Warcraft II Forum

Warcraft II => Server.War2.ru => Topic started by: Oragorn on December 08, 2021, 07:45:48 AM

Title: War2Rebalanced - We need your feedback!!!
Post by: Oragorn on December 08, 2021, 07:45:48 AM
2021 year was filled with lots of meaningful events.  :peon:

And... The 2021 year is not over yet, and... In the day before the anniversary of our beloved game Warcraft 2, we would like to present you the newest and very cool game mode!!!!!

That's War2Rebalanced!!!!!  :wc2:

(https://forum.war2.ru/index.php?action=dlattach;topic=6511.0;attach=4255)

In this gamemode we tried to convert our game experience into something useful, and created a balanced Warcraft 2.

The changes coming up into the original War2:

1) Rally-points in buildings
2) Easier multicast of spells
3) Towers manual control
4) Allied transports
5) Some AI fixes (the AI became stronger)
6) Repairing ballistas and catapults


Orcs are not changed. And humans got the strongest balancing:  :omg:

(https://forum.war2.ru/index.php?action=dlattach;topic=6511.0;attach=4257)

7) Autoheal!!!!! Now the paladins can heal anything alive automatically. Of course, you can enable or disable this option during the game, there is a new special button in the Church.

So thus except the balancing of War2 we introduced some useful controls.  :chuckisthemuscle:

(https://forum.war2.ru/index.php?action=dlattach;topic=6511.0;attach=4259)

We HOPE for your FEEDBACK!!!

Also note, that in order to make the process of further balancing more easy, please test the War2Rebalanced before saying any thoughts about the balance not proved with practice.

Thank you for the attention!  :innocent:
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Oragorn on December 08, 2021, 07:47:44 AM
We reserve the first message.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Szwagier on December 08, 2021, 08:34:37 AM
I dont think so people want change gameplay after 20 years


1.rally points, noone is making 20 rax(expect bgh) to be usfull, peon auto going to mine/wood? most of people got 20 peons in game and we are playing EF, enough time to control peons/army


2.??

3. less micro? no more tower bug?

4.

5. repairing cats is bad because it is impossible to kill a catapult in a catapult war (like s9 vs 9) s9 has  advantage, if the cats can be repaired it will be more difficult for 9 since s9 can easy kill peons, similar to break dual will also be more difficult, dualer will got more peons to repair his cats

6. heal? its bad still better to have 240 mana to kill dk with exo, autoheal wont make human stronger, it should be something like +4 extra armor after palladin upgarde


I say no

Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Oragorn on December 08, 2021, 08:44:03 AM
Added "4) Allied transports".
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Oragorn on December 08, 2021, 09:23:14 AM
I say no
First, I would like to point out that such an innovation will help to better popularize Warcraft 2. Because among them there are many things that are so appreciated in modern RTS.
Further, no one says that all the improvements will affect personally the players who have played the game for 20 years. Moreover, the usual classics will definitely remain.

1. No need to speak for everyone. There are quite a few people in my environment who would like to see this opportunity in the game.
2. Now it is not necessary to use the old multicast, because when the same units are selected, the spells will not be lost, and you can all cast some kind of spell at once.
3. The Towerbug is still there. It's just that now you yourself can, if you wish, choose where to shoot the tower.
5. I agree, this is a controversial innovation. It needs to be run in.
6. Tests show quite adequate healing, and it really helps in battle. The bloodlust of the orcs is still stronger, but now the humans have the resources to oppose something to the orcs. (for example, if you catch an orc without bloodlust, then paladins with auto-heal will disassemble them almost in the same way as an orc with bloodlust of ordinary knights).

