Warcraft II Forum
Warcraft II => Server.War2.ru => Topic started by: van on November 16, 2021, 04:33:48 PM
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Multiple players have used Obs or kill command at the end of game because they’re mad they lost etc. good feature but needs to be updated so it’s not abused or just remove it.
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LOL. We apologize for any inconvenience caused. It's just that it's autumn time - and many inadequate personalities show their idiocy twice as often.
In general, I agree with you. This function needs to be at least somehow limited, and it is better to completely remove it.
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Multiple players
Please specify personalities.
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Multiple players
Please specify personalities.
Yeah I do agree please tell us who is abusing it?
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I can't imagine why someone would remove van from a game.
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Vity, Kore, rudygay, twc-cold-air, equinox
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Equinox? What a lie, please ban this liar right now.
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I actually do think the /remove feature should only be live for the first 3-5 mins of a game.
That feature is only meant to remove laggers or people not building.
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Just remove this racist, hes a complete liar.
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Vity, Kore, rudygay, twc-cold-air, equinox
HMMM. Your answer does not fit well with the accent in the title of the topic. As if this behavior prevails among Russian-speaking players.
This sounds insulting.
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Vity, Kore, rudygay, twc-cold-air, equinox
ok, so i'll help you to name topic properly
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This feedback was given in the beginning of dev. Ive been apart of team games and fought until the end and then went obs, and I've been in the same scenario and the host obs the wrong color by mistake essentially ending the game. I think I would rather correct the latter , i.e. if I'm alive at the end I can just hide or deal with my building vs allowing an obs after say 5 min which could result in a gay or a mistake
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I actually do think the /remove feature should only be live for the first 3-5 mins of a game.
That feature is only meant to remove laggers or people not building.
COME ON TORA, what about chop assholes that don't leave a game huh? Kill their farms?
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i didn't even know those farms could be killed
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I actually do think the /remove feature should only be live for the first 3-5 mins of a game.
That feature is only meant to remove laggers or people not building.
COME ON TORA, what about chop assholes that don't leave a game huh? Kill their farms?
Lol these features are new…Common what did everyone do before obs and /remove?
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I actually do think the /remove feature should only be live for the first 3-5 mins of a game.
That feature is only meant to remove laggers or people not building.
ppl might start laggin at somepoint out of the blue and u need to have a way to remove em.
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Any plan to rollback to the first version ?
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now host cannot use at all
ony player themself can use /obs me
no need ally or someting
comps will give viz automatically
but u not get viz from players, so u will be able to see only your team, so enemy players from other team can give viz then if they want
and main thing, when you use /obs me = you surrendered (like as if u leave the game) so you will get defeat in stats at end of game (regardles who win)
only people who was obs from start (from lobby) will get auto viz from all players and should get draw or win at end of game
so this makes impossible to abuse for host
and players can be obs in middle of game if they want (but considered like surrender)
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now host cannot use at all
ony player themself can use /obs me
no need ally or someting
comps will give viz automatically
but u not get viz from players, so u will be able to see only your team, so enemy players from other team can give viz then if they want
and main thing, when you use /obs me = you surrendered (like as if u leave the game) so you will get defeat in stats at end of game (regardles who win)
only people who was obs from start (from lobby) will get auto viz from all players and should get draw or win at end of game
so this makes impossible to abuse for host
and players can be obs in middle of game if they want (but considered like surrender)
Sounds good now thanks! ^-^
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One more request - can the neutral player be an enemy instead of ally?
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Also, in a game someone went obs and their allies all left. The obs person was still there and the game didn't end. Anyway to fix that?
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While we are asking for random shit, can you make it so when I type /Venmo me it takes a fiver from a random player and sends it to me?
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While we are asking for random shit, can you make it so when I type /Venmo me it takes a fiver from a random player and sends it to me?
This is nonsense, my requests are critical to game play.
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my requests are critical to game play
Yes.
can the neutral player be an enemy instead of ally?
No.
Your buildings will continue to distract the enemy and help the ally this way.
(yes other situations are possible, but not very often / not so critical)
P.S.:
In any case "self-proclaimed obs" w/o confirmation of at least one enemy(or host) - is a raw solution.
P.P.S:
BTW host still needs some more rights in his game.
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Also, in a game someone went obs and their allies all left. The obs person was still there and the game didn't end. Anyway to fix that?
if he not want to leave himself then use "/remove" on him
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my requests are critical to game play
Yes.
can the neutral player be an enemy instead of ally?
