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Messages - BHC-JesK

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31
The problem is with a league its very difficult if not impossible to keep track of all wins/losses of something like a league.

The ladder is not a good representation of where players stand among the community. Unfortunately the ladder is full of smurf accounts and is easily manipulated.
There is no real solution to this problem.

As far as not including players in the discussion I don't believe that is a fair assertion. While its true I didn't ask Jesk specifically what maps he wanted to play and which he didn't. I did request feedback from players for weeks before starting the month long tournament. KOTH probably was the way to go I won't disagree with that.

it's not hard to track scores, the winner has to report the score in a topic. last time i think i did an excel sheet with % win ratios n stuff. but that's just a suggestion

i don't care what kinda formats you host, but getting auto-set in a tournament and kinda getting forced to play is just strange.

€found the sheet
just trying to give suggestions and maybe improve stuff, don't feel attacked.

32
To be honest this month long tournament seems like a good idea in theory. The idea was to give players the ability to play on their own time. I did try my best to coordinate with all the players via pms and Facebook. Players like Viruz, Lux, knitterhemd  and a couple others were very postive in their responses and did play

 Unfortunately there has been too much dodging and excuses from many of the other players, for these reasons we will be suspending this tier 1 tournament will further notice.
It seems we will have to go back to making it a 1 day 2-3 hour affair.

Another problem was that you set players for a tournament without even asking them resulting in having inaktiv players and players who don't like the maps/format.

An alternatively format that worked pretty well in like 2012(?) was a league format. Everyone can just play everyone and gets points based on results. Thats an highly motivating and fair format. Non-top players can try to get a good ranking when they are very active for example. This again rises the questions why we don't have a motivating (for example elo style) ladder system yet. Remember all of them newbies in wc3 trying to climb the levels and collect avatars lol.

My opinion on different maps
Most non gow maps have very little variation if you play them at a high level. That said, for me bo5/bo7 is pretty boring on most non gow maps because it either results in repetitive games (small-med rush maps) or in long ass late games (big maps / sea). I prefer loser picks next map (for example from a certain map pool) and random res adds even more variation. Different predefined maps in a boX is fine too.

33
Server.War2.ru / late ss upload
« on: August 22, 2016, 04:55:22 PM »
my apologies. pls no ban!





























34
Server.War2.ru / Re: Tired of waiting and missing games
« on: June 01, 2016, 04:23:35 PM »
2nd w2 in a virtual machine or window mode is my solution

is stealthbot allowed to join the server? might be a very simple solution


35
Server.War2.ru / Re: #1 Ladder Prize Payouts.
« on: May 21, 2016, 06:37:20 AM »
The ladder doesn't/can't count each game as it is played, because the reports aren't sent to it - I am not sure how they could be but it would require editing how the server handles games and game reports.  Not being able to do that when I coded the ladder, I used only the publicly available information, from here: http://ladder.war2.ru/oldgames.php

So, the ladder updates by scanning the game reports log for new reports every X often.  Right now 20 minutes.  I think we had it more frequently at one time, but if a previous scan is still running when the new scan starts, that can cause problems.  Anyway, the more often it runs the more taxing I think it is on the server


Is to possible to let 1on1 games count when a watcher discs? You basically have 2 people building + 1 discer (ya i know, no information provided). It's highly unlikely that those games woulda been a 3 player ffa or 2v1

i had two series vs u8 and 4 games didn't count.
http://ladder.war2.ru/reports/gr_20160521093205_006173
http://ladder.war2.ru/reports/gr_20160521090728_006167
http://ladder.war2.ru/reports/gr_20160521084538_006165
http://ladder.war2.ru/reports/gr_20160520222027_005833

37
Strategy & Replays / Re: Looking for pro warvideos
« on: April 11, 2015, 03:59:56 PM »
warvid was made by djinnkahn

i have a collection of all warvids what were posted in the old forums in the last few years. i can upload them if anyone is interested

38
Support Requests / Re: Need help with War2 on my laptop!
« on: February 09, 2015, 04:08:14 PM »
If you have another PC with IDE interface (or an adapter), take the HDD out of the laptop and attach it to the IDE interface...