Don't jump to conclusions. We kindly ask you to test all this first. And then speak up! Let's not be unfounded!
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Szwagier on December 08, 2021, 09:50:05 AM
 few people like who? are they playing? or they log one time per month and playing 2 games?

only active players should be allowed to vote, and most active players are not reading forum

its like HD patch when some people whos not playing didnt want allow it and they are not even playing
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Oragorn on December 08, 2021, 10:07:07 AM
 few people like who?

its like HD patch...
These are already other topics. They can, if desired, be discussed separately.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Player on December 08, 2021, 10:23:17 AM
Everything seems fine except cat repairing.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Szwagier on December 08, 2021, 10:34:57 AM
few people like who?

its like HD patch...
These are already other topics. They can, if desired, be discussed separately.
Make a vote and lets see what happen and who vote
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Player on December 08, 2021, 11:48:20 AM
No vote, just go for it.  This is just another game mode option so you can still host and play classic mode.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: 8)MikulZ(8 on December 08, 2021, 11:57:36 AM
If this is as simple to use as choose game mode in lobby, I don't think there is any need to vote or anything. Those who want to play it can play, nobody is forced to. Good job btw I for one would like to see humans playable in lategame too instead of just orcs  ^-^
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Available on December 08, 2021, 12:06:18 PM
Is there any contradictions here?
most active players are not reading forum
Make a vote


...Where is the sense to start verbal battle?

I personally do not like it, but I treat it neutrally, because it is made by a separate mode: No one forces you to play this mode.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Szwagier on December 08, 2021, 12:18:54 PM
How many people Play with mod heros? Since you add it? And im not count ums like tower def(great map mistral)

Fois made HD patch(great job) im sure that half people still dont know it, admins cant change topic, l asked tora, he cant, there is still about mouse when you log at bn

(https://i.ibb.co/JtFJhrW/whereareadmins.png)

How many games per month people Play sea and its not 1x1, dont count hsc old since you can win there without ships, just jump?
Why you must share transport with your Ally and I dont think so that its possible in any mutliplayer game


Dont make wargus, they allready made it

And most important question why people who want Play new balanced(its not xd) game dont move to backup?!

Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Player on December 08, 2021, 12:42:39 PM
How many people Play with mod heros? Since you add it? And im not count ums like tower def(great map mistral)

Fois made HD patch(great job) im sure that half people still dont know it, admins cant change topic, l asked tora, he cant, there is still about mouse when you log at bn

How many games per month people Play sea and its not 1x1, dont count hsc old since you can win there without ships, just jump?
Why you must share transport with your Ally and I dont think so that its possible in any mutliplayer game


Dont make wargus, they allready made it

And most important question why people who want Play new balanced(its not xd) game dont move to backup?!



So don't play their mods.  Not a big deal, let them implement their new modes.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Player on December 08, 2021, 12:43:37 PM
Side question for @Mistral - can we add Triggers to the new game mode option instead of having to host from a different channel?  I think I saw that on the back up server.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Szwagier on December 08, 2021, 12:57:54 PM
Side question for @Mistral - can we add Triggers to the new game mode option instead of having to host from a different channel?  I think I saw that on the back up server.
you will not know what you will play till you join, and host can change it before game start,

If there will be information before people join like its not with hero mod - no problem

Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Theboy on December 08, 2021, 01:07:38 PM
I always thought bloodlust was much stronger than heal, and the cool tower bug fix, mana for DK or lust could spend more mana than 50

catapult repair I didn't like it



 good, i'll download
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Player on December 08, 2021, 01:30:24 PM
Side question for @Mistral - can we add Triggers to the new game mode option instead of having to host from a different channel?  I think I saw that on the back up server.
you will not know what you will play till you join, and host can change it before game start,

If there will be information before people join like its not with hero mod - no problem



Yeah, that's a good point.  But you can still see the map name before you join.  Then the issue could be someone using the same or similar map name as a regular map and add triggers to it.  That wouldn't be much different than the dellam special where he was modifying maps to give him and advantage and hosting it hoping no one noticed the D/L.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: eleison on December 08, 2021, 03:52:10 PM
Hum,

I don't think change game this much is good. I would love to try to give paladins movement speed upgrade, so they can outrun bloodlust. I think that would be a really interesting game play. Maybe give them just a small attack upgrade in the same time. Everything else just the same :D Would be fun to see how a change like this would play out...
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: fuckluck on December 08, 2021, 04:41:28 PM
Add trolls to lumbermill?!

