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Messages - Mistral

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1
Mods & Development / Re: Change unit commands
« on: December 09, 2025, 05:59:18 PM »
oh i see, ROR remake? I myself wanted to do this too at some point, but our team currently working on new Alaunter 2 custom campanign.
not even saying that some things prob will must be done by yourself because ROR wasnt completed i think last version was like 0.98 or 99 and because of that there was some units that wasnt working properly, original developers never finished it.

So about that, for those purposes triggers editor will not do. It was created mostly as a means to change mission victory and lose triggers, along with some custom functions. And although yes this IS includes creating critters from farms and heroes from TH.
But still all of those features are pre harcoded and things what you want is impossible to custom setup here with just this program.
also funny enough but ROR actually does NOT changed original triggers from human dark portal campanign missions, they just remaked it so much it wasnt that obvious until someone think hard about it to notice.

The only way to normally remake ROR is to manually write C++ code plugin, like me did for our team custom campanigns.
example of our last campanign code is here https://github.com/Mistral-war2ru/War2RedMistPrequel
you can check out to find functions to change buttons for example
functions like buttons_init_all() and make_button() etc etc

2
Mods & Development / Re: Change unit commands
« on: December 09, 2025, 04:02:31 PM »

3
i also get all adress for count tables here
https://github.com/Mistral-war2ru/War2Mod-Server/blob/main/defs.h#L14
they count for both races
for example table i named PEON is counting peons AND peasants if player actually have both, like if you playing orc and captured allied human
there is also ACTIVE_* tables
they only count units that was created during the game itself and was not in pud map from start (or if they have active flag in pud map)
basicaly this thing only used for ai stuff, active units is what it can send to attack

4
consequences would be broken ai
game use those count tables to check for ai what units it have so it know what to build and when go attack
also some condtions in game checking those count tables so they will be broken too

so what program exactly you using to change units?

i have a function unit_convert in my plugins this function actually just calling default war2 function for units conversion
in normal game it happens for example when paladins upgraded and all knight units are changed to paladin
default in game function already have all stuff calculated inside and correctly update count tables.

it being called from 0x004532A0(byte player, byte unit, byte changed_unit, int allow_capture)

https://github.com/Mistral-war2ru/War2Mod-Server/blob/main/w2p.cpp#L692

5
Server.War2.ru / Re: Connection to server
« on: September 09, 2025, 01:21:22 AM »
what country you are and what internet provider you use?

6
Server.War2.ru / Re: The arbitrariness of the new admin! achtung!!
« on: August 23, 2025, 05:56:03 AM »
for me main reason for ban -> direct and open advertisement of other server and active calling of other players on that server, which is techically directly lowering playerbase of our server, which is basically a direct damage to server, which is not tolerable by any means here, so 1st ban was 100% fairly justified, 2nd was after unban with conditions but he fucked up the conditions -> so 2nd also 100% justified, so gg case closed

7
you can use command /ss
and then check https://server.war2.ru/ss

8
just give him tag lol
should have did it long ago

9
Cartography & Custom Maps / Re: Desert Strike
« on: June 14, 2025, 05:09:33 AM »
build runestone i think
depends on what version you play
v5 and v6 was not maked by me, other people remake
i only maked up to v4

10
Server.War2.ru / Re: Bad Maps from the 90's 2v2 $100 Prize Tournament
« on: June 11, 2025, 10:01:25 AM »
wow nice
shit-tons of pure specifically handpicked shit
not for average noobteam 1map enjoyer but only for the most dedicated war2 players
me gusta

11
Server.War2.ru / Re: Who reads these posts?
« on: May 28, 2025, 02:48:17 PM »
ye lol you cannot imagine how many bots posting cursed dark web ads every day
2 weeks ago i was deleting shit ton loads of posts, there was lile 3-5 cursed ads in EVERY fucking forum category

12
Server.War2.ru / Re: Who reads these posts?
« on: May 26, 2025, 03:31:11 PM »
obviously its bots
and i think not logged in guests also counts as views
but most of them is also bots

13
Server.War2.ru / Re: Combat edition noob questions
« on: May 24, 2025, 09:03:37 AM »
classic - no changes

rebalanced - autoheal, allied transports, rally point, easy multicast

double race - can train both peon  AND peasant in th, so basically you can get ogres and paladins, blood AND heal both etc etc
(ironically its possibly the most balanced game mode of all, because everyplayer can get access to any unit, spell)

blizzard - unit stats from remastered, mostly archers and their upgrades was changed

triggers - if hosted map with triggers they are used, if map not have triggers then secret war2mod game mode enabled where basically all existing triggers work (mostly used for testing)

ogre mode - playes from same team can control one shared base and units
its separated because can be played together in other game modes
also not only 2 players, you can even play 7v1 where 7 players play as 1 base

14
Strategy & Replays / Re: Rebalancing warcraft 2: human edition
« on: May 24, 2025, 08:56:35 AM »
you can find c++ code for it here
https://github.com/Mistral-war2ru/War2Mod-Server/blob/main/w2p.cpp#L3481
function called blood_fix

15
Mods & Development / Re: triggers custom campanign
« on: May 22, 2025, 05:31:09 PM »
fixed map 5 was unbeatable - changed runestone 7k hp
fixed map 6 was too fucked up - changed 30k gold to 10k
fixed map 8 was wrong victory flag

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