91
Strategy & Replays / Re: Balance
« Last post by pianolarva on August 10, 2024, 09:28:38 PM »I think so. And I don't know. I'm not suprised the same happens at other games.
If your graphics are broken you can fix with the new ddraw version.
** Read how to install it here **
There's not much more than what Danny posted afaik. That's all there is. If you can come up with something better go ahead. I have the feeling that the playerbase will keep ordering the same flavor.
@dannyldd I re-read your post. You were right about the changes you made. Archers and dragons need higher fire rate, and blizz needs less range. I also came across players that say that the game is balanced.
archers just need a slight attack speed boost and they could frankly be a good counter to bloodlust with mage slow, for example. It takes actual skill to execute but it would be worthy.
Also, if Death & decay / blizzard cost increases aside of range, all the other area of effect spells with immediatelly turn useful, like death coils / whirlwinds / fire shield.
Raise of the dead need something like cost 40mana/cast and a bit stronger stats for skeletons
Also, aren't the armor upgrades inconsistent? The first upgrade will help a footman against arrows, but not the second one, and neither will help the knight. Correcting it would make archers even weaker.