I really believe that there's also a good change that will make the game only better and won't bring balance issues. We have too little trolls and archers as a combat unit in the game, mostly you can see people make 1 to stop someone's repair or break a stalemate of grunts standing in tight spaces. I'm talking about early game, not when newbs reach dragons and go for them. And again, you don't even need trolls / archers against those kind of people either. So here's my point: why don't we see trolls / archers in the game? Are they too expensive to afford them? - no. Are they unusabely weak? - no, but they are weaker than grunts in most scenarious and that is all that matters. It shouldn't be like that in a strategy game. They are not used just because they share the same building so that they waste barracks' training time. What I propose is to add them to lumber mill also alongside barracks so they can be produced there as an additional unit from an additional production facility. There will not be any conflict between trolls and grunts/ogres anymore and those, who want to play tier 1 / tier 2 aggression - will have more options. Options - is the correct word and you want to have more options in a strategy game. They are still weak and cost as much as a grunt, but you can build them at least now without making less grunts. You will see those one or two trolls in the army more often and be glad about it. The unit is cool, just very underused because of that issue.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Dudakurten on December 08, 2021, 04:54:59 PM
The changes coming up into the original War2:

1) Rally-points in buildings
2) Easier multicast of spells
3) Towers manual control
4) Allied transports
5) Some AI fixes (the AI became stronger)
6) Repairing ballistas and catapults
7) Autoheal!!!!! Now the paladins can heal anything alive automatically. Of course, you can enable or disable this option during the game, there is a new special button in the Church.

We HOPE for your FEEDBACK!!!

Also note, that in order to make the process of further balancing more easy, please test the War2Rebalanced before saying any thoughts about the balance not proved with practice.

Replying before testing (sorry for that)

1- Ok for me. Question: Works also peon to gold mine/tree or they will move to instead to do their job?
2- Ok for me.
3- Ok for me. Question: Did the tower bug fixed as well? (I know with this feature we should be able to target the peon, but I am asking specifically about the tower bug)
4- I think its a bad idea. Maybe add in some custom game like 2 people controlling the same army etc.
5- not sure. Question: Is it possible to give some examples about what was fixed? When you talk about AI is just the Computer playing or the AI of units in general (e.g pathing)?
6- Bad idea in my oppinion.
7- Ok for me. Looks good, but I still thinks the heal spell could be replaced by some spell giving an extra armor (same cost/time effect of lust but instead extra attack, extra armor).

General question: I think this option should be set before host the game and in the games list its shows if is classic or balanced version. If you let do decide during a host a game is one more thing to discuss before start (stack teams/lagger/smurf/game mode)

Thanks.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Mistral on December 08, 2021, 06:04:35 PM
yes peon goes to gold or chop wood
no tower bug not fixed but yes u can manually target those poens now at least
ai fix is changes comps a little (just integrated my old plugin https://forum.war2.ru/index.php?topic=6127.0 tweaked it a little to work in multiplayer and thats all)
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Szwagier on December 08, 2021, 08:12:31 PM
so you fixed tower bug, you said you didnt touch it xD


since we are community, next time make topic and lets talk before you add ANY change? oh wait u allready added it


fois made HD people voted, you change gameplay and after that you want talk, wrong way, there was allready topic I dont remember who made it, maybe it was me or mistral to fix bugs like tower bug, players said NO(I wanted fix it)
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Oragorn on December 09, 2021, 03:37:40 AM
since we are community, next time make topic and lets talk before you add ANY change? oh wait u allready added it
We just released the mode. In the meantime, we are gaining feedback.
Nobody touched the classic mode and will not touch it. Are there any problems?
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Oragorn on December 09, 2021, 03:41:11 AM
Towers manual control not equal fix Tower bug
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Szwagier on December 09, 2021, 03:46:53 AM
since we are community, next time make topic and lets talk before you add ANY change? oh wait u allready added it
We just released the mode. In the meantime, we are gaining feedback.
Nobody touched the classic mode and will not touch it. Are there any problems?
Mistral said that you talked about it with russians before release, why not talk with everyone Before you update it?  If you can hit peon manuał mean tower bug is fixed so u lied in your post, so at least fix it that tower big is fixed manual

What next? Cannon tower fix? No more micro with ships? Mining with allies hall while you got peon? Welcome to wargus
Most of you are not playing with human and with heal just still will not

Everything would be fine if you could not change game from lobby - players should know version game before they join
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Oragorn on December 09, 2021, 04:57:15 AM
Mistral said that you talked about it with russians before release
What else did Mistral say?
We discussed this mode with the development team. And it just so happened that they are all Russian-speaking.
If you can hit peon manuał mean tower bug is fixed so u lied in your post, so at least fix it that tower big is fixed manual
What is this nonsense? It was only about manual control of the tower attack. The tower bug was not fixed.

