Author Topic: Antihack client released  (Read 24376 times)

Offline Delete mine too

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Re: Antihack client released
« Reply #15 on: June 18, 2015, 02:05:13 PM »
I think he might already have lol. We'll I have nothing to hide.

Offline Certified MENSA Genius Brain (smart)

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Re: Antihack client released
« Reply #16 on: June 18, 2015, 02:18:54 PM »
I think he might already have lol. We'll I have nothing to hide.
Nah iL is not interested in tricking people.  If he was up for this idea I wouldn't be bringing it up publicly :P
    

Offline Teron-Gorefiend

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Re: Antihack client released
« Reply #17 on: June 18, 2015, 02:20:11 PM »
Breaking news : Lightbringer- caught hacking with antihack.  Equinox was right!
This is the reason I ended it all.

The newb, the mad and the retired.

Offline Nox

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Re: Antihack client released
« Reply #18 on: June 18, 2015, 02:24:49 PM »
Breaking news : Lightbringer- caught hacking with antihack.  Equinox was right!

Everyone know im totally right about Lagbringhacks-

Not a big deal.
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Offline GaNzTheLegend

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Re: Antihack client released
« Reply #19 on: June 18, 2015, 02:26:55 PM »
my prediction, 1/3rd of custom players hack
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Offline I hate naggers

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Re: Antihack client released
« Reply #20 on: June 18, 2015, 02:41:51 PM »
stealth update would be better than official one actually ;) catch all dem hackers and 1month banzzz

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Re: Antihack client released
« Reply #21 on: June 18, 2015, 02:43:44 PM »
Well get ready to advertise like hell when this drops ;)

Offline Nox

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Re: Antihack client released
« Reply #22 on: June 18, 2015, 03:00:08 PM »
my prediction, 1/3rd of custom players hack

My prediciton is 1/2 of the total server hacks.

And probably more.
Mr.120apm aka U8! Best player of the world losing 4v3 against Phillip5256.

Offline GaNzTheLegend

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Re: Antihack client released
« Reply #23 on: June 18, 2015, 03:01:18 PM »
my prediction, 1/3rd of custom players hack

My prediciton is 1/2 of the total server hacks.

And probably more.
Wouldn't surprise me

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Offline Nox

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Re: Antihack client released
« Reply #24 on: June 18, 2015, 03:11:18 PM »
my prediction, 1/3rd of custom players hack

My prediciton is 1/2 of the total server hacks.

And probably more.
Wouldn't surprise me

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Most of peoples dint even know how to scout properly but they still find everything like if they does, dont ask yourself why.

Actually they dont even know how to play, most of their win are total luck from hacking.

They just have no knowledge and no brain about real strategie.

They are just playing the basic game without push the strategie at their limit.

OT, RUSH, POWER, WEAK DUAL, this is what they know, but dont ask them about ressource management or build order where most of people dint even build good after ten years, they still win because they play against other loser.

Whithout being extremist, there some players who are really smart about strategie.

Like Rat, Koorb, Dugs, Jesk, they actually know how to play, but there not alot of player like them.
« Last Edit: June 18, 2015, 03:44:38 PM by Equinox »
Mr.120apm aka U8! Best player of the world losing 4v3 against Phillip5256.

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Re: Antihack client released
« Reply #25 on: June 18, 2015, 04:05:56 PM »
Well need a test run before release??

I feel you have a lot of confidence in your project. I am curious about the project myself. This could be alot of potential here. This thread got kind of messy.

1. How many hacks possible detected? How can we make it better detection?

2. How much testing was behind this?

3. Stable with windows 10?

4. You mention hardware banning. So if I load new Virtual Machine / VPN. Was the ban bypassed?? You can fix this problem with strick accounts...

Offline iL

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Re: Antihack client released
« Reply #26 on: June 18, 2015, 06:56:46 PM »
Nah iL is not interested in tricking people.
Something like that: i can't explain, but i think it's wrong idea, even against cheaters.
Also the main reason for antihack is to stop cheating, not to catch people. Let's just close that page of history.

Well need a test run before release??
Let me release the client and test it in real work.
I'll finish the server part while collecting data from real users.

I feel you have a lot of confidence in your project. I am curious about the project myself. This could be alot of potential here. This thread got kind of messy.
Well, i have to keep secret many things because client is working on the client side and could be hacked also. That is a big common problem that have not universal solution.
1. How many hacks possible detected? How can we make it better detection?
No limits. It can be improved easily. I can add any newly appeared hacks at any moment.

2. How much testing was behind this?
Not so much. I hope to finish tests after release. I will add some notifying/banning actions later. After i make sure it works perfect.

3. Stable with windows 10?
Sure, no any problems with new OS.

4. You mention hardware banning. So if I load new Virtual Machine / VPN. Was the ban bypassed?? You can fix this problem with strick accounts...
Hardware banning have different options, everything possible in future releases.
What's strick accounts?

Well, i just released antihack: War2PLoader 1.0.0.6.
It will request an update next time you will start it.
« Last Edit: June 19, 2015, 02:27:36 AM by iL »
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Offline iL

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Re: Antihack client released
« Reply #27 on: June 18, 2015, 07:18:04 PM »
So, new War2PLoader 1.0.0.6 with antihack engine should look the same as the previous version: no any messages, no lags, nothing new.
Except collecting data on the server.

Let me look at that data and release server side a little later, i hope in a few days.
First step will be not to ban or kick anyone, it will just inform players about 3 situations:
1. someone joined the game without antihack active.
2. someone with antihack activated one of known cheats while playing.
3. someone with antihack stopped/restarted antihack while playing.

I hope that would be enough for beginning.

If you want to help:
if you know any additional cheating addresses and values - PM them to me.
if you want to inspect my cryptoalgorytms or make some debugging - let me know about that and keep the results private, not sharing to anybody except me.
Otherwise i'll consider that a hacking attempt.
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Offline Delete mine too

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Re: Antihack client released
« Reply #28 on: June 18, 2015, 07:34:17 PM »
Dude I'm flying home to use this and get banned. I only hack with CPU multiplayer to test in a vm.

I know like 5 address for map hack, 3-4 host hacks, and 3 build hacks, also spells hacks...

Some of these values are very important to pay attention to detail. The most fool proof way to watch some of them for cheating is comparing time.
« Last Edit: June 18, 2015, 07:49:32 PM by tupac »

Offline {Lance}

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Re: Antihack client released
« Reply #29 on: June 18, 2015, 09:02:28 PM »
Without giving to much info away. Are you locking down the exe for war2. How are you going about to make sure we are running the antihack.. what if the hacker is using war2 bne not ru??? Or I just load the nod loader instead of the loader or patcher....

Stop spewing ideas for others to use to circumvent it.  Just rest assured that iL has had many ideas and proven methods on this exact issue.  Everything you have mentioned here has been thought about and accounted for,  but for the sake of integrity,  just stop spewing out guesses at this or that.  Let people attempt to think of these ideas and fail at them on their own.  Maybe they will give up trying all the methods that obviously wouldnt work before they find one that has the possibility to circumvent it.
« Last Edit: June 18, 2015, 09:04:45 PM by {Lance} »
Dk At hall is cause I started with temple at start and didn't need the castle . Not a hack .  I wouldn't bother editing a ss btw

^---- Dellam doesnt hack!  See, even by his own admission, no hack!!  LMFAO.