Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - dannyldd

Pages: [1] 2 3 ... 21
1
daife normal: https://gamebanana.com/mods/288680
and daife upgraded: https://gamebanana.com/mods/356009

already available for unification mod as well

2
a couple of days ago released v1.3 from unification mod which contained a new Single/multiplayer plugin with most of the mod features but available for Multiplayer.

Just yesterday released v1.5 which has a stable version now for Multiplayer

notes from v1.5:

-stable version for Multiplayer plugin now. Should have no problems now with game drop/de-syncs.

-fixed small equivalance from randomized fire sprites

-fixed few audio issues with some "unit ready" sounds in war1 mode.

-disabled "peon wait to build" feature since it caused desync in multiplayer

3
https://gamebanana.com/mods/644456

hey buddies, danny back here

mod link: https://1drv.ms/u/c/d7a2d372966ba7a1/IQCPtktTIZxnQKYkAxob5HTvAcCu9AKtB2h1PY7fY5iSZeY?e=4ejgRr

***Description***

-Since about 2019 that have been doing war2 mods and i thought it would be a great time to make a mod that condensed all, if not most of the features that have been working with since then.

-I started this mod though as an intention to fully release a mod request from war2 community member: Supreme Anova, but eventually wanted to make better off a whole universal mod that can potentially include his sub-pack mod into here.

-The mod is initially be made to work with base game + custom maps, but hopefully can be expanded to future mods that can be included into here, so i dont have to keep making sub-mod threads for each one of them. So everything may be included in here with just different plugins.

-The mod itself may sound similar to you with respect to other existing war2 mods like:
Multiplayer patch v11 (https://gamebanana.com/mods/507336) or
single player patch v12 (https://gamebanana.com/mods/514538)

but this mod is more likely intended to be the definitive mod, the ultimate attempt to compile as much as the work being done over 6 years into one single mod in 2026+ year.

-This is it, fellows, the greatest compilation from all features that I've made, thanks to Ed gorod's code, tenacity and hardwork into giving whole new features for Warcraft 2.
This is the ***unification*** mod for such a reason.

-This is my biggest attempt to compile all the features since I started modding around 2018-2019.
It's what I wanted to be a "Warcraft 2 remaster" way back before official War2 remaster was launched in november 2024.

-I never pretended to compete with Blizzard's remaster since 2024 but what I envisioned could ever feel like to have a modern version from Warcraft 2 with actual new features included to the game.. Ultimately, hope you have fun around buddy, as much as it took me to make all of these mods, including this one. The "Warcraft 2 Fan Remaster", but eventually named this mod as "Unification".

**Features**

-Well, the mod has so several files and features but will attempt to list all, if not most of them in a brief way.
*Base game plugin*
1) 20+ Tilesets, including base Forest, winter, wasteland & orc swamp. In base game, randomized after restarting mission OR re-loading.

2) Several "Damaged" Portrait Icons, including all base game and some custom ones. Author: MFromAzeroth (http://www.youtube.com/@mfromazeroth).

3) NGAS (New Gen. Audio System) feature that is available already in several mods like Road of Heroes, Trolls Revolution, QoL packs or Reversed Races.
Feature alone itself available in: (https://gamebanana.com/mods/617366)

4) Shift Command, like StarCraft.

5) Rally points, including flags for such.

6) Only available for base campaigns, custom maps and possible future mods. It can be combined right now with existing mods like DAIFE vanilla or Insane Edition vanilla.

7) Daytime Forest cycle. Like Warcraft 3, you can see all daytime stages in Forest tileset.

8) Each tileset (forest, winter, wasteland, swamp) is a group on itself for this mod, so for each group there can be randomized different set of tilesets. For more detailed Tilesets list, you can check out:
(https://gamebanana.com/mods/514538). In this mod is also included ZergCraft tileset for Forest pack.

9) Different set of audios (unit quotes), sprites, icons for the same unit (e.g: a Knight or Archer). Aka: different personalities for the same unit. They're randomized once they pop out from production facilities.

10) On this mod, its available to select 3 modes: Warcraft 1 - Warcraft 2 - Warcraft 3 modes. To check hotkey, go in-game to Keystroke help option or with F1 keyboard key.
* War1 mode basically means: As many War1 unit/building/unit quotes I could import as possible into War2 engine. It includes NGAS feature.
* War2 mode - as default as i could possibly set, so audios are as base game in case you want to hear units in another language.
* War3 mode - this mod includes most of the modding i did across the years, including different unit audio quotes, sprites, icons.

11) Game Alerts, like Upgrade complete such as Warcraft 3 or Starcraft 1.
Including low gold left on mines, oil patches and died heroes.
Also, alerts for not enough gold, farms, lumber, oil, mana.  All in war3-mode only.

12) Aside of daytime forest, there's raining (no thunder), raining storm (yes thunder), snowstorm (snowflakes) including environment audios for such. Some tilesets include these features like snowstorm tileset or Wetland or War1 swamp tileset.