39
Server.War2.ru / Re: ICCUP Style Ladder
« on: January 11, 2015, 10:08:56 AM »
I'm still not sure which system is the best. Maybe we should start to make the current ladder system more competitive and interesting which will be way less work than building a new ladder from scratch.

40
Strategy & Replays / Guide: Optimize your Mechanics and Settings
« on: January 09, 2015, 05:06:49 PM »
I just found a warvid from me playing kanuks in some tournament in '06... and dang! I was horrible back then.

Here are some basic-advanced tips which focus on improving mechanics and can bring them to the next level. Most of this is well known and written down more detailed in sc:bw guides at teamliquid for example. Since i have seen alot of war2 players play in real life, i know almost all of them are having deficits in their mechanics and settings. But not all of this will fit to your playstyle.

Hotkeys
Generally try to use as many hotkeys as possible. You should be able to use all hotkeys without looking at your keyboard. If you don't use a lot hotkeys yet, start to integrate 1 or 2 hotkeys into your playstyle and once you mastered them, go on with the next hotkeys.

Macromanagement (building stuff)
The '0p':
Bind your first hall to '0' (Ctrl+0), second '9' etc. and use '0p' to build peons. This will allow you to build peons while you micro your units and after a while you will build peons without even thinking about it.

Build units from your barracks:
-Bind them to 0-9:
You can either build units using hotkeys ('5g6g') or just click the unit icons ('5click6click'). I prefer clicking because i use 1-4 for raxes and '1o' is just not confortable for me.

-Spacebar:
This jumps your screen to the place where the last action happened (a grunt was build but also a building finished, you get attacked etc.)

-Bind f2-f4 hotkeys:
With shift+f2-f4 you save a position. You can bind the area where your raxes are to f2 to quickly jump there to build units. This also is very nice when you have to micro in two areas to quickly switch between them.

-Click through raxes:
Just click through the raxes and use a hotkey to build the units, this is probably the best way if you have alot of raxes.

Use Hotkeys for upgrades:
Back then when i used to click upgrades, it happened that the upgrades didn't go, usually because of a "dirty" click while moving the mouse quickly. Hotkeys are faster and you are sure the upgrade will go, there is nothing worse than losing a game because bloodlust didn't go!

Micromanagement (unit control)
Send a bunch of peons to work:
You have a bunch of peons standing around and only a few of them are carrying ressources? Send them to the gold mine or lumber and press 'g'. The empty peons will go to work and the others will return goods. This is insanly fast compared to microing single peons.

Use doubleclick to select units:
When you doubleclick a unit, you will select all units of the same class on your screen. This is very fast and especially usefull when your units are spread out or inbetween other units.

Game settings
Mouse Scroll and Key Scroll settings:
Set it to as fast as possible (Menu -> Options -> Speeds). This will take a while to get used to but it makes you alot faster! If you are not confortable at all with the fastest setting, set it to the second fastest at least.

Warlat:
Always enable warlat. It will reduce the latency and make your units respond faster and better to micro. To enable it, go to Menu -> Network and set it to extra high, wait a few seconds and set it to low again. Warlat is built in war2combat.

APM (actions per minute)
This is how many clicks and hotkeys you make in avgerage per minute. Use war2observe to see your apm. When you have mastered the hotkeys, try to increase your apm. War2observe is not 100% accurate and doesn't count a few hotkeys. For example 0-9 bindings and f keys, so you might get fooled when you start using those hotkeys and your apm gets lower.
Caution: War2observe may crash your war2, i will post a guide how to prevent crashes soon.

Mouse
This is just a best practice, you can be happy with whatever settings you are feeling confortable with.

Windows Mouse Settings:
Speed 6/11 and no mouse acceleration. With this settings your mouse won't skip pixels (1 Mouse dot = 1 screen pixel) and is the most accurate. Some mice have built in stuff like acceleration and angle snapping etc. which you can't dissable in some cases.

If your mouse feels too slow now, increase the DPI of your mouse if possible, else use higher windows mouse speed settings but you will lose accuracy.

I for example play with 1000 DPI (dots per inch) which means i only have to move my mouse ~0.5 inches to scroll the full w2 screen in width (w2 resulotion is 640x480). Thats pretty fast and yet i can control it perfectly.

