Author Topic: Warcraft 2 Reimagined  (Read 29958 times)

Offline Incos

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Warcraft 2 Reimagined
« on: April 07, 2026, 08:17:19 AM »
I’m currently developing a mod for Warcraft II, which involves extensive C scripting, artwork, music and sound design, as well as unit and spell balancing.

I’ve attached a picture of the current balance stats for reference as well as some example units, and I’d love your feedback. At first glance, does anything seem overpowered, underpowered, or otherwise “broken”? Are there any changes or additions you’d like to see?

The mod is called Warcraft II: Reimagined. Its goal is to give each faction more asymmetry, giving them unique quirks and playstyles. At the moment, each faction can only access two spells per mage, but some of these spells have been modified and enhanced to make them more impactful.

https://discord.gg/3ZBuWaCTFH


V/r
incos
« Last Edit: April 07, 2026, 03:49:33 PM by Incos »
https://www.twitch.tv/incoswc - my twitch. Streaming 9:30pm - 11pm est most days!!

Offline Mistral

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Re: Warcraft 2 Reimagined
« Reply #1 on: April 07, 2026, 10:42:26 AM »
hey seems cool

do you need some stuff for C coding?

i have recently maked my own custom buffs, separate draw custom icons+storage from default ones so you can have more than just changed blood, haste etc, like truly custom.



i also have a way to change spell hardcoded cast depending on unit who casting it.
so same mages from diff factions can cast same spells but will be actually different spells.
« Last Edit: April 07, 2026, 10:44:40 AM by Mistral »

Offline Incos

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Re: Warcraft 2 Reimagined
« Reply #2 on: April 07, 2026, 11:06:33 AM »
Mistral yeah I would love that, not sure if you can show me the code for it. I’d love to see it, that was going to be my next goal since everything on my sheet is already in.

What’s the orange bar? That’s new.
https://www.twitch.tv/incoswc - my twitch. Streaming 9:30pm - 11pm est most days!!

Offline Mistral

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Re: Warcraft 2 Reimagined
« Reply #3 on: April 07, 2026, 11:54:00 AM »
orange bar is XP
units can lvl up with XP and get more str def or other abilities

i have some features in code of red mist prequel campanign https://github.com/Mistral-war2ru/War2RedMistPrequel
it already contains code for custom stats per each different unit with any conditions (damage and def stats)
orange bar is also here but its not gives untis stats, just for decoration
but in alaunter2 campanign that we are still developing its already got functional, also custom buffs is in alaunter2 (still in development) and custom spells per different mages etc

so after alaunter2 released i will put code on my github

Offline Incos

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Re: Warcraft 2 Reimagined
« Reply #4 on: April 07, 2026, 03:29:13 PM »
Sounds good, I’ll be leaning into some of these functions. 
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