Recent Posts

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1
Thanks for uploading the fix!  I'm afraid this is just too difficult for me, however.  On Human mission #3, I spent all 40,000 Gold just trying to defeat Orange on the starting island. It was very hard, especially with the guard tower behind trees and constant attacks from Red. I had to build 2 barracks and deplete all my resources. I had to save/load about 20 times. I finally defeated Orange and realized I haven't even built a Shipyard yet (I'm not sure I have enough gold now for 4 oil platforms and a shipyard). Lol.

These look really fun, but I think the difficulty of your Upgraded Multitileset version is more balanced! I might return to playing that version.

Thanks for your effort!

what difficulty did you play in human3 ?

will keep on balancing out the difficulty better off. Really appreciate your feedback bud.


It was Friendly mode (I wouldn't dare try the other modes!). It's hard to defend the base with no Towers and both Orange and Red attacking. I tried killing Orange at the start of the game, but the guard tower behind the trees stopped me (plus Red comes in shortly after).  I think Orange needs to be much easier.  I'm not even sure if ships were trying to attack me on the coast or not, since I never got far enough to build a Shipyard after about 10-15 minutes of playing.
2
Thanks for uploading the fix!  I'm afraid this is just too difficult for me, however.  On Human mission #3, I spent all 40,000 Gold just trying to defeat Orange on the starting island. It was very hard, especially with the guard tower behind trees and constant attacks from Red. I had to build 2 barracks and deplete all my resources. I had to save/load about 20 times. I finally defeated Orange and realized I haven't even built a Shipyard yet (I'm not sure I have enough gold now for 4 oil platforms and a shipyard). Lol.

These look really fun, but I think the difficulty of your Upgraded Multitileset version is more balanced! I might return to playing that version.

Thanks for your effort!

what difficulty did you play in human3 ?

will keep on balancing out the difficulty better off. Really appreciate your feedback bud.
3
Server.War2.ru / Re: [Release] Warcraft II Widescreen / High resolution patch
« Last post by Mistral on February 21, 2024, 04:01:53 AM »
nice
4
Thanks for uploading the fix!  I'm afraid this is just too difficult for me, however.  On Human mission #3, I spent all 40,000 Gold just trying to defeat Orange on the starting island. It was very hard, especially with the guard tower behind trees and constant attacks from Red. I had to build 2 barracks and deplete all my resources. I had to save/load about 20 times. I finally defeated Orange and realized I haven't even built a Shipyard yet (I'm not sure I have enough gold now for 4 oil platforms and a shipyard). Lol.

These look really fun, but I think the difficulty of your Upgraded Multitileset version is more balanced! I might return to playing that version.

Thanks for your effort!
5
Server.War2.ru / Re: [Release] Warcraft II Widescreen / High resolution patch
« Last post by fois on February 20, 2024, 04:39:41 PM »
Updated with some feature requests by lesnik

Does now support the old gdi ddraw.dll (must be named ddraw_legacy.dll) and must set LegacyGDI=Yes in the .ini
Changed the main menu url and gateways to use the newer warcraft2.online domains
added the missing UI textures x_lft0.bmp.png / x_lft1.bmp.png
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Server.War2.ru / Re: Dedicated to Vladimir aka VOVA1
« Last post by tk[as] on February 20, 2024, 10:25:35 AM »
Damn
 
RIP Vova1


How old was he. How did he pass?
7
Sorry for the terrible video quality, but just to show how bad I'm doing:


I tried building more peasants first, then more archers first, then a barracks first. Kept my healthy guys in the front lines, less healthy guys in the back. Had all my peasants working. But I just got overwhelmed each time.

Edit: Wait a minute! I just now tried the "easier" mode, and it gave me 4 peasants instead of 2!  I thought "friendly" was easier? I also noticed that "Hard" mode gave me 2 peasants, the same as "friendly" mode. Maybe the two plugins were mixed up?


sorry, my bad buddy. I corrected it now, +2 peasants and +2 footmen in human2.

The difficulty is balanced out on my own experience and had no other testers to have around. Version 8.7 is released now with that little rebalance
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Server.War2.ru / Re: Dedicated to Vladimir aka VOVA1
« Last post by 123Bee on February 19, 2024, 04:45:04 AM »
RIP Vladimir,

I was lucky enough to play a few games with him in his brief return. He never really said much in English, but I know he was well liked by the chop veterans.
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Server.War2.ru / Re: Dedicated to Vladimir aka VOVA1
« Last post by ~ToRa~ on February 19, 2024, 04:42:18 AM »
I remember when I first came back to Warcraft 2 back in 2009. The chop farms community at the time was fairly large relative to the time period.
Vova I will say was one of the most active war2 players for years back then. He would always play humans and would go for a 2 mage tower strat and try to mage his opponents.
I remember playing hundreds if not thousands of games with him over the years. He will certainly be missed by many.
10
Sorry for the terrible video quality, but just to show how bad I'm doing:


I tried building more peasants first, then more archers first, then a barracks first. Kept my healthy guys in the front lines, less healthy guys in the back. Had all my peasants working. But I just got overwhelmed each time.

Edit: Wait a minute! I just now tried the "easier" mode, and it gave me 4 peasants instead of 2!  I thought "friendly" was easier? I also noticed that "Hard" mode gave me 2 peasants, the same as "friendly" mode. Maybe the two plugins were mixed up?
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