Recent Posts

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91
Server.War2.ru / Re: UNBAN ME
« Last post by LiveFreeorDie on December 08, 2024, 02:36:29 PM »
Nice positive signs!

Every obnoxious user that's penalized makes room for a crowd of peaceful players.

The hope is always rehabilitation and restoration via discipline, but some people are hardened cases that could need professional intervention.

Great to see ru making progress towards greatness! :))

92
Server.War2.ru / Re: UNBAN ME
« Last post by GeorgeMcFly on December 08, 2024, 02:25:36 PM »
yeah i didnt even do anything except bitch in a 4v4.  getting banned for being a douche is ridiculous.  not like im cheating or anything.
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Server.War2.ru / [Release] Windows Network Latency Optimizer
« Last post by Buttercraft on December 08, 2024, 02:18:19 PM »
Since so many suffer from latency issues despite having otherwise decent connections I thought I should repost this here

This is the same script I wrote for Harry in an earlier thread but it fixes a bunch of other issues that affect latency, e.g.,

* Disables network throttling (by default windows reserves 20% of bandwidth for multimedia applications)
* Disables FlowControl/InterruptModeration/AdaptiveIFS at the driver level
* Disables all offloading to the NIC, CPU is faster
* Disables green energy options that restrict bandwidth
* Disables Jumbo Packets which interfere with VPN traffic

And a bunch of other optimizations.

If you change from ethernet to wifi or vice verse OR change network card, run the script again.

Run the script as admin, right click -> run as Administrator.

94
Strategy & Replays / Re: Rebalancing warcraft 2: human edition
« Last post by Pandaprewmaster325 on December 08, 2024, 12:56:06 PM »
So I have been thinking about what is possible to do with campaigns to expand on certain aspects add more factions into a mission that make sense from a lore POV.

What I think will be very fitting is having gilneas as a player in chapter 1 in both tides of darkness storyline campaigns.

This could range from simple 6 footmen you can rescue to death zones as orcs if you step too far lol.

The idea behind this is making gilneas appear in the actual story as its the only faction to never see usage in any mission.

Since lorewise gilneas is close to hillsbrad and southshore which is where "seas of blood" and "shores of lordaeorn" chapters take place it make lot of sense to have gilneas involved , but how?

Im gonna mainly discuss human missions here.

Im thinking about making mission 2  where u rescue the elves into more of a sneak mission so basically the orcs have too many defenses to attack head-on so you sneak around the prison meet with a couple gilnean soldiers and preach the prison from the back , simple idea but I think its quite entertaining it also helps sell the fact that the humans are the underdogs of this genocidal war and they can't yet attack horde controlled territory from the front resorting to sneak attacks and such tactics.

In chapter 2 "khaz modan" the bleeding hollow clan sees very little appearance only appearing in 1 mission , its weird since this clan is supposed to hold khaz modan region , same goes for the burning blade or dragon maw clans we see too little of them it feels like we are fighting only blackrocks all the time and it gets boring after a while also we have 7 orc clans why only use 1 or 2 most of the time?

Thus the bleeding hollow can make minor appearances in the tol barad defense/dun modr Siege and it can also appear in the dun algaz offensive or assault.

In mission 5 (tol barad) they could fill in empty sections of map they could guard some oil spots or a gold mine so basically we replace these stragglers who usually are quite annoying to look for and kill , instead we place those close to the its player base and replace it with other player units who aren't needed to be killed in order to win making winning way faster and smoother , for example there was this empty island in tol barad mission up north of the map I think it had a gold mine an empty one too so why not make it be occupied by bleeding hollow troops , same goes for mission 6 where bleeding hollow and burning blade forces would be spread around the map occupying gold mines and blocking player from accessing main pathways and such.

For orcs you could expand on the relationship between the horde and alterac at this point everybody knows the orange humans are traitors so I don't  think we spoil anything if we make couple human soldiers rescueable units in chapter 3 (quel'thlas).

I think a lot can be done with the campaign missions in regards to faction representation and color variety for example player could play as red humans in dun algaz representing stromgarde is there any lore proof that stromgarde were the one to attack dun algaz? Nope but its quite fitting for them as you get knights in the mission they are mighty warriors and stromgarde are the best human warriors from the 7 kingdoms , also they are the main enemy in the orc khaz modan missions so that adds more reason to make player be red humans , AND the enemy color is black which means  in turn red is unused.


Note: triggers in mission might be coded to apply "win" condition if all enemies are dead meaning its not enough to kill player 2 instead you have to kill all enemies.

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Server.War2.ru / Re: The Mist Turns Red. Prequel. Act 1. Released!
« Last post by Pandaprewmaster325 on December 08, 2024, 11:34:52 AM »
разве мы не можем получить wc2 с очередью юнитов и точками сбора?
We believe that people who constantly play on the server should first evaluate this themselves. And after some time, we can ask people if they want this.

There is no way without a general discussion.


Just a side version for people like me who want to play warcraft 2 with quality of life improvements , you  can make it a separate client that is optional I personally don't want the votes of a bunch of 40 year old boomers to decide how I enjoy the game , freaking sick and tired of purist ruining everything.
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Server.War2.ru / Re: Ladder and Anti-hack
« Last post by Pandaprewmaster325 on December 08, 2024, 11:32:30 AM »
Russians suck at video games


I wouldn't go as far as that , the top 1 player in warcraft 3 is russian keep in mind warcraft 3 is way more difficult than 2 so they have skill as everyone else skill isn't related to country or ethnicity.

But the "average" rusky tends to be toxic and mid at the game.
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Server.War2.ru / Re: The Mist Turns Red. Prequel. Act 1. Released!
« Last post by Oragorn on December 08, 2024, 11:17:13 AM »
разве мы не можем получить wc2 с очередью юнитов и точками сбора?
We believe that people who constantly play on the server should first evaluate this themselves. And after some time, we can ask people if they want this.

There is no way without a general discussion.
98
Server.War2.ru / Re: Ladder and Anti-hack
« Last post by Shotgun on December 08, 2024, 11:08:19 AM »
Russians suck at video games
99
Server.War2.ru / Re: Ladder and Anti-hack
« Last post by Pandaprewmaster325 on December 08, 2024, 10:42:46 AM »
Sorry to interrupt but the russians are the least welcoming people I ever seen online their stupidity is unmatched and they can't shut up while I try to play Counter strike , judging from past experiences its best to reduce interaction with russian players especially the competitive of them always toxic for no reason.

I doubt its any different here I might be wrong about the russian wc2 community specifically as I haven't tried to play with them.
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Server.War2.ru / Re: The Mist Turns Red. Prequel. Act 1. Released!
« Last post by Pandaprewmaster325 on December 08, 2024, 10:37:28 AM »
Looks very nice.

All these new features are the coolest part can't We get a wc2 with unit queue and rally points?
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