No.
Your buildings will continue to distract the enemy and help the ally this way.
(yes other situations are possible, but not very often / not so critical)
Cool. I thought I saw the neutral be an allied building to all instead of just allies.
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my requests are critical to game play
Yes.
can the neutral player be an enemy instead of ally?
No.
Your buildings will continue to distract the enemy and help the ally this way.
(yes other situations are possible, but not very often / not so critical)
P.S.:
In any case "self-proclaimed obs" w/o confirmation of at least one enemy(or host) - is a raw solution.
P.P.S:
BTW host still needs some more rights in his game.
What is the harm of self-proclaimed obs? I can't see any problem with that. Why make things more complicated than they need to be?
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Available was very wrong. The buildings of enemies who go into obs now become neutral and allied. So you have to attack each building individually instead of letting patrol do the work. Can that be fixed so they stay as enemy buildings?
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Available was very wrong. The buildings of enemies who go into obs now become neutral and allied. So you have to attack each building individually instead of letting patrol do the work. Can that be fixed so they stay as enemy buildings?
Player is right. Could this be fixed? Seems like the original gameplay has been altered and not to the better. The other day I was expo'ing at 2 and wanted to build towers so I started building one that I had space for thinking it would destroy the buildings but it didn't. There was also a farm making my peons take a long detour. All in all very annoying
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Available was very wrong.
No, I was not mistaken, may be incorrectly formulated, sorry for my bad English then. I will try to describe it here futher.
wanted to build towers so I started building one that I had space for thinking it would destroy the buildings but it didn't.
omg...
At first in ORIGINAL gameplay you need to turn ON ally on watcher and OFF if you need the units behavior like you written.
so, then it
Seems like the original gameplay has been altered and not to the better
is nonsense.
"Hostile buildings" is not a solution,
On the contrary, it is creating a more serious problem:
Imagine that you play NWTR 2 vs 2,
you were killed
you going /obs...
But your buildings stay as "enemy" and continue to distract the enemy catapults, that clearly helps your ally win... BG.
The player should have the ability to set or remove alliances for "killed /obs", but Edo is too lazy for now to fix it. Waiting... lol.
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Hostile buildings is far better than allied until the ability to choose is implemented.
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Hostile buildings is far better than allied until the ability to choose is implemented.
No, it is not. You still can manually attack neutrals, but can't do NOT attack enemies.
BTW neutral is much closer to original gameplay "watcher's last farm".
So is better for watchers not go /obs too early, and that's why self-proclaimed obs is bad also.
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The problem is that players go obs when they have 20 buildings.
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Hostile buildings is far better than allied until the ability to choose is implemented.
No, it is not. You still can manually attack neutrals, but can't do NOT attack enemies.
BTW neutral is much closer to original gameplay "watcher's last farm".
So is better for watchers not go /obs too early, and that's why self-proclaimed obs is bad also.
Whatever man. I’m not going to argue this with you because after thinking it through I think you’re right. Lol. Option to kill is the only good solution.
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Haven’t really been following this thread much.
I know the dev team took away /obs for hosts which I agreed with and thought was a good idea since hosts were abusing it.
What’s the new argument here?
Is the argument basically /obs for someone that loses is bad or what is it?
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Just the annoyance that once someone goes obs their left over buildings become allied buildings instead of enemy buildings.
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I would say when someone goes “obs” the experience should be the same as if someone left aka “surrendered” am I hearing that isn’t the case?
Forgive me for re questioning this. Although I play war2 daily I usually am not paying much attention to details like this.
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It's almost the same as when people leave but not exactly. The thing is that people usually don't leave but rather stay to observe saying "last". Maybe it's better like this but you get it very often that people go obs having a lot of buildings left that have to be destroyed by using attack command for the individual buildings instead of attack/patrol to destroy all of it. Also towers will no longer kill the buildings of the player who went obs which is different from a player leaving/surrendering.
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In my opinion it is good like this now.
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It's almost the same as when people leave but not exactly. The thing is that people usually don't leave but rather stay to observe saying "last". Maybe it's better like this but you get it very often that people go obs having a lot of buildings left that have to be destroyed by using attack command for the individual buildings instead of attack/patrol to destroy all of it. Also towers will no longer kill the buildings of the player who went obs which is different from a player leaving/surrendering.
Ok I get what your saying now.
Hmm idk if there is a solution to it though. Probably best use of this is for players to have good sportsmanship and only go /obs when they are down to their last building.