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Messages - Sailor

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1
A couple people have asked what tools I'm using for this. Here's the current tools:

 
  • ShadowFlare Mpq Editor - for adding/removing files from the game mpq files
  • Puddraft - for map editing
  • udtead - for unit properties
  • Wardraft - for the custom AI
  • Adobe Photoshop - for editing graphics

2
Ah perfect. Yeah, I'm not interested in making a hardcore mod, so that sounds just right to me.

I'll try that one out at some point!

3
Means a lot to me that ya ran through those Vendar. Glad you enjoyed em'! Ogres, Ogre-mages, and Ogre Juggernauts have been beefed up considerably, yes ;). Wanted it to feel like more of a victory when you managed to take one down.

Thanks for all the notes too – will fix the stat differences. On ai behaviors, I'm hoping adopting Minstrel's improved ai script helps alleviate some of the kiting issues. Along those same lines, victory conditions should help with any bugged ends.

How'd you find the difficulty? I'm not an expert and I've played this way too much to really be a good judge of that. Did ya manage to win most on your first try or did it take a few?

Spoiler
On mission 4 – odd, the victory condition should be default. There's a small crop of enemies towards the west that are easy to overlook perhaps.

On mission 5 – I'll double check that one. It's been awhile since I popped open the ai, but do recall wanting to give the player a break at a certain point.

On mission 6 – Thanks! Was fun to see a resuce-active comp could be given a custom script. Sadly tho that knight-hero led group will get over-run in roughly 10 min if left alone.

On mission 7 – Don't cheat! ;) I'd like to think it's still a bit hard given the lack of wood. Maybe need to up the attack waves...

On mission 8 – Good catch. Will fix that too.




4
Someone finally played these!  ;D

Hey thanks man. If you're enjoying creative ai abuse, hope ya enjoy the upcoming ones too! Love any feedback, so let me know how they roll.

I'm currently tinkering with the new Trigger editor and embedding these in the game's default campaign atm. Hoping to re-release missions 1-8 with that sometime late this month along with the next four. Victory conditions will actually match what I want them too!

To your questions – I changed their name to 'Feasants' as a quick way to test I was changing the right stuff for unit names... and haven't bothered fixing that yet. Consider it a blunt sign that the mpq is loading correctly. Will fix down the road, but for now, gonna just enjoy it. I will check out the axethrower/Agrais's portrait tho- I think I've seen that bug a few times myself.

Also, I agree on the voices needing adjustments, but l likely won't get around to fixing that anytime soon. For now we'll have to be impressed by how surprisingly baritone Holls vocal chords are.

5
Server.War2.ru / Re: War2Mod (War2 with triggers) beta testing
« on: December 09, 2020, 09:30:44 PM »
This is pretty dang amazing.

Do ya'll want some custom artwork for any of the re-purposed buttons? I've dived into editing that spritesheet for a custom campaign, would be happy to provide some art for the Attack Peasant, new special building icon, etc. etc.

6
Cartography & Custom Maps / Return To The Storm – Custom Campaign
« on: September 29, 2020, 07:41:53 PM »
Howdy folks,

This is a custom campaign, work-in-progress, telling the tale of Holls Hammer, first daughter to King Hammer and Paladin of the Violet Rose. Included so far are the first eight missions, of an eventual sixteen.

TO PLAY THIS, YOU MUST FOLLOW THE "TO PLAY" INSTRUCTIONS BELOW! If you don't, the computer will follow the default ai behaviors and the maps will both not be a challenge, and you'll miss out on the fun of customized ai for the maps. You'll also miss out on a bunch of aesthetic changes too.

Download:
https://drive.google.com/file/d/1DIQJ0UFzMewVnQ4xNjttfMxaoluKtkuu

Features:
  • 8/16 maps complete for Human Campaign
  • Mission briefing images, telling the tale of Holls Hammer and the fall of the Vail Kingdom.
  • Maps that are hopefully a new and fun Warcraft II experience
  • Many units have stats and names tweaked.
  • Each level has a custom ai, tailored for that level and meant to present an actual challenge.
  • Included "karma challenge" for each mission, an optional *hard mode* for anyone who's up for it.

Features to come...
  • The additional 8 levels for this campaign. Followed by an orc one if I'm feeling ambitious.
  • Bio's for the characters discussed in the mission briefings to help keep that short and sweet while providing some additional grounding.
  • (Hopefully) wholesale custom units, when I can figure out how to do that.
    I've drawn most of the characters myself, but most of the portraits are based on other artworks I've found online. My style's still too cartoony to match the WCII style. Need to credit the artists who's work the portraits are based on.
  • Character voices are still the default... which isn't ideal for, say, my protagonist. Still unsure what to do about this.

To play:
In your main Warcombat folder, copy the War2Dat.mpq file somewhere safe on your computer and place the downloaded War2Dat.mpq file attached in its place. This will apply all the graphic, string, and ai changes. Keep in mind this may screw up the default campaign, but if you want to play that, just move the original War2Dat file back.

Then load the through the Custom Games option in Warcraft II, with all fields set to the map defaults. These are not yet added to the games default campaign.

Every mission comes with a briefing .PNG, read it before hand for some hack story telling and mission objectives!

Screenshots









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Cartography & Custom Maps / Re: is there a program for a campaign maker?
« on: September 29, 2020, 07:25:26 PM »
U mean if u can set custom victory conditions and custom triggers?
yea sure u can, this is easy doable.
some Russian hackerman (me) created custom triggers framework.

u can see some videos about it there:
https://vk.com/war2ru?w=wall-4920714_9644
https://vk.com/war2ru?w=wall-4920714_9632
YouTube



This is outstanding! Is your framework a program, or are you manually editing the exe files to add these changes?

Would love to see an example of how this works!



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