Instead of building your own guesses and blaming something for nothing, go to this mode and test it!
And don't forget that you are not alone here. Let other people speak calmly.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Szwagier on December 09, 2021, 06:06:56 AM
I wont test it, as you said first should be test, before you add it, where was topic about at english forum before that patch? Who test it expect russians?

People said that catapult repair is bad idea, did you change it allready?

I AM not mad cause you want change something, i mad cause you did before we talk about it, that's the problem

They are waiting for your answer, but you argue only with me
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Dudakurten on December 09, 2021, 06:52:32 AM

General question: I think this option should be set before host the game and in the games list its shows if is classic or balanced version. If you let do decide during a host a game is one more thing to discuss before start (stack teams/lagger/smurf/game mode)


Any news on that specific question ?
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Oragorn on December 09, 2021, 08:34:42 AM
General question: I think this option should be set before host the game and in the games list its shows if is classic or balanced version. If you let do decide during a host a game is one more thing to discuss before start (stack teams/lagger/smurf/game mode)


Any news on that specific question ?

Everything is set up as you suggested.
JOIN THE GAME AND CHECK
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Dudakurten on December 09, 2021, 08:44:32 AM
Thanks i will do it after work. I apologies you for the caps . :)

I support most of the changes as i sais before , Nice job.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Oragorn on December 09, 2021, 08:47:30 AM
I wont test it, as you said first should be test, before you add it, where was topic about at english forum before that patch? Who test it expect russians?
This is testing. As soon as we collect enough feedback from each whiner, then we will think in which direction to move.

And stop calling names by nationalities, Mr. Pole.
We are developers and have no nationality. We are working for the good of Warcraft 2.

People said that catapult repair is bad idea, did you change it allready?
We haven't changed anything yet. Several people said that it was bad - we will take that into account.
In the meantime, we continue to test.

I AM not mad cause you want change something, i mad cause you did before we talk about it, that's the problem
This is an optional feature. You, and your classic warcraft, it does not threaten in any way, calm down.

And I am not threatening you in any way. I should ask you, "Sir, may I go to the toilet?"

And asking "permission" for every single thing is not productive. "Can we make a new campaign?", "Can we make a new map for Warcraft?" etc.

U8, don't be angry. There is just a new game mode that can be tested. This does not require a mythical "permission", since does not hurt anyone's interests.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Szwagier on December 09, 2021, 09:22:35 AM
You said you talked with russians before you made this topic so i asked who test it expect russians? What is bad with this question?  How i should call russians?
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Oragorn on December 09, 2021, 10:01:22 AM
You said you talked with russians before you made this topic so i asked who test it expect russians? What is bad with this question?  How i should call russians?
I didn’t say anything about the “Russians” at all. You started to weave them for some reason.

Only a few of the developers knew about this mode, who made it, and conducted the very first tests (so that there was something to insert into this mode in order to present something to the people).

EVERYONE CAN test this mode.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Certified MENSA Genius Brain (smart) on December 09, 2021, 10:06:23 AM
Add trolls to lumbermill?!

I really believe that there's also a good change that will make the game only better and won't bring balance issues. We have too little trolls and archers as a combat unit in the game, mostly you can see people make 1 to stop someone's repair or break a stalemate of grunts standing in tight spaces. I'm talking about early game, not when newbs reach dragons and go for them. And again, you don't even need trolls / archers against those kind of people either. So here's my point: why don't we see trolls / archers in the game? Are they too expensive to afford them? - no. Are they unusabely weak? - no, but they are weaker than grunts in most scenarious and that is all that matters. It shouldn't be like that in a strategy game. They are not used just because they share the same building so that they waste barracks' training time. What I propose is to add them to lumber mill also alongside barracks so they can be produced there as an additional unit from an additional production facility. There will not be any conflict between trolls and grunts/ogres anymore and those, who want to play tier 1 / tier 2 aggression - will have more options. Options - is the correct word and you want to have more options in a strategy game. They are still weak and cost as much as a grunt, but you can build them at least now without making less grunts. You will see those one or two trolls in the army more often and be glad about it. The unit is cool, just very underused because of that issue.
Your idea is interesting but non-upgraded axers really do basically zero damage in battle, so that's why they're mostly only useful on hitting a choke line or disrupting a rep peon.  So, even if they don't occupy a barracks for training, I still think it will be rare for people to expend the money to train them when they could spend that elsewhere.  My opinion is that the upgrades need to be cheap and quick, so they can get to the higher damage in a more realistic way.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Certified MENSA Genius Brain (smart) on December 09, 2021, 10:21:48 AM
^^ Oragorn, would really like to see your team find a way to bring axers/archers into play, could be cool

