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Server.War2.ru / Re: FINALLYY EVERY 1 NEEDS THIS
« on: July 15, 2019, 09:54:46 PM »
Going to try and shorten this as it seems there are only a few things we disagree on now.
I disagree with you and I figured my lazy example would be enough for you to understand the point I was trying to get across, so I will reattempt. Right now, seeing a health bar mandates 1 (per unit) or multiple clicks. A click is an action (like P or peons), an action alters game play by freeing up time/physical clicks and thoughts for other actions.
So, hypothetically, because I'm not doing these things anymore (with the hypothetical health bar mod) I keep my choke more (1 of many examples, feel free to ask for more). If I do it the way we do it now, maybe my choke breaks because a grunt was weak and I missed it. Now, he gets in my base, and now I have to do a whole mess of other things to defend, which snowball the rest of the game. That is a HUGE effect on game play that you are failing to realize.
This is not simply just a visual. You are widely underestimating the feature. They are related, yes at different extremes, but they are indeed related and the fact that you don't realize what 1 click can do in this game is a bit concerning. Seconds/split seconds are very important. Like you said, it doesn't matter (Health Bars mod not there) but there is your better example to prove my point and to demonstrate your ignorance on this matter.
This also explains my other "silly example"s that you referred to and how they are, while more extreme, absolutely relevant. I am against (most) game play changing mods. That is not some big umbrella you are making it out to be, it's simple, game play, things that directly effect the game while you play...... Example: Not pre game mods, or watcher mods, or chat room, end game stats, map view, etc mods.
Let me explain the chop situation to you since you don't understand the value of the chop even though you like to condescendingly try to explain it to me.
Evidence: "IMO The only time the chop bars plugin can actually be a real advantage is when you want to pull a peon off lumber to build something, then you can choose the one that has been chopping the least amount of time."
If I choose to chop out of my base. Especially early game, I absolutely count the chops in my head. This way I know when to go back and close before I get raped by grunts sitting outside my base waiting to see a chop. Seconds matter. Do I count the 51 to the exact chop? Hell no, but I look around 45ish, knowing it will be any second and that I will naturally be off count. You don't have to be super smart to count to 45.
Chopping into someones base while doing other things is another time I count. When I'm doing something or upgrading something that can be foiled by my opponents chop, I count to see if I need to cancel the building to block after he chops. Aka gays.
The fact that you don't know this also shows you that, yes, you know less game play than more experienced players. People that often beat me, are more experienced and outsmart me, naturally. I am not some pro you painted me out to be. I am just above average on GOW. Swift/U8/Shotgun/00s/so many other people could tell you and me things about the game that we have no idea about, believe me.
"I honestly think that this very narrow focus and the arrogant "pro" attitude that goes with it has been, and continues to be, the single most detrimental thing to the health of the community as a whole. No, those people do not know the game better, that cliquey little scene is not "The Game". They do not own it any more than chop players, paintball players, the water map guys, free players or anyone else."
I hear you, I was never a GOW player until RU, I wasn't even a EF player. Until 3-4ish years ago? I hated GOW. But in this instance, your argument has no base. You're saying GOWers don't get to dictate the game, yet I'm saying, you can't ignore GOWers as they are 1/2 of your population at this point in time. It's not 2001 anymore. If you do something that effects GOWers only and not the rest of the game, you cannot in good conscience implement it without pissing off 1/2 of the community. You will have to deal with your hatred for now.
Quote from: Harrywangs on July 14, 2019, 04:03:40 PM
I'm simply trying to maintain the integrity of the game with my opinion. When you say "a line showing up chopping progress" and diminish it, it really does demonstrate to me that you do not actually understand/underestimate the impact it will have.
No I really do understand it, much better than you do, because you have never even tried it. Your condescension in that statement only highlights your ignorance in suggesting that just because I have not spent the last 20 years honing my reflexes and strategies around a single style of gameplay that somehow I do not understand game mechanics every bit as well as you do.
