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Messages - 123Bee

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Server.War2.ru / Re: Dedicated to Vladimir aka VOVA1
« on: February 19, 2024, 04:45:04 AM »
RIP Vladimir,

I was lucky enough to play a few games with him in his brief return. He never really said much in English, but I know he was well liked by the chop veterans.

2
General Discussion / Re: Anyone who isnt a pussy?
« on: December 12, 2023, 08:55:58 AM »
should i invest in bitcoin, tesla, amc or just short the whole fucking thing awaiting the big collapse?

How about both you and TK invest in adding more than 2 inches to your online height!

3
Server.War2.ru / Re: 1vs1 Ladder summer season prizes top10
« on: August 29, 2023, 01:53:06 AM »
Medivh 2-2 MFSC

MFSC
Medivh
MFSC
MEdivh


So MFSC goes from losing to glydr, achilles and rio to beating Un4 and going 2-2 with Medivh. Interesting.

4
Strategy & Replays / Re: Tower sight bug visualized
« on: August 28, 2023, 08:14:43 PM »
Thanks very much for your work sir

5
BUMP =)

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Nice work Danny. Would be cool if we could get a map with units the same as warcraft 1!

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Thanks for the post, I know it's old but what if your 12/2 neighbour reps 2 of their rax and has like 2-3 extra grunts and rushes? Always found it hard to choke effectively before the weapon upgrade hits.


Quote from: The Legend of StarTale on January 13, 2017, 06:48:23 PM
Here's a generic build order for a rush.

Peon 1: Town Hall
Peon 1: Farm
Peon 1: Barracks
Peon 2: Farm (Peon 2 stays on continuous farm production)
Peon 3: Blacksmith
Peon 4: Barracks
Peon 5 and on wards start mining gold, and after each barracks and your blacksmith finish send those peons to gold as well.

You will not be mining enough gold to pump 2 grunts and a peon every macro cycle so you need to choose based on what's happening in the game what you need more. A lot of people are scared to stop peon production momentarily due to falling behind economically but if you are able to deal damage with your units you can make up for the slight economic setback tenfold. If you have an enemy at the spot next to you just halt peon production entirely and stop making farms when you have 17 food (4 farms). Pump grunts out and when you get 4 start heading to the enemy base and don't forget to rally the next 2 to your group of 4 and drop another farm and don't forget level 3 (crucial). Control grouping your armies helps a lot in this regard. Now let's say for instance you don't have a neighbor and your ally doesn't need immediate help. If that's the case you want to rush out 3 grunts to scout together, but not giving up peon/farm production whatsoever. This will give you an economic lead and the ability to utilize both of your barracks at the same time to produce grunts in macro cycles. You want to be vigilant in your scouting, produce grunts out of 1 of the barracks, and begin to form a choke or funnel at the entrance to your base until you are able to sustain both barracks. Once you get to around 21 food you should be at that point. At some point you're going to want to start chopping lumber. Generally when you reach 950 wood you will want to send a peon or two to start chopping to keep up with continuous farms and levels. You will have to assess the game and decide if you can deal damage with early units, and if continuing upgrading past level 3 is worth it. If you decide it's not, then you begin dropping your lumber mill and pulling more peons to chop lumber and begin the transition to teching up to tier 2. It is very important if you are halting grunt production in order to tech to keep a scout close to your opponents base to keep an eye on what he is up too. The sooner you find out, the sooner you can start reacting and countering it. Now my recommendation for a newer player is to focus entirely on the early game because that phase is much easier to compete in then later on. Focus on making a solid grunt army with at least level 4, and work on trying to use them to deal damage and delay your enemies. Once you master the rush you will be able to have a lot of fun in big team games!

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Mods & Development / status page no longer linked to forums
« on: April 18, 2022, 04:07:27 AM »
Also was nice when it would show who was streaming up top!

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Server.War2.ru / Re: O repulsive people of beasts
« on: April 21, 2017, 03:08:39 AM »
I like your positive religious attitude Jessu, it's always refreshing!

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Website & Forum Discussion / Re: good news, everyone
« on: April 21, 2017, 03:07:44 AM »
New forum looks good. I like all the changes!

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Yeah thanks Tora, Mousetopher, Szwagier,Ignognito and Claw, I definitely feel better about it now and will try not to get so angry  :-X

Also Mouse, I will join your GOW games when I see them!


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Server.War2.ru / Do anyone here get blamed for someone else losing?
« on: April 20, 2017, 09:47:10 AM »
Sorry for the slightly negative topic, I was just wondering if it was a normal occurrance or if it just happens to me because i'm fairly new.

Like I understand a lot of ppl here are way more experienced than me, and if I play a team game a d play badly, I almost always apologise to my team for letting them down.
I already find life stressful enough, and this game was meant to help me unwind. But one thing that really annoys me is when people unfairly blame me for their losses, which happens a lot.

Like for example, it happens mainly in chop, i'll be in the middle of battle, frantically trying to build troops and buildings and im actually doing quite well against the person next to me..then i'll suddenly get messages from a teammate saying how i suck (usually from someone like DNA cell/Str33tfighter) then I'll look over to see what they are doing and they are dead already,usually from being towered early, then they blame me and say its my fault.

Like tonight the one that really made me mad and felt the need to rant- I was playing chop teamed with 2 others ..one being 8)CNTR(8. Anyway, he has the whole left side with noone beside him to chop, but decides to chop towards me and chops out my Catapult,which I needed to attack the guy building towers next to me. Anyway long story short, whilst im waiting for my next cat, I have no way to defend and the guy next to me makes more towers and kills a whole bunch of my shit,so I was stuck pumping out grunts. This already annoyed me, but then at the end of the game after a hard fought battle, he goes 'this one is on you' and that really pissed me off more than anything because I didnt say a word of bad to him for screwing up my whole game, but then he blames me!

Anyway, sorry for the long rant, basically I just wanted to know if it was a normal thing for people to put the blame on someone else if they lose, or am I just being too sensitive? Because its really ruining the fun of the game.

Thanks for listening,

Britt


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