Keyboard
Windows Key(s):
If you accidently hit the windows key(s) and jump to the desktop, crack them out of your keyboard and use alt+tab to swich to your desktop.

The "marked" Key:
If you tend to miss an imporant key, for example 'P' to build peons, switch your P key with the "5" key from the numblock. The 5 Key has a little bubble (just as the F and J keys) and the next time you build a peon, your finger will get a feedback and you can be sure that you hit the right key.

41
Server.War2.ru / Re: ICCUP Style Ladder
« on: January 06, 2015, 03:12:09 PM »
That is the point.  It should be harder to KEEP a rank.  Not attain it.  You should be able to quickly attain AND hold a rank.  Thats how proper ranking works.  If it takes you 500 years to grind to the rank you "should" be at, then the ranking system is flawed.  If it takes you 500 years to get to a rank you arent suppose to be at, then you shouldnt be there for very long as other better players will come along and push you out of the rank by beating you over and over and over.  Thats a proper ladder system.  The only downfall to such a system is that a low population will result in the bottom tier being closer to the top (which is actually SUPPOSE to happen since the skill level is dwindling, so should the power rankings).


if you take a look at the iccup ladder top50, you will see most players have 30-100 games in the top 100 (with a few K ppl in the ladder) and ppl with a skill lvl of rank #200 are probably ranked somewhere there
on top of that there could be a ladder reset once in a while to prevent players with alot of games sitting on top
iccup has some good rules to prevent abusing too (which sucked in the bnet ladder)

anyhow, we should either improve the current ladder or create a new one, anything will be better and maybe help to keep some newbs/people


42
Server.War2.ru / Re: ICCUP Style Ladder
« on: January 05, 2015, 05:20:03 PM »
iccup-style scares people from playing/losing

only ladder hosted games could count as ladder then?
scares some, motivates others. the only kind of this elo kind ladder i seriously played was the war3 ladder and it was pretty good. you went up in levels instead of a or b ratings. for the newbies who didn't play competitively there were non ladder games and icons for wins per race to motivate them... hard to realize fancy 3d icons in w2 tho.

the only thing that makes myself take a look at the ladder is to use it as a database to check wins/loss ratios between players. i'am pretty sure that most people don't care about the current ladder ranking because its so worthless atm.

43
Server.War2.ru / ICCUP Style Ladder
« on: January 05, 2015, 04:15:52 PM »
I know it has been discussed in the past, but i want to bring this idea back.

Apart from top10 the current ladder system is pretty boring, ppl can easily jump to very high ranks within few wins vs low/mid skilled players.

imo the ICCUP ladder is far superior to the current ladder system.
its fair, rewarding (points), motivating (climb ladder/ranks) and people can find opponents in their skill lvl (ok - we don't have that many players to choose from atm...). people can see the players rank in the chat and don't have to visit a website all the time. i don't know if a integration in the ingame ladder would be possible.

Separate ladders for classic/bnet and custom maps come to my mind

More ideas? Pros, Cons?

Ranking System:
h ttp://iccup.com/starcraft/sc_rating_system.html

Map of the Week as nice gimmick:
h ttp://wiki.teamliquid.net/starcraft/ICCup

€: I'm not allowed to post external links

44
Server.War2.ru / Re: Donations for war2.ru project
« on: December 28, 2014, 06:26:48 PM »
did anyone send cash via paypal yet? when i go for "send cash to a friend" it says it's not possible, try it later but it never works.

maybe cash from europe to russia is blocked?!
I absolutely have no idea how this paypal works.
I just attached my bank card to paypal and hope it will work to receive payments...
Not sure it will work. The only thing I used paypal was to buy some thing via internet-shop half a year ago...

You can try webmoney as the easiest way.
I'll try to look into paypal in russian tomorrow...

ya dno, my paypal works, i have used it before
burnt will help me out and donate for me (for server costs), thx

45
Server.War2.ru / Re: Donations for war2.ru project
« on: December 28, 2014, 05:53:50 PM »
did anyone send cash via paypal yet? when i go for "send cash to a friend" it says it's not possible, try it later but it never works.

maybe cash from europe to russia is blocked?!

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