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Messages - Lone

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31
Server.War2.ru / Re: Post old akas
« on: May 30, 2020, 05:34:36 PM »
Kanuks had a reputation as one of the best around like 04-05
Ah when everyone was new. That's like the pre-flash/jaedong era of SC.

32
Server.War2.ru / Re: The List is back!
« on: May 23, 2020, 05:06:43 PM »
Special note: Lone was playing humies, drunk in friendly games.
Obvious note: Eq has serious mental defects. (and is 10-0able with vis and rust)

33
Server.War2.ru / Re: The List is back!
« on: May 23, 2020, 08:01:13 AM »
Cheated? :D
Okie!

34
Server.War2.ru / Re: The List is back!
« on: May 23, 2020, 07:24:39 AM »
Regarding my old scores vs Swift, we used to do a lot training with me giving vision. The idea was that he'd target all my weaknesses until I patched up the holes in my early-mid game, to the point of securing a 2nd base. I'll say he was the only player I could not beat in a series tho.
Anyway, your ranking is fine. If Swift were to really unrust, he'd most likely be unbeatable with all his raw talent. I was just suggesting you to add a space to make it a prettier list lol

35
Server.War2.ru / Re: The List is back!
« on: May 22, 2020, 06:14:38 PM »
Remembering to put spaces and stuff at the right place is important for your programmation career and competing with the mpq abusers!

Aaaand this is real enough:
http://ladder.war2.ru/games.php?player1=lone&player2=swift&Search=Search

:3

36
Server.War2.ru / Re: The List is back!
« on: May 22, 2020, 05:40:14 PM »
There is a space missing before Donger's name!

37
Server.War2.ru / Re: that awkward moment when
« on: April 18, 2020, 04:02:43 PM »
I don't know what exactly you mean by "auto lust", but this is what it looks like my little newb. <3
=638
If you don't "visually pick up" on the difference, then I have nothing left to tell you.

I understand your frustrated accusations, coming from the 1v2'able depths of the food chain tho... But it's okay TK. Not many have the intellectual abilities to get on this level (in wc2 or anything).

38
Server.War2.ru / Re: that awkward moment when
« on: April 17, 2020, 10:29:17 PM »
Are you trying to get human'd? :D

39
Server.War2.ru / Re: Burnt!
« on: October 04, 2019, 05:55:14 PM »
Masonville Federated Church Sunday 2 am.
You will find your answers. Just know, you are not prepared.

40
Server.War2.ru / Re: Burnt!
« on: October 04, 2019, 05:05:24 AM »
"I know what happen to my computer and you don't."

Screenshots in your wc2 folder were magically edited right?

You could try:
https://www.varonis.com/blog/windows-file-system-auditing/
https://www.dummies.com/computers/operating-systems/windows-10/how-to-use-event-viewer-in-windows-10/

Similarly you could find and analyze network logs.

If you can't find anything with the above, then ask for help from whoever you know. Maybe tupac/lance could at least give you some pointers!

The rest of the sentences staring with "I know" will not solve your issue.

41
Server.War2.ru / Re: War2 RU Ladder......
« on: September 24, 2019, 08:29:30 PM »
Tell me 1 game where they update there ladder every 2 weeks, gonna search for a long time!
LoL:

"As a gold level (average) player this should not concern you, but here is the system for a very populated game League of Legends:

In Platinum and Diamond, after 28 days of inactivity in any ranked queue, you'll begin losing LP based on your current tier. Every seven days after that, you'll lose LP until you play a match in that queue. Diamond players lose 50 LP each time they decay, platinum players lose 35.

Master and Challenger work a bit differently:

Each game you play in Master and Challenger tier is stored as a "banked game," up to a maximum of 10.
Each day, 1 banked game is removed from your reserves.
When your banked games reach 0, you'll lose 100 LP per day until you bank more games.
If you fall at or below zero LP as a result of decay, you'll be placed in the next-lowest division"

Source: https://boards.na.leagueoflegends.com/en/c/general-discussion/hNPma9Z3-how-often-do-you-have-to-play-ranked-to-not-get-demoted

...

First google search <3

"10 days is already way too much"
Well, but it works for a competitive game of today. 10 days is fine. If admin's have the time and patience, at most demote top players if they don't play other top (minimum sg level) players over some period of time.
Alternatively, you can continue updating your list to resolve such major issues.

First of all im an old Master in heroes of the storm, second of all your just mad cuz i expose you for what you are, you are not the best player at the moment, swift rape your ass and your mad cuz i show everyone where you belong with a real ladder.

Since that day you have grudge against me and your acting like a little bitch, keep being mad and smurfing cuz you feel you dont worth shit since that day newbee.
I don't get mad at cockroaches. You are the little bitch talking about skill, then running away only to get absolutely stomped after you thought you've unrusted (6vs5). You are nowhere near top level. Like LOL not even close hahahhaha...... LOLLLLL............ Back to the point, I crush cockroaches like I crushed you and I could do it 100 times more in a row, likely with vis on. FYI not just me. ;)

I don't know what master means in HOTS, but call me when you style on progamers in LoL or sc2 (or here). Or do anything in life except surviving cancer like that selfish lil parasite you are. (Why you really... ;(  )

PS.: I thought people were really dumb, until you typed your first sentence on here.