13) Disabled Act & cinematics for now on base campaigns.

14) For now (january 5th, 2026) i enabled  Footman shield available (since castle tech, 30% damage reduction) that has been previously available in other mods like road of heroes or trolls revolution, but eventually can add up
other recent extra unit/upgrades like Riflemen + upgrade from Reversed races mod. Hopefully can add up more upgrades in future.

15) Save-load fix feature.
More of it explained in: https://forum.war2.ru/index.php?topic=6127.msg102091#msg102091
*Base game plugin*

16) Check keystroke help sub-menu in-game for all the Mod & new keyboard shortcuts.

17) Peons wait to build: When a worker gets an order to build anything, if some new unit gets in place, peon will wait till that unit moves away and it will start to build.

18) Animated buildings for War1 & War3 modes. This feature comes from Reversed races mod.
Thus far, january 5th, 2026 there are the next animated buildings. All of them mainly made for Forest/Wasteland tilesets:
War1:
Orc barracks, human barracks, townhall, orc blacksmith
War2 - humans:
Castle, human blacksmith, human shipyard, human barracks
War2 - orcs:
war2 greathall alpha, stronghold - 2 versions, fortress, orc barracks, orc blacksmith - 2 versions, troll lumbermill, orc foundry - 2 versions, goblin alchemist.

Animated buildings are available in every tileset EXCEPT Forest, Snowstorm, Winter, Glacier.

19) Custom left UIs, the ones you see in left side during missions. In War3 mode, there're several of them available: 2 for orcs and 4 for humans if remember correctly. They're automatically disabled in war1 - war2 modes. There's a keyboard shortcut to disable it in war3 mode as well. These UIs are available in game resolution 960x544. Any other should have base game UIs.

20) Features that will be enabled for custom sub-mods on this one:
-AI fix plugin: https://forum.war2.ru/index.php?topic=6127.msg102091#msg102091
-Repairable catapults/ballistas
-Repairable ships in shorelines
-Repairable Gnomish Machines/Goblin Zeppelins
-Units danny rebalance, like the changes you could see in mods like Road of heroes or Trolls revolution.
Aka: more hp, more attack speed for skeletons. More attack speed for archers/trolls/rangers/berserkers/dragons/gryphons, cheaper healing, buffed flame shield, nerfed range/mana cost for blizzard/death & decay and more.

21) War1 remaster music in War1 mode. War2 mode has default music. War3 mode has some custom fan-made music & the one from War3. This music has been already available in several other mods like RoH or Trolls rev.

22)  Some custom Hero sprites used here, coming from War2 Chocolate for Combat Edition
(https://gamebanana.com/mods/598292)

23) In war3 mode there're available all, if not most of War2 Alpha sprites & icons being randomized with the rest from catalogue available. Buildings & Units.

24) that's all i can remember for now.

How to install & play:

*Base game plugin*

1) Install War2Combat from: https://warcraft2.online

2) Decompress Mod pack and send UniFiles sub-folder to your War2Combat main folder.

3) Send "Data" folder to your War2 folder.

4) Send unification.exe to your War2 Combat folder.

5) Send the plugin file: plugin_unification.w2p to your War2Combat/Plugin sub-folder

6) load the game from unification.exe

*** Feedback ***

If you would like to give me any feedback, then dont hesitate to join my both streaming channels:

https://twitch.tv/dannyldd
OR
http://www.youtube.com/channel/UCfcxs8KSkOiehS9GK9rSAKg

If you would like to thank me for the work into these mods or support it to keep motivated for faster and future mods around, I'd appreciate if you can donate anything you want to the paypal address:

https://www.paypal.me/dannyldd

Good luck & have fun

4
if players agree, can rounds be played with "Blizzard" mode ?

There will be no mode.
The game is done on the current client version of war 2 combat server.

I also received questions “if plays agree to play gow “….so is the same logic.

please remove me from players list, thanks and have fun in tourney

5
if players agree, can rounds be played with "Blizzard" mode ?

6
v3.7

-tested up to final mission, xhuman12. All mod is beatable now in HARD mode

-few extra bug fixes left

-extra orc smith animation in some randomized smiths

7
Mods & Development / mods warehouse on discord
« on: November 25, 2025, 04:44:43 PM »
https://discord.gg/K9qqFYGb

around 30 to this point from me or ed gorod

8
v1.8

-many bug fixes

-fixed an issue with button labels through the mod

-fixed issue where ogres and death knights could not get spells available, even if researching like ogre-mage upgrade

-fixed game crash in xhuman4 while dragon attack walls nearby

-fixed dentarg portrait to be black and respective to its sprite

-fixed several missions where could bring wrong race starting location or defeat straight on start, like xhuman6, xhuman7, xorc4

-mod should be playable now from start to end

9
https://gamebanana.com/mods/617366

Hey guys danny back again

***Description***

-I've decided to make this mod because I've been asked for something like this since like 5 years ago. Some few other people I saw interested through the years and communities. Not sure if somebody may ever like this stuff, but at least its a different way to play this game.