Yeah, I already told you I did. War3 example in my answer. You do not understand the game play as well as top GOWers. You need to realize that. I do not understand chop/paintball, I don't talk to it like I do. Humble yourself.
I disagree with you and I figured my lazy example would be enough for you to understand the point I was trying to get across, so I will reattempt. Right now, seeing a health bar mandates 1 (per unit) or multiple clicks. A click is an action (like P or peons), an action alters game play by freeing up time/physical clicks and thoughts for other actions.
So, hypothetically, because I'm not doing these things anymore (with the hypothetical health bar mod) I keep my choke more (1 of many examples, feel free to ask for more). If I do it the way we do it now, maybe my choke breaks because a grunt was weak and I missed it. Now, he gets in my base, and now I have to do a whole mess of other things to defend, which snowball the rest of the game. That is a HUGE effect on game play that you are failing to realize.
This is not simply just a visual. You are widely underestimating the feature. They are related, yes at different extremes, but they are indeed related and the fact that you don't realize what 1 click can do in this game is a bit concerning. Seconds/split seconds are very important. Like you said, it doesn't matter (Health Bars mod not there) but there is your better example to prove my point and to demonstrate your ignorance on this matter.
This also explains my other "silly example"s that you referred to and how they are, while more extreme, absolutely relevant. I am against (most) game play changing mods. That is not some big umbrella you are making it out to be, it's simple, game play, things that directly effect the game while you play...... Example: Not pre game mods, or watcher mods, or chat room, end game stats, map view, etc mods.
Let me explain the chop situation to you since you don't understand the value of the chop even though you like to condescendingly try to explain it to me.
Evidence: "IMO The only time the chop bars plugin can actually be a real advantage is when you want to pull a peon off lumber to build something, then you can choose the one that has been chopping the least amount of time."
If I choose to chop out of my base. Especially early game, I absolutely count the chops in my head. This way I know when to go back and close before I get raped by grunts sitting outside my base waiting to see a chop. Seconds matter. Do I count the 51 to the exact chop? Hell no, but I look around 45ish, knowing it will be any second and that I will naturally be off count. You don't have to be super smart to count to 45.
Chopping into someones base while doing other things is another time I count. When I'm doing something or upgrading something that can be foiled by my opponents chop, I count to see if I need to cancel the building to block after he chops. Aka gays.
The fact that you don't know this also shows you that, yes, you know less game play than more experienced players. People that often beat me, are more experienced and outsmart me, naturally. I am not some pro you painted me out to be. I am just above average on GOW. Swift/U8/Shotgun/00s/so many other people could tell you and me things about the game that we have no idea about, believe me.
"I honestly think that this very narrow focus and the arrogant "pro" attitude that goes with it has been, and continues to be, the single most detrimental thing to the health of the community as a whole. No, those people do not know the game better, that cliquey little scene is not "The Game". They do not own it any more than chop players, paintball players, the water map guys, free players or anyone else."
I hear you, I was never a GOW player until RU, I wasn't even a EF player. Until 3-4ish years ago? I hated GOW. But in this instance, your argument has no base. You're saying GOWers don't get to dictate the game, yet I'm saying, you can't ignore GOWers as they are 1/2 of your population at this point in time. It's not 2001 anymore. If you do something that effects GOWers only and not the rest of the game, you cannot in good conscience implement it without pissing off 1/2 of the community. You will have to deal with your hatred for now.
Quote from: Harrywangs on July 14, 2019, 04:03:40 PM
I'm simply trying to maintain the integrity of the game with my opinion. When you say "a line showing up chopping progress" and diminish it, it really does demonstrate to me that you do not actually understand/underestimate the impact it will have.
No I really do understand it, much better than you do, because you have never even tried it. Your condescension in that statement only highlights your ignorance in suggesting that just because I have not spent the last 20 years honing my reflexes and strategies around a single style of gameplay that somehow I do not understand game mechanics every bit as well as you do.
Yeah, I already told you I did. War3 example in my answer. You do not understand the game play as well as top GOWers. You need to realize that. I do not understand chop/paintball, I don't talk to it like I do. Humble yourself.