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Mods & Development / Re: Campaign mods
« Last post by Pandaprewmaster325 on Today at 06:56:57 PM »
I think its due to readability , also cnc generals has one unit with multiple models the technical take a look at that if you are interested and have never played cnc generals , tho most importantly in my opinion does new models look out of place? Thats an important thing you don't want a footman to be too detailed or too wc1 style in war2 would like freaking weird
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Mods & Development / Re: Mouse Cursor on twitch disappeared
« Last post by Shotgun on Today at 06:55:48 PM »
Unfortunately this didnt help at all
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Server.War2.ru / Re: How did this happen?
« Last post by Shotgun on Today at 06:54:33 PM »
im sure he too fast click move . i have that often when trying broke choke. target unit, when he has low hp click move n they change target cuz didnt wait for death this unit

True you and Rio same level
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Server.War2.ru / Re: How did this happen?
« Last post by Teaboy on Today at 06:34:44 PM »
im sure he too fast click move . i have that often when trying broke choke. target unit, when he has low hp click move n they change target cuz didnt wait for death this unit
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Mods & Development / Re: Campaign mods
« Last post by dannyldd on Today at 05:54:00 PM »
yeah, the grey jacket peon is to fit one of the custom peon portrait icons

you can accustom to the new icons depending of unit is related to.


I like more variety and like you said, there is no other rts game where you could find multiple personalities, aka: different icons or voice acting for the same unit.

but if you dont like this diversity, just wait a little bit till i release the next and probably last update for Accuracy edition... which includes Vanilla version without multiple icons and sprites.
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Server.War2.ru / Re: How did this happen?
« Last post by Pandaprewmaster325 on Today at 03:57:34 PM »
Can't access video clip it says video unavailable :/


Edit:  for some reason the clip loads if I open it using desktop setup instead , funniest thing ever
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Server.War2.ru / Re: Warcraft 2 Remaster may be coming
« Last post by Pandaprewmaster325 on Today at 03:48:17 PM »
Well guys lets just not put too much hope into blizzard if they improve pathfinding thats good but even then I doubt it I dunno man can blizzard be trusted?? Like I know Microsoft is handling their age series pretty fine but warcraft? Can they handle it the same? We can only expect and hope they make this game have actually modern gameplay or at least plays as well as age or empires 2 or generals.

We will see in 13 this month
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Server.War2.ru / Re: How did this happen?
« Last post by Shotgun on Today at 02:58:10 PM »
This explains how you win games

Explains your UC
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Mods & Development / Re: Campaign mods
« Last post by idcamn on Today at 11:51:23 AM »
You may be referring to try DAIFE mod from:
https://gamebanana.com/mods/288680

yes, this mod was intended to showcase the original intended difficulty by Blizzard. But i ended up adding a difficulty boost that wasn't set by Blizzard. But this mod is not that hard.

But I eventually did some months ago a whole new mod that truly exposes clean 100% bugless and intended difficulty by Blizzard on:

Accuracy Edition mod

this one indeed is harder than base game, but not as much as DAIFE and yes, this is the actual difficulty that was planned by Blizzard on base game but never could be ever seen because campaign maps still needed plenty of additional tests

https://gamebanana.com/mods/535863

This mod has both, audio/visual version or vanilla one (aka: no audio/visual changes, only the maps and fixed up difficulty)


but in the mods list:  https://gamebanana.com/members/submissions/mods/1738346

you can also check Weapons of our warfare

and others like u8 micro campaign mod (not the ultra violent mod)

or demo extended challenge, which includes the maps from war2 DEMO before main release

or some recent mod i released called as Trolls revolution

this accuracy edition feels much better
is there any way to remove varying units ingame sprites? i kinda like the changes but its becoming hard to understand whats happening on my screen, theres like 4 or 5 icons for just peon and they all look different
i checked daefiles folder but didnt found what i need to remove

what i want to have at the end is model pack that you had in daife or whatever mod that was (footmen with shields/etc), but they only have 1 model

thanks!


I'm not sure if you are the same guy who requested this a few weeks ago but I got requested to make a "Vanilla" version for this mod without custom tilesets, sprites, icons, sound voice acting. I just got requested to allow a little sprite change for Rangers, Paladins & Ogre Mages to make difference from archer-ranger, knight-paladin and ogre/Ogre-magi

I need to apply one additional further update for Accuracy Edition and then may release this "Vanilla" version. In case you're interested in.

no, i've never requested before
i'm not saying that your changes are bad, the only thing I dislike are varying sprites for the same units
i doubt you'll find any rts game where you had 10 different models for the same unit because it makes it difficult to understand at a glance what is happening on the battlefield
i hope you can make possible to decide if you want to play with differing unit models or not, like you did with your previous mods (installing only plugins you need)

like how am i supposed to know that this is not the same unit? (or else, whats the point in coloring your units in different colors like its ur ally/neutral unit that you captured)
https://i.imgur.com/E5mWpfd.png

or else, how am i supposed to know who is who here (if i hadnt play wc3 reforged i wouldnt recognize footman here, i would rather think that is another hero here)
https://i.imgur.com/YZbawh4.png
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Server.War2.ru / Re: How did this happen?
« Last post by Knitter on Today at 10:39:33 AM »
wow another hacker detected.
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