42
Server.War2.ru / Re: War2 RU Ladder......
« on: September 24, 2019, 05:28:01 PM »
Tell me 1 game where they update there ladder every 2 weeks, gonna search for a long time!
LoL:

"As a gold level (average) player this should not concern you, but here is the system for a very populated game League of Legends:

In Platinum and Diamond, after 28 days of inactivity in any ranked queue, you'll begin losing LP based on your current tier. Every seven days after that, you'll lose LP until you play a match in that queue. Diamond players lose 50 LP each time they decay, platinum players lose 35.

Master and Challenger work a bit differently:

Each game you play in Master and Challenger tier is stored as a "banked game," up to a maximum of 10.
Each day, 1 banked game is removed from your reserves.
When your banked games reach 0, you'll lose 100 LP per day until you bank more games.
If you fall at or below zero LP as a result of decay, you'll be placed in the next-lowest division"

Source: https://boards.na.leagueoflegends.com/en/c/general-discussion/hNPma9Z3-how-often-do-you-have-to-play-ranked-to-not-get-demoted

...

First google search <3

"10 days is already way too much"
Well, but it works for a competitive game of today. 10 days is fine. If admin's have the time and patience, at most demote top players if they don't play other top (minimum sg level) players over some period of time.
Alternatively, you can continue updating your list to resolve such major issues.

43
Server.War2.ru / Re: Minor balance fix ideas
« on: September 12, 2019, 03:17:15 AM »
Lance, I'll check out Wargus in the future when I have time and energy for such hobbies. Not sure, but I assume I would personally need more than just 2 days. Without Wargus being turned into wc2, such changes are infeasible, and simply editing values of stuff (cost, speed etc...) via a hex editor will not gain a considerable amount of support/tolerance.

Harry, thanks for your kind and reasonable input! Also, what is Unholy vision? :) Sounds like a cool idea!
I am not sure how warlat works either and why some people have technical issues with it. It is probably due to people using older versions like BNE...

44
Server.War2.ru / Re: Human Race Paladin Cost
« on: September 09, 2019, 07:29:42 AM »
Go for 80%+. Calling one extra vote 'majority' is kinda silly. Great ideas will get more people voting (and voting yes). Keep thinking, discussing. For now...:

Explain the 'feel' you get seeing the cost of paladins drop from 800 to 700 gold. This to me 'feels' very customy, even tho it would improve hu vs orc gameplay.

Imagine and explain how it would affect the gameplay at different stages. I'd rather you to show your understanding of the game and your reasoning here.

Try to imagine what others will think about this approach: The cost reduction idea is for helping humans directly combat ogres and/or allow more room for mistakes.

45
Server.War2.ru / Re: Minor balance fix ideas
« on: September 09, 2019, 07:00:17 AM »
I assume we have access to the base code, as latency and lumber bug were fixed.

Stop trying to modify war2.  This is what Wargus is for and you DO have access to the native code there.  In war2 you do NOT.  Its all bubble gum and duct tape when you try to modify the original war2.  Wargus exists for a reason.  It's so that modifications of war2 could be done NATIVELY.  You can take wargus and make it IDENTICAL to war2 and then re-modify it until it's no longer war2 if you want.  And it is fully multi-user capable when coupled with a Metaserver (same idea as PVPGN).  Host your own Metaserver,  bam, done.
"In war2 you do NOT.  Its all bubble gum and duct tape when you try to modify the original war2." I don't know much about this. I wonder, how did the prior modifications done by iL took place then.

1) Regardless, you're suggesting that the fixes I described would be considerably harder to implement, than to turn wargus into wc2? Cause the latter would require a huge amount of effort which in the end would be wasted.
-If this is the case, and you have some time to go on, I'd be curious to hear more about how wc2combat was modified up to this point. Wargus is out of the question. Even if someone managed to turn it into wc2 having spent probably months on it, it's unlikely the whole server (people, and on a technical level) would move.

2) Or are you simply against all or some changes (eg.: lumber fix, warlat)?
-This is also valid and understandable. I have not played (online) with the lumber bug, but I see no problem with it being in or out of the game. I can see people who were used to it, and suddenly had it taken away would be upset. On the other hand, everyone is fine with it now. Regarding warlat, some people don't use it (sg), some don't mind it (braviet). I personally rely on it to the point, I'd lose 30% more games without it, and I'd also have to simplify my playstyle. Tower 'bug' is a healthy element of the game, that requires a lot of experience to first understand, then utilize/fight against. "Fixing" tower "bug" would be a terrible idea for online wc2 for example. If you are plain against the above changes, please explain how the above changes will impact gameplay psychologically, and in terms of what happens in the game at various skill levels.

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