Author Topic: Road of Heroes (ROH), new war2 mod - Invitation to play (Development completed)  (Read 26478 times)

Offline dannyldd

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hey fellows, danny here. New war2 mod with higher difficulty.

https://gamebanana.com/mods/433454

Road of Heroes, new difficulty mod for war2.
Road of Heroes, new mod based on DAIFE difficulty. Expected higher difficulty in future updates
it's fully playable and includes some of the most recent features: daytime cycle in some forest-like missions

All instructions on how to install the mod are within the link above.

« Last Edit: February 02, 2024, 09:06:26 AM by dannyldd »

Offline Incos

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Re: Road of Heroes (ROH), new war2 mod - Invitation to play
« Reply #1 on: April 09, 2023, 06:10:45 PM »
This is pretty fun actually, i tried the mod recently and it’s pretty hard.  Thanks danny for making these mods
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Offline Maxx444

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Re: Road of Heroes (ROH), new war2 mod - Invitation to play
« Reply #2 on: April 10, 2023, 02:20:04 PM »
Very cool mod!
The difficulty isn't for the faint of heart.

Offline Buttercraft

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Re: Road of Heroes (ROH), new war2 mod - Invitation to play
« Reply #3 on: April 16, 2023, 05:35:34 PM »
Looks very nice danny I like the weather and sound changes

If you don't mind where did you get the deeper orc sounds from "GruntReady2.wav, PeonJobIsDone2.wav" and etc

Offline Warchief Lightbringer-

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Re: Road of Heroes (ROH), new war2 mod - Invitation to play
« Reply #4 on: April 17, 2023, 12:24:47 AM »
That looks sick. Been starting the war2 campaign again and will play upto dark portal. Would be nice to try it out once it is out!
aka DeaDLyGaMeS

Offline dannyldd

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Re: Road of Heroes (ROH), new war2 mod - Invitation to play
« Reply #5 on: April 17, 2023, 06:53:02 AM »
That looks sick. Been starting the war2 campaign again and will play upto dark portal. Would be nice to try it out once it is out!

Hey, really appreciate it bud. You can try it
Looks very nice danny I like the weather and sound changes

If you don't mind where did you get the deeper orc sounds from "GruntReady2.wav, PeonJobIsDone2.wav" and etc
Looks very nice danny I like the weather and sound changes

If you don't mind where did you get the deeper orc sounds from "GruntReady2.wav, PeonJobIsDone2.wav" and etc

hey, they're from warcraft 3. Grunt ready 2 is warcraft 1

Offline dannyldd

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Re: Road of Heroes (ROH), new war2 mod - Invitation to play
« Reply #6 on: June 28, 2023, 10:51:28 AM »
Warcraft 2 road of heroes MOD is fully completed at this point (June 28th, 2023). I haven't tested up all missions but they're theorically possible to beat and functional. There may be some bugs around, though.
Hard mode is available to play at its full capacity:
https://gamebanana.com/mods/433454

Several set of new generation modding features included into this mod. All information in link above.
Any feedback is welcome as always, if any of you guys are willing to give this little mod a try. Easier mode should be uploaded later on.

Offline chayliss

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    • [quote author=KaNuKs~ link=topic=2345.msg40515#msg40515 date=1469984330] wazzup chay [/quote]
Re: Road of Heroes (ROH), new war2 mod - Invitation to play
« Reply #7 on: June 28, 2023, 06:46:45 PM »
i wanna play a moba in the war2 engine
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Top quality trolling Chayliss.  Hat tip to you
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Online Mistral

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Offline dannyldd

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Re: Road of Heroes (ROH), new war2 mod - Invitation to play
« Reply #9 on: July 11, 2023, 07:43:24 AM »
https://gamebanana.com/mods/433454

RoH v3.9, now including functional IDLE workers new feature

Big thanks to Ed for his very amazing code and war2 new generation features ))

Offline dannyldd

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Re: Road of Heroes (ROH), new war2 mod - Invitation to play
« Reply #10 on: January 31, 2024, 01:29:32 PM »
I've uploaded the last, v7.8 version to Road of Heroes mod.

This version includes Easier mode, which attempts to showcase the whole mod features to a more casual public.

https://gamebanana.com/mods/433454

Please feel free to check it out if wanna see some of the new generation features being added up in Warcraft 2, through modding features with War2 Combat Edition and big thanks to the contribution to @Mistral by all the inclusion of this whole set of modding features in this wonderful game.

Hopefully, this is the last version for this mod in quite a while.

