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91
Strategy & Replays / Re: Balance
« Last post by pianolarva on August 10, 2024, 09:28:38 PM »
I think so. And I don't know. I'm not suprised the same happens at other games.
92
Strategy & Replays / Re: Balance
« Last post by Pandaprewmaster325 on August 10, 2024, 08:55:45 PM »
There's not much more than what Danny posted afaik. That's all there is. If you can come up with something better go ahead. I have the feeling that the playerbase will keep ordering the same flavor.

Didn't danny change textures graphics add new units voice lines and such? Yeah I mean simply changing the balance of the game while keeping everything else the same was that attempted before? I think it would make for an interesting experiment to shake the meta a little the meta reminds me of red alert 2 meta ra2 being one of the most famous RTS games out there kind of feels like lacking in MP as the meta revolves mainly around the same units for the allies its the prism tanks for the most part the soviets well rhinos and apocalypse tanks while everything else is akin to accessories does it make for a fun gameplay yeah does it get boring fast? Heck yeah I think wc2 suffers the same issue the game revolves around a set of units that are the only way to acquire a reliable amount of wins with AKA ogre magi honestly wc2 should be renamed from "tides of darkness" to  "tides of bloodlust"
93
Strategy & Replays / Re: Balance
« Last post by pianolarva on August 10, 2024, 03:10:43 PM »
There's not much more than what Danny posted afaik. That's all there is. If you can come up with something better go ahead. I have the feeling that the playerbase will keep ordering the same flavor.
94
Strategy & Replays / Re: Balance
« Last post by Pandaprewmaster325 on August 10, 2024, 02:37:15 PM »
There definitely is a dedicated fan base otherwise this site won't be a thing :D , but no I don't think "it is what it is" there is the tools to change the game to bring a new interesting balance I mean the MP looks like a back and forth BLoodlust spam with some DKs thrown into the mix and some catapults I don't think its good for a game to have such one sided match ups the community can do something about this it will be a breath of fresh air something to incite curiosity into people to make them  try out new strategies it sounds far fetched as people will most likely stick to what they know never leaving the comfort zone but We can try to rebalance the game even if it won't mean much in the end at least we tried to bring something new.
95
Strategy & Replays / Re: Balance
« Last post by pianolarva on August 10, 2024, 01:19:30 PM »
I see you've catched up. It is what it is. However, there are people that still care about the game.
96
Strategy & Replays / Re: Balance
« Last post by Pandaprewmaster325 on August 10, 2024, 10:25:56 AM »
I
@dannyldd I re-read your post. You were right about the changes you made. Archers and dragons need higher fire rate, and blizz needs less range. I also came across players that say that the game is balanced.

archers just need a slight attack speed boost and they could frankly be a good counter to bloodlust with mage slow, for example. It takes actual skill to execute but it would be worthy.

Also, if Death & decay / blizzard cost increases aside of range, all the other area of effect spells with immediatelly turn useful, like death coils / whirlwinds / fire shield.

Raise of the dead need something like cost 40mana/cast and a bit stronger stats for skeletons


The problem I see with archers isn't only attack speed its the cost you need to tech into them you have to get like 4 upgrades or 5 to make them decent and research all upgrades in the same building and don't forget the need to tech up meanwhile ogre magi just get needs 2 upgrades and boom ultra damage dealing I doubt armor is effective when you dealing 3x the damage  but no no everything is fine lets keep the balance as it is not like many people have discussed the issues with bloodlust for so long like damn it blizzard it doesn't take immense skill to update this game does it???
97
Strategy & Replays / Re: Balance
« Last post by dannyldd on August 09, 2024, 03:20:10 PM »
Also, aren't the armor upgrades inconsistent? The first upgrade will help a footman against arrows, but not the second one, and neither will help the knight. Correcting it would make archers even weaker.

not really sure. At least level 2 footman with armor is definetely weaker than level 3. Same I percieve if footman is level 5 vs guard towers. But not likely making much difference with level 3 armor vs bloodlust
98
Strategy & Replays / Re: Balance
« Last post by pianolarva on August 09, 2024, 02:13:22 PM »
Also, aren't the armor upgrades inconsistent? The first upgrade will help a footman against arrows, but not the second one, and neither will help the knight. Correcting it would make archers even weaker.
99
Strategy & Replays / Re: Balance
« Last post by dannyldd on August 09, 2024, 01:24:17 PM »
the vast majority of players dont use runes because of how simply strong bloodlust is in comparison. If its damage is reduced to 2x only (instead of being between x1.5 to like x4) and 80 mana, it could get a chance to see Runes way more often. But if "you" or some other specific player have used Runes in 1 out of 10,000 games, it doesn't mean Runes are meta or actually strong now.
100
Strategy & Replays / Re: Balance
« Last post by pianolarva on August 09, 2024, 12:00:35 PM »
@dannyldd Runes gameplay after min1430. 200mana seems fine.

302 Moved
www.youtube.com/ watch?v=4WMskWHo9vQ there
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