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Timer + APM on server 858  34

Death Knight Posts: 4021 Karma: +158/-101 *********

Nox

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Re: Timer + APM on server
« Reply #15 on: August 12, 2021, 05:50:03 AM »
this green color

Well, I can make a special  patch with green "black" for all tilesets.

But for this you need some things:

1. Most important:
a) you stop blaming iL or any other admins,
b) and stop crying nonsense about MPQ, because you do not understand how it works.
(...waiting for your confirmation)



Confirmation: No thanks.
Grunt Posts: 194 Karma: +10/-0 ***

eleison

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Re: Timer + APM on server
« Reply #16 on: August 12, 2021, 08:56:57 AM »
Can you make so observers doesn't get win after observing? Instead get "Observer!" at score screen? : >
Grunt Posts: 194 Karma: +10/-0 ***

eleison

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Re: Timer + APM on server
« Reply #17 on: August 12, 2021, 09:41:05 AM »
Something is messed up, spawns are fixed. Try play gow, someone will spawn 6 everytime, been all day. Alf had 6 - all day long, lol :D
Grunt Posts: 130 Karma: +15/-0 ***

Mistral

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Re: Timer + APM on server
« Reply #18 on: August 12, 2021, 01:48:09 PM »
Update - added APM counter
you can find and enable it in menu where timer was (F6 or little button left from gold)

its counting now
1) right click
2) place building
3) cancel bulding
4) train unit (or upgrade)
5) cancel unit (or upgrade)
6) action (move, attak, stop, cast spell, etc...)
7) select unit
8 ) create group (ctrl+1 and etc)
9) select group (1 or alt+1 and etc)

maybe im still missing some things that needs to count?

Peon Posts: 36 Karma: +2/-0 **

BHC-JesK

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Re: Timer + APM on server
« Reply #19 on: August 12, 2021, 02:31:19 PM »
Great new features!

10) spacebar (jump to last alert)
11) ctrl + F2 to F4 (save screen location)
12) F2 to F4 (jump to screen location)
13) arrow keys (move screen)


€: Please someone make a news for all the new features. There is lots of stuff going on recently (league, ladder saisons etc.) that should be news.
Peon Posts: 36 Karma: +2/-0 **

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Re: Timer + APM on server
« Reply #20 on: August 12, 2021, 05:23:07 PM »
@Mistral
I just a few games where 1 player dropped after 1 or 2 mins into the game. Is something bugged?
Axe Thrower Posts: 376 Karma: +47/-2 ****

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Re: Timer + APM on server
« Reply #21 on: August 12, 2021, 07:55:24 PM »
Yep, all kinds of dropping.
Axe Thrower Posts: 376 Karma: +47/-2 ****

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Re: Timer + APM on server
« Reply #22 on: August 12, 2021, 08:08:14 PM »
Just dropped from a 2v2 Gow game.
Grunt Posts: 194 Karma: +10/-0 ***

eleison

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Re: Timer + APM on server
« Reply #23 on: August 13, 2021, 03:49:34 AM »
I tried play some 1s today, 4 out of 5 games my opponent dropped. Never experienced that kind of dropping before in war2. After a min or so, just drop with no lag... I use OpenGL as renderer, and the pink uggly star next to pause button is not working. And the observer menu is very buggy with this renderer.
Grunt Posts: 116 Karma: +19/-0 ***

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Re: Timer + APM on server
« Reply #24 on: August 13, 2021, 10:41:13 AM »
It seems if someone spawns 4 on how they drop about 2 minutes in. I know if you play gow on fixed order the host starts at 4 so maybe if someone spawns on the maps first starting location they drop? I was able to play an arena game vs talrand and neither of us dropped then we tried 2 games after and someone would drop 2 minutes in.
Grunt Posts: 129 Karma: +12/-0 ***

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Re: Timer + APM on server
« Reply #25 on: August 13, 2021, 01:58:08 PM »
I haven’t been on war2 in ages. I recently discovered the changes you made and absolutely love them! You may have surpassed Djinkhan himself!!! (Although he made 2 awesome puzzle maps)…..

I like you’re making the extra features optional as I find them distracting while playing.


Would it be possible to record war2 actions and behavior like chess moves??  Would be interesting to simulate certain players game play and see if AI could develop a winning pattern for gays or just game play & Strategy in general….. Would be interesting if AI could analyze thousands of war2 games and beat Swift & SG in 1on1…. Team play AI would even be interesting to watch vs Szwagier, Swift, 00tony & Player...


Also, would it be easier to reverse engineer war2 or start from scratch to add a 3rd race?
Grunt Posts: 194 Karma: +10/-0 ***

eleison

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Re: Timer + APM on server
« Reply #26 on: August 13, 2021, 02:47:34 PM »
I haven’t been on war2 in ages. I recently discovered the changes you made and absolutely love them! You may have surpassed Djinkhan himself!!! (Although he made 2 awesome puzzle maps)…..

I like you’re making the extra features optional as I find them distracting while playing.


Would it be possible to record war2 actions and behavior like chess moves??  Would be interesting to simulate certain players game play and see if AI could develop a winning pattern for gays or just game play & Strategy in general….. Would be interesting if AI could analyze thousands of war2 games and beat Swift & SG in 1on1…. Team play AI would even be interesting to watch vs Szwagier, Swift, 00tony & Player...


Also, would it be easier to reverse engineer war2 or start from scratch to add a 3rd race?


No it is not possible for us. It has been tried in Starcraft 2:

DeepMind StarCraft II Demonstration - YouTube
Death Knight Posts: 4021 Karma: +158/-101 *********

Nox

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Re: Timer + APM on server
« Reply #27 on: August 15, 2021, 01:35:50 PM »
I got an new idea for you mistral, make something that allow players to keep chatting when a lag pop up in the game.
Axe Thrower Posts: 376 Karma: +47/-2 ****

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Re: Timer + APM on server
« Reply #28 on: August 15, 2021, 03:46:16 PM »
I got an new idea for you mistral, make something that allow players to keep chatting when a lag pop up in the game.

 Very good idea.
Grunt Posts: 130 Karma: +15/-0 ***

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Re: Timer + APM on server
« Reply #29 on: August 15, 2021, 04:51:29 PM »
this is impossible cuz when players stops receiving packets from someone and there is appears table that counting seconds and after it done there is button "drop players".
so when this happens all sending and receiving of packets is completely stopped.
and chat messages are sending with packets too.