I’m currently developing a mod for Warcraft II, which involves extensive C scripting, artwork, music and sound design, as well as unit and spell balancing.
I’ve attached a picture of the current balance stats for reference as well as some example units, and I’d love your feedback. At first glance, does anything seem overpowered, underpowered, or otherwise “broken”? Are there any changes or additions you’d like to see?
The mod is called Warcraft II: Reimagined. Its goal is to give each faction more asymmetry, giving them unique quirks and playstyles. At the moment, each faction can only access two spells per mage, but some of these spells have been modified and enhanced to make them more impactful.
https://discord.gg/3ZBuWaCTFHV/r
incos