also, i think sappers are powerful enough but the train time is so long it's the primary reason they're rarely used (and lazy people not wanting to build an alchemist but oh well).  Maybe reduce training time by 25%

Finally ill join the others saying take out cat/ballista repair.

but I think it's a cool project and it's OPTIONAL like you said!
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Mistral on December 09, 2021, 10:42:34 AM
sometimes peoples asking about changes than already can be made easily themselves LOL  :)
u know that someting like sappers training time or trolls damage can be fixed with just map editor ?
just make PUD map with fixed parameters and thats it.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Nox on December 09, 2021, 11:07:43 AM
Here what i think in general!





1) Rally-points in buildings Really great feature i love this, peoples would say it's automation but it's just a faster brain processing of the informations, making a rally point is the same thing as sending an units, the only difference is planify the shot before it happen, for me its a really great feature and peoples must adapt to this.
2) Easier multicast of spells Great Feature too, making a multicast should not be so much complicated, in middle of a war you cant waste apm with this kind of shit untill ur trolling ur opponent. So for me it's just an impovement in general.
3) Towers manual control This one is an hard one to judge, old school players always would say the tower bug is kinda a magic part of the original game.. Wich i can understand, it's very powerfull tool for pro players in old gow and maybe some others map.. But in general the probleme is the fact that if you put 2 players at the same level, in theory the bugged one should always own if they both goes on tower fights. This points is really important cuz now it mean someone got a huge advantage depending on the position he start and can barely win a fight because of that bug. I understand that some pro player would love to keep it, but if it was only from my point of view, i would get rid of that bug for ever. Winning a game cuz you abuse of a glitch in the game is not representative of skills and talent but just representative of a sad glitch!
4) Allied transports I dont know much about water map, so i cant really speak about this one, but i guess if i was a water map player i would love that one for more advance team playing!
5) Some AI fixes (the AI became stronger) Well beter are the AI more reason i got to play them!
6) Repairing ballistas and catapults Ok this one i must admit that it's a little bit too much, the reason why you cant repair a catapult it's because they are mobile and can move.. Repairing them just make any towers irrelevant at this point and kill all the aspect in oting... I understand it can be fun and be more usefull in some situation... But it also gonna kill an entire aspect of this game wich is the early close war. I think we must get rid of this one.

Orcs are not changed. And humans got the strongest balancing:  :omg: Ok this one is a touchy one, everyone want a fix since years between orcs and human. But fix dosent mean making human stronger then orc, fix mean, making them equal... Now you just replace a probleme for another probleme.. Wich for me is not a probleme at all, because i know how to play orc and i know how to play human... So playing Human or Orc for me change nothing.. But i understand 90% of the server is base on orc, lots of peoples dont know how to play human at all. So if you do this update like this, you gonna bring 90% of the player data base irrelevant with orc cuz they dont know how to play human at all.

Wich mean 10% of the pro will benefit of this update and 90% will be even more worst.

I think the fix between orc and human must be done, everyone want this since many years, but you must do it the right way, its nor valuable to make 90% of the server feeling even worst then they was and hangry to update and make basicly invincible a race that only 10% of the server play.. See what i mean, So for the moment i will get rid of it, untill you find a better fix.



1: Keep
2: Keep
3: Keep
4: Keep
5: Keep
6: Get rid of it
7: Get rid of it

So in general: Really fucking good job, i really love this patch again, you guys are doing amazing job since the last year.

