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Cartography & Custom Maps / Re: Maps with human rebalance stats
« Last post by DANILIN on April 14, 2024, 08:20:41 PM »
Empty maps without buildings should remain in 20th century

If map is configured for different unit data
it’s logical to place a ready army and fight right away

Otherwise, another sawmill-craft is just a waste of time

Plus there is a maps to pictures converter
easier to find through my messages
and cards would be immediately visible that they are empty

Karty pustyye bez postroyek dolzhny ostat'sya v 20-m veke

Yesli karta nastroyena na otlichayushchiyesya dannyye yunitov
logichno razmestit' gotovuyu armiyu i srazu srazhat'sya

Inache ocherednaya lesopilka kraft lish' trata vremeni

Plyus yest' konverter kart v kartinki
proshche nayti cherez moi soobshcheniya
i karty byli by srazu vidny chto pustyye

Hey guys, its danny again. I made a new visual / audio enhancements patch for Warcraft 2, such as the others from:

The reason I made this new mod thread is because it contains way more features, aside from patch v10 and it includes up to date almost all the added up new generation modding features in Warcraft 2 and my mods, including Road of heroes & DAIFE Boosted mod features.

The main highlight from this mod patch is to bring the capacity to now randomizing almost all customized tileets I've got fully functional till this moment (april 14th, 2024), which are about 20.

Tilesets fully functional in this mod are:

Forest-like tilesets:

War1 Forest v2
War1 Forest v3
Rainy Valley Final version

Winter-like tilesets:


Wasteland-like tilesets:
Desert Normal
Desert Woow (Weapons of our Warfare mod)

Orc Swamp-like tilesets:
Orc Swamp
Night Forest
Dark Forest
War1 Swamp
Tree Valley

Randomizing tilesets work for both, single & multiplayer.

The mod works for both single player (custom maps + base game campaigns) OR multiplayer.

Main purpose from this mod, such as it is for v10 enhancements patch, its to bring audio/visual enhancements for the game. Its a universal patch that can be expanded to any other mod.
The code conditions are tied up to the type of Tileset that is being loaded in-game, so then now its not tied up as for each selectable mission such as I coded in Road of Heroes mod, for example.

How to Install & play ?

1) This mod, alongside any of my other mods, can ONLY work with War2 Combat Edition from - you can set up all default settings into the installer.

2) Extract from package and send the folder: "MPv11Files" to your main War2 Combat Edition folder. Same as for the file: MPv11.exe. This last one will let you load the mod and Warcraft 2.

3) Send the file: "pluginMPv11.w2p" to your Plugin folder in War2 Combat Edition. This plugin file allows all functionality from the mod.


If you would like to give me any feedback, then dont hesitate to join my both streaming channels:

I would appreciate if you can donate any money contribution you can to my paypal address:

Good luck & have fun

General Discussion / Re: ATTN Russians
« Last post by Szwagier on April 13, 2024, 12:28:23 PM »
 please TK stop writing anything, you are not good in that
General Discussion / Re: ATTN Russians
« Last post by O4L on April 12, 2024, 09:54:30 PM »
I'm starting to see the connections in all of this and warcraft 2, P Diddy, 2pac , and my life.
General Discussion / Re: ATTN Russians
« Last post by tk[as] on April 12, 2024, 01:17:26 PM »
95% if U.S. directly attacks Iran in retaliation.
General Discussion / Re: ATTN Russians
« Last post by tk[as] on April 12, 2024, 01:11:46 PM »
90% if Iran fires missiles directly onto Israel soil
General Discussion / Re: ATTN Russians
« Last post by tk[as] on April 12, 2024, 01:08:34 PM »
Nuclear war 80% likely now I think.
Cartography & Custom Maps / Maps with human rebalance stats
« Last post by Erenussocrates on April 12, 2024, 12:20:19 PM »
Since orcs are very powerful late game with the bloodlust, the idea is to make humans a proper early game race with some minor unit stat changes and make Human vs. Orc win rates closer to equal than now, while not making the game feel too different than the original, and while still retaining Orc's late game power, by applying these changes to some of the most played melee maps.

Here are the changes for Humans:

Footman : +1 Basic Damage, +1 Armor
Knight : +1 Piercing Damage (extends to Paladins)
Paladin : +2 Armor (so that upgrading to Paladins is actually useful)

There are no price changes to units or the upgrades, and there are no changes to Orcs.

The maps are:

Garden of War,
All You Need,
Bridge to bridge Combat,
Death in the middle,
Fierce ocean combat,
Forest Trail,
Forsaken Isles,
Great White North,
High seas combat,
Mud in Your Eye,
Oil is the key,
Plains of snow,
Rose Petal,
The Spiral.

You can find the maps in the attachment.
Let me know if you want any other maps, or if you want some changes to make the winrate more equal.
Mods & Development / Re: Mouse /cursor sticking with certain resolutions
« Last post by fois on April 11, 2024, 01:21:11 AM »
Just to make it clear, it does happen while scrolling towards the right and the bottom? But not when scrolling to the top or left?

Are you maybe running the game in a virtual machine? All virtual machines I've tested had the same issue.

Can you do a test? When it happens, press CTRL+TAB to unlock your cursor from the game and then just click once to lock it again. Does that fix the problem?
10 / Re: [Release] Warcraft II Widescreen / High resolution patch
« Last post by fois on April 11, 2024, 01:18:14 AM »
Very nice mockup! Not sure yet if like it, it's a bit over the top TBH... I guess it would look better on a higher resolution like 1920x1080 but for 1280x704 it's just too big?

Player names are cool, should be easy to patch in. I'll give it a try soon
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