-This mod is basically just as the title says, a mod that allows to play all 4 Warcraft 2 campaigns with Reversed Races. So that means, everytime you were intended to play with Orc race, you play as Humans. And your opponent(s) is/are the reversed race as it was originally intended.

-At first release, this mod is based on DAIFE mod difficulty v6.964 - which is already one of my best attempts in War2 mods to deliver the actual original intended difficulty by Blizzard Enterintament since 1995, but with many bug fixes that the base game lacks. So expect a higher difficulty than base game.

-The mod has many bug fixes compared to base game & Quality of Life features. This is not some cheap easy way to simply flip up all races in all maps and releasing the mod. It has some fixed core features that otherwise, wouldn't work as intended. It will be described in Features section

10
This mod was posted initially on May, 2025. Today as of July 11th, 2025 the mod is finally fully reviewed

***All missions are beatable*** now.

Link on first post.

11
v1.2 just released:

link on first post

-most probably, final bug fixes.

-included custom ranger + paladin + berserker + ogre-mage sprites when the unit researches their respective upgrade

-guldan custom sprite

-xhuman10, orc13, human13, xorc6 // the missions where player originally had a Rescue_active AI ally, from war2 chocolate remaster version, now they turn in actual "allies", aka: they are ally computers that now attack enemy computers and viceversa. Also, they are not rescuable, they will work as AI ally the whole matches. AI ally provides vision to player as well.

-Now there're 4 plugins. Plugin 1 has Grid and classic hotkeys versions. Plugin 2 as well.

Plugin 1 allows to play the map versions from War2 Chocolate remaster v1.7
Plugin 2 allows to play some little fixed map versions, that were taken from DAIFE to prevent several original bugs that come from base game.

12
https://gamebanana.com/mods/598292

Hey guys danny again

***Description***

-Here finally is, Warcraft II Chocolate mod that is available for War2Remaster (v1.7) but now for War2 Combat (Classic).
War2 Chocolate mod for Remaster is from: https://gamebanana.com/mods/597079

-This mod is basically a Fork that initially was made for War2Remaster, but with several enhancements included here for War2Combat, that can be possible to apply, due to the new generation features that are available for modding the game, in War2Combat.

-You can visit War2Remaster Choco mod version to see the features from that mod, but in short terms here, War2 Choco mod basically includes:
*Game rebalance from War2Remaster (provided by Blizzard Entertainment in december 2024),
*aside from other balance changes provided as ideas from the community member, ErenusSocrates, that requested them for that mod.
*map fixes for proper AI functionalities,
*some maps with custom computer Allies for player.

-All of these features mentioned before, but also now included in War2 Choco - Combat mod version, you can get:
*Rally points
*AI Fix Plugin features (info about this in: https://forum.war2.ru/index.php?topic=6127.msg102091#msg102091)
*Grid hotkeys, like the option in War2Remaster
*SaveLoad fix feature
*Special trigger for most of missions where "you have to kill them all". 5 peons or less left, aside from 0 comp enemy buildings left then will give victory to player

13
Mods & Development / Re: Triggers Script Editor
« on: May 31, 2025, 02:41:06 PM »
hey hi, great to see this.

Could it be possible with your program to allow doing the reverse process ?

I mean, reading trigger files from Triggers editor, so it shows all the code that is set on each triggers file.

thanks in advance

14
v1.1

-several bug fixes

15
https://gamebanana.com/mods/597079

Hey guys danny again

-A community member asked for a new Warcraft 2 Remaster mod, which contemplates Blizzard's game rebalance from december 2024 plus his own Game rebalance proposal with its additions.
-Aside of that, several proposed changes for the campaign maps.

-This community member named as ErenusSocrates has originally made a post with modified maps for War2Combat, including several of the game proposed changes. Its included on the screenshots as a reference.

-There're several changes which I cannot expose all of them in description but in screenshots you can see them all. And within the mod package files, you can also check all of the mission + rebalance changes for this mod.

-Each campaign gets an extra computer rescuable Ally for one mission map. No spoilers.

-This Chocolate mod has several mission map & AI Fixes that come from the already existing, DAIFE & DAE mods

This means, several missions maps that are taken from base game are already functional now with their original AI scripts to properly work from start to end. Most noticeable fixed missions are like:
Human10, Human12, Human13, Orc7, Orc8, Orc9, Orc10, Orc11, Orc12, Orc13, Xhuman4, Xhuman5, Xhuman6, Xhuman8, Xhuman10, Xorc3, Xorc4, Xorc5, Xorc10, Xorc12

-The mod only modifies base game campaigns

Pages: [1] 2 3 ... 21