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There's a new version of War2Observe that fixes the crash issue,
download from the downloads page today!
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$image_name = '041658_L45.png';
$image_src = '/ss/May14/12349_chopppppppppp/'.$image_name;
$image = imagecreatefrompng($image_src);
$totalBlack = 0;
$area = array(
array(26, 27),
array(153, 27),
array(26, 154),
array(153, 154)
);
// 26 and 153 is one pixel in to avoid first black pixel in row.
// x and y + 2 to count every second pixel, to avoid counting fog of war.
for ($y = $area[0][1]; $y < $area[2][1]; $y = $y + 2 ) {
for($x = $area[0][0]; $x < $area[3][0]; $x = $x + 2 ) {
$value = imagecolorat($image, $x, $y);
if($value == 0){
$totalBlack++;
}
}
}
// Found map hack
if($totalBlack != 0){
copy($image_src, '/ss/suspected/'.$image_name);
}
Hey, is there anyway to use OPENGL and make window fullscreen in lobby??
Thanks!
I can answer your first question from the other thread:What is the best renderer to use for war2? How do I prevent the war2 window to not resize to small size when in lobby? I want fullscreen all the time but the possibility to use alt+enter for going to window mode, but always full screen.
OpenGL and Direct3d 9 used to be the best because they both fixed the laggy cursor on windows 8/10 and I've been using Direct3d 9 for a long time. The only problem is they can only fix the issue by running the lobby in a window (there isn't any good solution to solve the problem unfortunately).
I just recently updated the renderers/config program and the new best renderer is now GDI with "Hardware Cursor" enabled. With this new update you don't have a laggy cursor anymore and at the same time you can also have the lobby in fullscreen now as well.
Get the Warcraft 2 Config.zip from the first post, extract it into your game folder. Then run Warcraft 2 Config and make sure your renderer is set to GDI and Hardware Cursor is enabled and you'll have what I use now as well
Oh, and yes... you can alt+enter whenever you want with GDI. The latest version also got a maximize button now as well