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Server.War2.ru / Re: Music
« on: May 03, 2024, 02:38:18 PM »
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Thanks for uploading the fix! I'm afraid this is just too difficult for me, however. On Human mission #3, I spent all 40,000 Gold just trying to defeat Orange on the starting island. It was very hard, especially with the guard tower behind trees and constant attacks from Red. I had to build 2 barracks and deplete all my resources. I had to save/load about 20 times. I finally defeated Orange and realized I haven't even built a Shipyard yet (I'm not sure I have enough gold now for 4 oil platforms and a shipyard). Lol.
These look really fun, but I think the difficulty of your Upgraded Multitileset version is more balanced! I might return to playing that version.
Thanks for your effort!
Sorry for the terrible video quality, but just to show how bad I'm doing:
I tried building more peasants first, then more archers first, then a barracks first. Kept my healthy guys in the front lines, less healthy guys in the back. Had all my peasants working. But I just got overwhelmed each time.
Edit: Wait a minute! I just now tried the "easier" mode, and it gave me 4 peasants instead of 2! I thought "friendly" was easier? I also noticed that "Hard" mode gave me 2 peasants, the same as "friendly" mode. Maybe the two plugins were mixed up?
I think I figured it out. I downloaded the latest version of the Widescreen patch (version 6), and those problems went away. It might have been the last version of the Widescreen patch that caused those issues!
Can't wait to play this now.
Wow, that was fast! Thanks, Danny. I'm starting with the Human campaign. For some reason the first Orc mission crashes when I select a resolution of 1280x704 using ROH_HD.exe. Any ideas on why?
if you playing on server you can use command /song X
just write in chat /song 10 or something
songs are from 0 to 26
you can play any of them in multiplayer on serv
I'm playing offline campaigns only. I know the game can't save the music position, but can the current track keep playing where it is? In other words, disable a saved game from loading any track at all.
i've randomized the music. Each time it starts a new mission, restarts or reloads a game, it will play a new music. It will be in next version.
Nice, can't wait!
if you playing on server you can use command /song X
just write in chat /song 10 or something
songs are from 0 to 26
you can play any of them in multiplayer on serv
I'm playing offline campaigns only. I know the game can't save the music position, but can the current track keep playing where it is? In other words, disable a saved game from loading any track at all.
Thanks for the response! Do you know if there is a way to randomize the in-game music? Every time I load a game, the music starts over. Since I have to save/load a lot to win, it means I always hear the same music on repeat
Also I'm curious, what map editor do you use for scenarios?
Thanks!
several bug fixes for the AI to make them more competent against player.yea lol but all of this code was maked by me
They can now for example:
- use death knights or mages to harass the player alongside their armies on transports or ground. Casters can use blizzard or death & decay on peons, such as multiplayer strategy.
- Comps can now break walls. Player can build walls.
- build cannon towers
- train & send goblin sappers / demo squads to attack the player
- build way better off around their bases to optimize their available space.
- repair buildings with few workers
- infinite resources to get in late game, if being previously set in order to force player to win the game by defeating them or completing objective.
- smarter comps to attack different locations.
- comps can now lay siege on islands, recover those units and get to another.