I really enjoy all those updates and really appreciated them, not perfect, but in general it's always good looking, it's sweet and it bring freshness air and new strategie to the game.

Evolution is the way to keep that game interresting and i think peoples must be way much more open to them.

Thank you very much for all of this.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Vendar on December 09, 2021, 11:26:56 AM
I'm haven't been playing online for more or less 8 years, but I really love the changes you did here. Also I would love to see recruitment queue, but I appreciate what you did so far  :slight_smile: Great job  :wc2:

Maybe I will try to play with you guys and test it.

I think changes like this, that not impact the game, are the perfect way to give some fresh air.
To naysayers: remember that we are NOT playing original Warcraft 2 and we got few changes like this with BNE edition  :P
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Winchester on December 09, 2021, 11:37:04 AM
Add trolls to lumbermill?!

I really believe that there's also a good change that will make the game only better and won't bring balance issues. We have too little trolls and archers as a combat unit in the game, mostly you can see people make 1 to stop someone's repair or break a stalemate of grunts standing in tight spaces. I'm talking about early game, not when newbs reach dragons and go for them. And again, you don't even need trolls / archers against those kind of people either. So here's my point: why don't we see trolls / archers in the game? Are they too expensive to afford them? - no. Are they unusabely weak? - no, but they are weaker than grunts in most scenarious and that is all that matters. It shouldn't be like that in a strategy game. They are not used just because they share the same building so that they waste barracks' training time. What I propose is to add them to lumber mill also alongside barracks so they can be produced there as an additional unit from an additional production facility. There will not be any conflict between trolls and grunts/ogres anymore and those, who want to play tier 1 / tier 2 aggression - will have more options. Options - is the correct word and you want to have more options in a strategy game. They are still weak and cost as much as a grunt, but you can build them at least now without making less grunts. You will see those one or two trolls in the army more often and be glad about it. The unit is cool, just very underused because of that issue.
Your idea is interesting but non-upgraded axers really do basically zero damage in battle, so that's why they're mostly only useful on hitting a choke line or disrupting a rep peon.  So, even if they don't occupy a barracks for training, I still think it will be rare for people to expend the money to train them when they could spend that elsewhere.  My opinion is that the upgrades need to be cheap and quick, so they can get to the higher damage in a more realistic way.
I could definitely see them being used from mills in a tower war as a meatshield for towers while the peons kill each other, or for helping peons escape when someone loses the war. when combined with the manual control towers though, not sure!
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Oragorn on December 09, 2021, 11:54:40 AM
^^ Oragorn, would really like to see your team find a way to bring axers/archers into play, could be cool
We do have a couple of good ideas on how to make archers more useful in the game so they won't be rubbish anymore.
But everything has its time! First you need to decide on the main features.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Certified MENSA Genius Brain (smart) on December 09, 2021, 03:29:42 PM
sometimes peoples asking about changes than already can be made easily themselves LOL  :)
u know that someting like sappers training time or trolls damage can be fixed with just map editor ?
just make PUD map with fixed parameters and thats it.

I know, I’ve made a pud with those, but it’s pointless because it only works with Use Map Settings and then everyone is in fixed locations and not random. Plus if this is about War2 rebalanced, i think it does need those changes too, so it can be properly rebalanced. If no one ever uses axers something ideally would be done there, right?
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: justinschmidt on December 09, 2021, 06:58:17 PM
we love you guys keep up the good work
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Dudakurten on December 09, 2021, 07:32:59 PM
Everything is set up as you suggested.
JOIN THE GAME AND CHECK

Hey, just tested. Sorry but still has the option to change the game mode from classic to balanced on the lobby after hosting the game. I understood (as per my suggestion) the option would be available only on the Create game menu and, when people click in Join menu would show if the game is balanced or classic before they join the game with no change allowed after that, unless rehosting.