Please feel free to give your feedback either here or my streaming channels:
https://twitch.tv/dannyldd
http://www.youtube.com/channel/UCUO479yrAhjnAzA6BU_pnTw

Offline Lightning_Hunter

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Hi Danny, I recently got back into War2 after a long break, and couldn't believe how many fun mods there are now! I really am shocked, since nobody did anything for this game for years and years.  I really like all your mods. I have a question for you: I am getting ROH up and running, but I haven't figured out how to change the resolution in ROH_HD.exe. I know in the widescreen patch, there is a .ini file with the resolution settings, but that doesn't seem to work even if I rename it to ROH_HD.ini.

Also, question about the difficulty! I played your Warcraft II DAIFE v7.0+, upgraded version until about Human campaign #10.  I was able to beat each mission, but only by saving/loading a LOT. Is the ROH "easier mode" harder than the upgraded edition, or about the same?  I ask because I'm not sure if I can handle any harder than the upgraded edition without rage quitting.  LOL

Thanks!

Offline dannyldd

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The resolution can just be changed in the Warcraft_II_HD.ini file, which comes with the widescreen patch files. The ROH_HD.exe file is *just* for playing the game in widescreen resolution (whichever you set in warcraft_ii_hd.ini file).

ROH Easier mode is definetely harder than DAIFE mod, which was more oriented to showcase the original intended difficulty by Blizzard Entertainment in the original campaigns, yet it never managed to be accomplished. Since the maps still needed several testings, bug fixes & checking out overall computer behavior in speed for attacks, upgrades, workers count.

I made this Easier mode for ROH in an attempt to allow more casual level people to being capable to see the new generation features for warcraft 2, yet the original main difficulty for that mod is Hard mode, which was previously tested up (& stored) on the youtube channel: http://www.youtube.com/@dannype3

or the previous one which was deleted by false accussations from Youtube, dannyldd.

The difficulty from War2 DAIFE 7.0+: https://gamebanana.com/mods/356009

and DAIFE up to v6.954: https://gamebanana.com/mods/288680

are the same.

Only difference is that from v7.0, I incorporated some new generation modding features for war2 like:

- multiple tilesets across the campaigns
- customized damaged portrait icons for units
- upgrade alerts.
- little tweaks for bug fix purposes on mission objectives.
- kills counter on units
- Sound Alerts for gold/lumber/oil.


Road of heroes on the other hand, have some difficulty variants which also include several bug fixes for the AI to make them more competent against player.
They can now for example:

- use death knights or mages to harass the player alongside their armies on transports or ground. Casters can use blizzard or death & decay on peons, such as multiplayer strategy.
- Comps can now break walls. Player can build walls.
- build cannon towers
- train & send goblin sappers / demo squads to attack the player
- build way better off around their bases to optimize their available space.
- repair buildings with few workers
- infinite resources to get in late game, if being previously set in order to force player to win the game by defeating them or completing objective.
- smarter comps to attack different locations.
- comps can now lay siege on islands, recover those units and get to another.

and way more.

I was recently requested to make a 3rd even easier mode in case Easier mode wasn't enough.

---

Be that as it may, I hope you enjoy the content around, bud. There're other less harder mods around like Weapons of our Warfare, Demo extended challenge, Legacy of dalaran enhanced, u8's micro campaign Enhanced, some customized patches with audio  & visual enhancements for custom maps or even multiplayer.

All of this in the main page for all these mods:

https://gamebanana.com/members/submissions/mods/1738346?

good luck & have fun

Online Mistral

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several bug fixes for the AI to make them more competent against player.
They can now for example:

- use death knights or mages to harass the player alongside their armies on transports or ground. Casters can use blizzard or death & decay on peons, such as multiplayer strategy.
- Comps can now break walls. Player can build walls.
- build cannon towers
- train & send goblin sappers / demo squads to attack the player
- build way better off around their bases to optimize their available space.
- repair buildings with few workers
- infinite resources to get in late game, if being previously set in order to force player to win the game by defeating them or completing objective.
- smarter comps to attack different locations.
- comps can now lay siege on islands, recover those units and get to another.
yea lol but all of this code was maked by me  :P

Offline dannyldd

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several bug fixes for the AI to make them more competent against player.
They can now for example:

- use death knights or mages to harass the player alongside their armies on transports or ground. Casters can use blizzard or death & decay on peons, such as multiplayer strategy.
- Comps can now break walls. Player can build walls.
- build cannon towers
- train & send goblin sappers / demo squads to attack the player
- build way better off around their bases to optimize their available space.
- repair buildings with few workers
- infinite resources to get in late game, if being previously set in order to force player to win the game by defeating them or completing objective.
- smarter comps to attack different locations.
- comps can now lay siege on islands, recover those units and get to another.
yea lol but all of this code was maked by me  :P

Yes, you did. Never said the opposite. ai fix plugin did wonders in this mod )

so ed, many new generation features thanks to U ))
« Last Edit: February 13, 2024, 01:03:58 PM by dannyldd »