomize the music in-game & Friendly mode. Even easier difficulty than 2nd mode.

i hope you enjoy it

15
if you playing on server you can use command /song X
just write in chat /song 10 or something
songs are from 0 to 26
you can play any of them in multiplayer on serv

I'm playing offline campaigns only. I know the game can't save the music position, but can the current track keep playing where it is? In other words, disable a saved game from loading any track at all.


i've randomized the music. Each time it starts a new mission, restarts or reloads a game, it will play a new music. It will be in next version.



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