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Messages - adamlhumphreys

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Cartography & Custom Maps / Re: Adam's 52 Pud Pack
« on: October 17, 2020, 01:44:10 AM »
If the ranking and "elo," (not quite sure what that is), system you're referring to concerns the players themselves, then that's exactly what I suspected initially, hence "Ladder." As far as the maps themselves, that's actually more subjective than I anticipated. I'll say 20 years ago when I made these maps, for me, to designate a map as "BNE," it also needed to function well under default settings with one peasant and/or any resource configuration, and ideally not have to be hosted in fixed order as you said. Of course I realize not all of them have strict adherence to that, as "Europe," "Peasant," and "Universal Map" are a little lop-sided, as well as "Side by Side," "Circle," and "Mad House" as far as player location. So it'd make sense for me that a Ladder map would be most optimal with respect to these attributes. ^-^

I went ahead and edited the post, so feel free to take a look! (Wasn't too much more work--faster than conglomerating them together. Probably should've done it the first time but feared the page might be a little heavy.) Download available as well.
I don't mind at all, as it'd be nice for them to see the light of day! :D

Thank you Cel!

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Cartography & Custom Maps / Re: Adam's 52 Pud Pack
« on: October 14, 2020, 01:00:26 AM »
Szwagier, I meant I was curious to the purpose of said maps to receive such a designation.

Hello MENSA, and thank you! Keep in mind I was probably 15 at the time and didn't think much of it apart from the primary idea that such a symbol is certainly related to war despite it's original purpose of meaning being peace and good will. I figured I'd just throw it in with the rest of them unless asked to remove before the post could be approved. Can't say it's really been play-tested, as I don't recall any online sessions, and of course I don't believe the computer AI worked too well that I recall with such a layout. Even with players, I'm sure the gameplay is probably radically different than usual, probably similar to the Long Isles map I also posted.

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Cartography & Custom Maps / Adam's 52 Pud Pack
« on: October 10, 2020, 04:22:46 AM »
Greetings! :D

One day I had a hankering to play some War2 again, (almost done re-playing all the campaigns, only two maps left)! Upon discovering WarCraft II is still alive and kicking, I blew off some digital dust and decided to put together what I considered some of my best refined maps form about two decades ago, all complete with original dates from Dec. 2000 to June 2002. My earliest map seems to be dated at Dec. 1998, the same year we got our first computer.

I never felt like I was too big into the online gameplay, as comp-stomps and tower defense maps were probably my favorite. (Still hate air though!) I played under the names of AttackPeasant, Pa’dwells, MasterTerrain, and apparently an odd amalgamation of those 3 being xDoHx-AP.PD.MT.


Map-making was a bit of a creative outlet for me that I very much enjoyed. I loved the texture and design of the in-games maps and wanted to make maps that had that same feel. If I liked it enough, I’d re-purpose it. Apparently I strongly divided into two distinct map types:
  • Strict symmetrical and patterned, in which there’s usually trees or mountains as a barrier, many probably best for a comp-stomp, but not all. Some fun, some outright strange.
  • Rustically asymmetrical, in which I felt I had surpassed the in-game maps from a visual perspective, developing a characteristically unique way of fringing the trees.
Maps Included:
Single-Player:
Spoiler
Danath's Army:
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Darson:
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Dead By Dawn:
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Defiler's Plague (Co Op):
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Holocaust (Co-Op):
Spoiler

Holocaust:
Spoiler

Manic:
Spoiler

Mission Impossible:
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The Black Knight's Revenge (Mini):
Spoiler

The Black Knight's Revenge (multiple):
Spoiler

The Gold Rush:
Spoiler

The Midnight Attack:
Spoiler

The Netherlands:
Spoiler

The River:
Spoiler

The True Alamo:
Spoiler

Warcraft:
Spoiler

Mission 01-04:
Spoiler

Spoiler

Spoiler

Spoiler

Objective 01-03:
Spoiler

Spoiler

Spoiler



Multi-Player Asymmetrical:
Spoiler
Europe BNE:
Spoiler

Manic BNE:
Spoiler

Mini River Fork BNE:
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One Way BNE:
Spoiler

Peasant BNE:
Spoiler

The Hunt BNE:
Spoiler

The Netherlands BNE:
Spoiler

Universal Map BNE:
Spoiler

Multi-Player Symmetrical and/or Patterned:
Spoiler
Battle Field BNE:
Spoiler

Bubble BNE:
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Castle 1 on 1:
Spoiler

Circle BNE:
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Circle for Two BNE:
Spoiler

Defiler's Plague BNE:
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Double Take BNE:
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Ice BNE:
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Land Squares BNE:
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Long Isles BNE:
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Mad House BNE:
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Nazi BNE:
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Quad BNE:
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Same Start BNE:
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Side by Side BNE:
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Star BNE:
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The Cramp BNE:
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Multi-Player Scenario:
The oddest ones out are the two Scenario maps, the “Mage-Death Knight War” being pretty much exclusively that. Your magic-enabled units mine gold, harvest lumber, and attack. In “War,” the tower is a gold depot, but could also be played as a single peasant start. Probably a most terrible map, but there for the LOLs!
Spoiler
Mage-Death Knight War:
Spoiler

War:
Spoiler


Download links:
Adam's 52 Pud Pack.zip
Adam's 52 Pud Pack (With Mini-Maps).zip
Adam's 52 Pud Pack (1024 JPG).zip

Artistically, 20 years later, I look at maps like “Mysterious Dragon Isle” and “Skull Isle” and think... I might make just one more, and I have Queen Chrysalis in mind. ^-^ (Plus there’s one I apparently never populated with units to post later as well.)


Don’t shoot me, but as a fair disclaimer, to this day I’m still not exactly sure what makes a map a “Ladder” map, but still thought Cel's Ladder Maps Pack looked pretty awesome! Looking forward to checking out Return To The Storm as well! (If someone could explain a “Ladder” map, that’d be awesome. I think I know, but...)
I made maps pretty much for fun, so whether you love ‘em or hate ‘em, perhaps a mixture of both, I figured there’s no point in them laying stagnant on my drive any longer, so enjoy, (and perhaps I’ll do the same myself once again)!
-ALH

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