Thanks
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Oragorn on December 10, 2021, 05:45:12 AM
Hey, just tested. Sorry but still has the option to change the game mode from classic to balanced on the lobby after hosting the game. I understood (as per my suggestion) the option would be available only on the Create game menu and, when people click in Join menu would show if the game is balanced or classic before they join the game with no change allowed after that, unless rehosting.
Aa! You talked about it.
This is a new feature and may be further developed.
So far, we decided to arrange it that way. The main thing is that the creator has a choice of which mode to set.
I think that in the end we will come to an ideal solution. Work is underway, and this is important.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Dudakurten on December 10, 2021, 08:00:43 AM
Indeed let’s see more pple feedback. In my case I prefer to know the game map, game speed and game mode before joining a game.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: urNeighbor on December 10, 2021, 01:04:39 PM
First to all complaining, this is selectable and optional at game start so, that's that.  it's cool.
Second, i haven't read all the replies in this thread yet,,   so sorry in advance if something was already mentioned..

all these changes, as all changes in any other game imply a different gameplay style, so I'm cool with trying them out, althought, personally I'd mostly stick to classic gameplay

now for the feedback:

-Knights
i haven't done a thorough test of these but does autoheal really help the knights even out vs lusted ogres?
How about give slow spell to knights ?
no, giving knights more default speed than ogres (someone mentioned it) would make them definetly OP  , gameplay would drastically change, the knights would become the raiders and map dominators while the lusted ogres would need to become the goldflow guard protectors.... this is a definetly no.
maybe if it was like a new spell where it costed mana for a sprint, maybe....

Catapults/Ballistas
again, haven't tested but repairing cats and ballistas sounds OP, , I can see this becoming more of a war of who pumps and sends more peons to repair....it's taking out the intrinsic value of the catapult/ballista.......
  i'd agree  if the repairing takes a lot of time, like the peon repairs 1hitpoint per 2 seconds or something like that and only 1 peon allowed to repair at a time....

the tower selecting target sounds fun and adds cool gameplay. props

- someone mentioned and I agree would be nice something to be done to get archers more into gameplay althought I cant think of anything that doesn't make them too op...

here's a new one.
is an allied resource transfer something doable? if so, apply but with restrictions. resource receiving aplicable only to allied players who reached castle/fort.  and with a penalty, like take 50% of the resource transfered. (Kind of like adding some extra teamwork _dead player revival_ gameplay without it becoming an exploitable gameplay where one player does all the wood the other does all the gold n shit.. :P)



.- the anonymous oldschool player






Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Player on December 10, 2021, 01:55:52 PM
The people want Trigger option as a game-mode!
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Shotgun on December 10, 2021, 06:20:08 PM
I played this the other night briefly.

1. Rally points need to go, they are not part of war2.
2. Tower bug needs to remain, it's one key thing that has made war2 what it is.
3. Ballista fix I'd actually be fine with on
4. Tower selecting units also has to go. It is not a part of the game and removes a lot of strategic elements from play.

That being said, it was nice to be able to select to play the different mode or not. I couldn't really care less what you featured in that mode as long as you don't change the main game.

A better idea would be, have check boxes in the lobby of the different mode to turn each function on and off. Probably a lot of work.

PS. Equinox loves edited MPQ.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Player on December 10, 2021, 06:37:46 PM
I played this the other night briefly.

1. Rally points need to go, they are not part of war2.
2. Tower bug needs to remain, it's one key thing that has made war2 what it is.
3. Ballista fix I'd actually be fine with on
4. Tower selecting units also has to go. It is not a part of the game and removes a lot of strategic elements from play.

That being said, it was nice to be able to select to play the different mode or not. I couldn't really care less what you featured in that mode as long as you don't change the main game.

A better idea would be, have check boxes in the lobby of the different mode to turn each function on and off. Probably a lot of work.

PS. Equinox loves edited MPQ.


Agreed, we definitely need "Triggers" to be a game mode instead of having to host it from another channel.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Nox on December 10, 2021, 07:24:10 PM
I played this the other night briefly.

1. Rally points need to go, they are not part of war2.
2. Tower bug needs to remain, it's one key thing that has made war2 what it is.
3. Ballista fix I'd actually be fine with on
4. Tower selecting units also has to go. It is not a part of the game and removes a lot of strategic elements from play.

That being said, it was nice to be able to select to play the different mode or not. I couldn't really care less what you featured in that mode as long as you don't change the main game.

A better idea would be, have check boxes in the lobby of the different mode to turn each function on and off. Probably a lot of work.

