Author Topic: Invitation to play Warcraft 2 Danny's Insane CO-OP edition. Febrary 2021  (Read 2864 times)

Offline dannyldd

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Okay guys Danny here. This is the CO-OP mode for Warcraft  Danny's Insane Edition. What is this then ?

Months ago earlier (around december 2020) I just released the last campaign for Warcraft 2 Danny's Insane Edition. This version is a very hard 4 campaigns little mod which aims to bring up the hardest Warcraft 2 campaigns experience to any veteran or expert in RTS games (including warcraft 2).
The mod is available here: http://forum.war2.ru/index.php/topic,6011.0.html  OR
https://twitch.tv/dannyldd/about

So now, this new mod allows you to play this single player mod in a cooperative mode with any other guy with, in theory, an easier difficulty. So if for any reason you can't find the mod in the russian warcraft 2 forum community (http://en.war2.ru) then hopely you can find it in https://twitch.tv/dannyldd/about

I tried to set up a bit better overall economy for 2 players but since would take way too much time to test overall accurate difficulty then I think will leave this open for people (preferably experts) to either test or bring up feedback about this mod (and to know if there're AI bugs around still which may not bring up the hardest challenge).

Pretty much you just need to know that along with this README file, you just have to place the War2patch.mpq file into your warcraft 2 main directory. Then follow up the next instruction in order to allow yourself experiencing the fully potential this little mod has to offer:



***** IMPORTANT *****

Even though this little mod aims to get ride of as many bugs as I could possibly fix, there's a bug that comes from the very first Warcraft 2 release in 1995 (DOS version) which in my opinion is a problem to play through the warcraft 2 campaigns and it's another reason of the many that may have caused any of you to feel "too easy" the original warcraft 2 campaigns experience.
The bug (or bugs) that I'm talking about is the one from using save-load features in-game that allow you to reload a specific spot from a campaign mission that is used anytime you miss up anything into a mission or that may simply  help as a checkpoint for your missions progress... The problem is that in Warcraft 2, all timing attacks or enemies chopping wood get completely missed up once you reload a campaign mission progress from your saved data, either you do that from the same mission or from the main menu.
Pretty much, all the attacks being set up in code will just change drastically and not be executed as intended there but also AIs will just stop chopping wood completely which may cause as well that no more units requiring wood will ever be trained, so this may end up with passive enemies that may either not repair buildings or attack anymore till the end of that mission... What I'm telling you is that IF YOU WANT to play this little mod to its 100% POTENTIAL then it's imperative that you play the mod WITHOUT using save-load in-game feature in order to prevent this buggy behavior happening anytime... The very only times that may NOT happen this annoying situation is whenever you use SAVE for victory trigger (so you can load the end of that mission in order to keep playing the next ones) OR whenever you're playing a mission where your oponnent WILL NOT MAKE UNITS from buildings at all... Example: Orc01, Orc06, Human01 (Tides of Darkness), Xorc1, Xorc9 (Beyond the Dark portal) campaign missions.
Aside of the previous behavior, you should not encounter many bugs (as long as I tested around) so keep in mind this situation... The bugs explained above are NOT part of my mod but it's a problem that comes since the very first warcraft 2 release so if anybody can make a way more trustful SAVE-STATE for warcraft 2 (just like the old console emulators) so then would be no problem at all you use that tool for your mission progress checkpoints.

***** IMPORTANT *****


Once you have read to this point then let's get into the other steps required to play this mod.
Now both 2 players have to either download the russian client (not language) from http://en.war2.ru (any language as you like) ... I'm not sure if there may be some register gateway file that allow your current Warcraft 2 client to have the russian server available... That would be way easier to set up the russian server without needing to install the version from http://en.war2.ru , but the most important thing is that you need to have available the russian server gateway for the next step.

Once you installed, place your war2patch.mpq file into the directory >> go to the game >> multiplayer >> enhanced >> war2 russian server >> Once you're into the main chat, join the channel:  war2mod
In order to join that channel just type:  /join war2mod in main chat

Now one of the guys has to make the map (if you're starting up the mod then just go for the mission orc01 or human01)... In order to play the maps properly without getting dropped, both guys need to have the War2Patch.mpq into their warcraft 2 directory...

So why do we need to join war2mod channel in the russian server ?

There're currently some special tool/features made by Mistral, also known as some new and very smart Warcraft 2 developer (currently 2021) who have added up quite a couple of interesting and enhanced features for Warcraft 2. The idea about joining war2mod channel is that once you start playing this little mod is that you will be forced to start from mission 01, because if you attempt to start from like mission 06 you will then get instantaneous defeat, because this feature records a progress of your success from previous missions into a save file, as far as I know this record is saved up from 2 specific people who are playing the mod in the russian server and from the war2mod channel... which means if you're the guy who played orc missions 1-2-3 then your partner quits, then later on you may have to start from mission 1 if you decide to play with a new guy, but the previous mission progress record may still be saved up till the first couple plays once again.

-----------o-----------

So I'm actually releasing this to anybody who may want to try out this little mod with big challenges for 2 players and if possible, deliver me any feedback you got about it to my twitch.tv stream: https://twitch.tv/dannyldd/about   
or any thoughts you got about your experience through it.

If you could, I may really appreciate any money donation you can ever deliver for my livelihood to the paypal address with any of the links below:
https://www.paypal.me/dannyldd

If you'd like to make a donation during live streaming, please use the link:
https://streamlabs.com/dannyldd/tip

---------O---------


Till today in Febrary 4th, 2021 I just can release Orc/Human insane CO-op campaigns because need to do further change or testings for the orc/human campaigns from the dark portal.

Link to Insane CO-OP mod:

https://www.dropbox.com/s/hfkd0k25japfiii/war2%20Insane%20Edition%20CO-OP%20%20v1.1.rar?dl=0


-----------o---------


Full credits to Mistral, the very nice guy and person who helped me to understand a couple of things and that HE IS the real genius who may have allowed to play campaign maps with triggers in MULTIPLAYER plus other special features like recording campaign progress in multiplayer (russian server), but also the way to play in OGRE-MODE and CO-OP like here as well.
« Last Edit: February 04, 2021, 03:56:09 PM by dannyldd »