PS. Equinox loves edited MPQ.


Sg is like, we love different mode but it must be the same damn game.

Make alot of sens.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: urNeighbor on December 10, 2021, 08:02:13 PM
also if you can set team colors
 add more team colors maybe?, to have a 2v2v2v2

Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Player on December 10, 2021, 10:59:12 PM
also if you can set team colors
 add more team colors maybe?, to have a 2v2v2v2



You can do that already.  What is missing is the trigger game mode option.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Oragorn on December 11, 2021, 04:00:25 AM
2. Tower bug needs to remain, it's one key thing that has made war2 what it is.
I'm already tired of talking, but nobody canceled the tower bug)
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Raz on December 11, 2021, 04:03:31 AM
Not sure why you are trying to me the game "logical". These little things are part of the charm about war2. What's next, want to prevent hopping over water and buildings?
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Oragorn on December 11, 2021, 04:22:30 AM
Not sure why you are trying to me the game "logical". These little things are part of the charm about war2. What's next, want to prevent hopping over water and buildings?
Of course no!
Tower bug, and "jumping" - we are not going to fix it in the framework of the War2
Rebalanced mode.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Nox on December 11, 2021, 05:50:09 PM
If tower bug is not fix then just remove this feature too, cuz selecting the unit you wanna attack is even worst then fixing the tower bug.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Oragorn on December 13, 2021, 06:43:49 AM
Test autoheal vs bloodlust!  :wc2:
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: angelfire on December 13, 2021, 11:13:25 AM
I never post on this forum. This is Angel~fire. I am not a fan of the repair cats. other than that, i love what you've done. especially the healing paladins. it makes things a lot more even and fun. Thanks for changing it up and keeping it fun!!
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Vendar on December 14, 2021, 07:20:35 AM
Test autoheal vs bloodlust!  :wc2:

Weird tests :/ How can you check anything this way when Bloodlust is working as a random dmg bonus? If I remember correctly that bonus is insanly random, something between +8-24 dmg with every hit.
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Nox on December 14, 2021, 08:19:03 AM
Test autoheal vs bloodlust!  :wc2:

Weird tests :/ How can you check anything this way when Bloodlust is working as a random dmg bonus? If I remember correctly that bonus is insanly random, something between +8-24 dmg with every hit.

Thats a great point, but we also need to add some other points.

Like the amount of the knights and the ogers, 9 ogers and 9 knights is a little amount, but if you goes for a dual and start to make bigger attack with 20-30 knights full mana, im pretty sure knights will win the fight.

We also need to take in consideration that the game is full of latency bug wich bring the lust way much harder to do manually, sometime in some games you try to lust and lust barelly work and you get kill before it work.

We also have to take in consideration the suprise effect, knights are constantly in healing mode without any action from the players.

Caught some ogers out of position without watching from the players and the time you realize what happen knights gonna wreck you before you cant even lust.

Not only they gonna wreck you but they gonna be 100% full healt after the attacks.

Its easy to take some videos when everything is prepare and work fine.

But in the heat of action it's not working like this.

Whatever, after a couples days of playing it and after a good amounts of games in different situation.

I think it's a good balance, in general lust gonna be very op, but autoheal can do alot of damage with a dual or a couples of expantion. Massive knights attacks when ur caught out of position is really devastator, its hard to lust and you barely have no time to do anything.

but i think it bring a nice difference between the two races in general.

With this balance, orc are still the monster in therm of damages, they still do amazing damage in early mid game while the human became stronger in mid late game.

So finnaly i change my mind, i think it's a good update and we should let it like that.

I will keep everything cept the towers targeting attack and the repair cats.

The rest are crazy updates  :thumbsup:

Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Mistral on December 14, 2021, 04:37:20 PM
15.12.2021
War2mod v1.80.50
removed tower control from rebelance
fixed bug when crash in lobby (maybe?)
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Mistral on December 15, 2021, 04:05:39 PM
16.12.2021
War2mod v1.80.51
removed catapults repair from rebelance
Title: Re: War2Rebalanced - We need your feedback!!!
Post by: Incos on May 16, 2022, 08:52:47 AM
Take the ballista - have it emulate the catapult.  There is a delay in the beginning script for ballista which makes it < cata.