Warcraft II Forum

Warcraft II => Server.War2.ru => Topic started by: iL on May 13, 2021, 04:52:22 AM

Title: Automatic ss implemented on the server
Post by: iL on May 13, 2021, 04:52:22 AM
So, here's it:
you can type the command "/ss" being in game, and it will request screenshot from any player in the game.

These screenshots will be delivered into http://server.war2.ru/ss/ (http://server.war2.ru/ss/) right after the game finished.
Format of the path format: ss/MonthDay/gameid_gamename/HHmmss(time)_username

As soon as screenshots can take up a lot of disk space, each player has limit: 3 /ss requests per game.

Also going to make autodeleting for screenshots older than some value (depending on the real disk usage, i'll turn it on later).
So, please, note that is not the persistent storage.

That /ss thing works for every 2.0.2.0 version of war2, not working for 2.0.2.1 (that's why 2.0.2.1 is being marked as "unsafe" when it joins the game).

Thanks a lot to Mistral for implementation on the client side.
Also thanks to Lancelight for the idea and some help with the server part (about 5-8 years ago).

Now you don't need to pause the game, ask ss from one of players and wait for them. Just type the /ss, and you will get screenshots for that moment from every player in the game right after the game is over.
Title: Re: Automatic ss implemented on the server
Post by: tk[as] on May 13, 2021, 06:26:34 AM
This is awesome, cant wait to try it out.

No download needed?

Big thanks to mistral, il, lance, and all else involved.
Title: Re: Automatic ss implemented on the server
Post by: woofy on May 13, 2021, 04:08:51 PM
Vary nace!
Title: Re: Automatic ss implemented on the server
Post by: Player on May 13, 2021, 06:21:20 PM
very nice!  Will be fun to see if any Ć’ucking hackers are caught.
Title: Re: Automatic ss implemented on the server
Post by: Player on May 13, 2021, 08:02:50 PM
Works nice.  Can we make it automatically analyze the colors on the minimap and highlight what could potentially be missing fog of war?
Title: Re: Automatic ss implemented on the server
Post by: iL on May 14, 2021, 02:56:02 AM
Works nice.  Can we make it automatically analyze the colors on the minimap and highlight what could potentially be missing fog of war?
Missing fog of war - i'd say that should be another part of antihack we can analyze in different place...
Title: Re: Automatic ss implemented on the server
Post by: ouinouin on May 15, 2021, 01:14:40 PM
wtf is that ?!?! Is it legit or it doesn't work ?...

L45 (no antihack) screenshot :
(http://server.war2.ru/ss/May15/13069_gow/150920_L45.png)

my screenshot :
(http://server.war2.ru/ss/May15/13069_gow/150920_ouinTheLegend.png)

http://server.war2.ru/ss/May15/13069_gow/ (http://server.war2.ru/ss/May15/13069_gow/)
http://server.war2.ru/ss/May14/12349_chopppppppppp/ (http://server.war2.ru/ss/May14/12349_chopppppppppp/)
...
Title: Re: Automatic ss implemented on the server
Post by: Player on May 15, 2021, 02:59:29 PM
First hacker to be caught using this?
Title: Re: Automatic ss implemented on the server
Post by: Mistral on May 15, 2021, 03:14:35 PM
Yes its 100% first cheater caught.
It seems that he used "showpath" like cheat on chop and "on screen" on gow.
Title: Re: Automatic ss implemented on the server
Post by: iL on May 15, 2021, 07:38:09 PM
wtf is that ?!?! Is it legit or it doesn't work ?...

L45 (no antihack) screenshot :
([url]http://server.war2.ru/ss/May15/13069_gow/150920_L45.png[/url])

my screenshot :
([url]http://server.war2.ru/ss/May15/13069_gow/150920_ouinTheLegend.png[/url])

[url]http://server.war2.ru/ss/May15/13069_gow/[/url] ([url]http://server.war2.ru/ss/May15/13069_gow/[/url])
[url]http://server.war2.ru/ss/May14/12349_chopppppppppp/[/url] ([url]http://server.war2.ru/ss/May14/12349_chopppppppppp/[/url])
...

Oh, nice!
Glad to see the /ss is really work and useful!
L45 is new aka of dellam. Nice to see he is still fine.

But looks like he is going to have a tough time soon:
build and spell hacks are not working already, map hack can cause some troubles soon...
Title: Re: Automatic ss implemented on the server
Post by: 8)MikulZ(8 on May 16, 2021, 08:09:39 AM
This is an awesome feature makes it so much easier to catch hackers and no need to disturb the ongoing game. Gj guys!
Title: Re: Automatic ss implemented on the server
Post by: Lone_Starr on May 16, 2021, 11:30:19 AM
I think you're still going to need spoof checks (i.e. /ping), and compare that with the list of players under the 'allies' menu.

Regards,
Title: Re: Automatic ss implemented on the server
Post by: eleison on May 17, 2021, 02:48:27 AM
Good work! :)

I don't like hackers :C But L45 so bad anyways, we just lose another player ^^

It's not that hard to make a web server side imagemagic script that reads the mini map of these screenshots and counts the black pixels, to auto detect if someone is map hacking.
Title: Re: Automatic ss implemented on the server
Post by: Mistral on May 17, 2021, 03:25:58 AM
dunno there should be more complicated work than just this.
well just counting black pixels wont always work right.
like for example u not hax but u have zeppelins all over the map, so u basically see 80-90% of all map.
and then wat - this auto counting black pixels will think "wtf this guy is HAX" while you are not.
i know that this is rare to have map full of zeppelins in actual game but...
Title: Re: Automatic ss implemented on the server
Post by: eleison on May 17, 2021, 02:47:41 PM
You can do it at the start of the map. Or you can check some pixels that almost always black at gow. Or you can compare between players. Anyways finding a player with no black pixels 5 min into a game should never happen if no map hack. And if the script detects, it can move these screenshots to a separate folder. Just so it is easier to detect automatic. If no hacking the screenshot will show the truth...
Title: Re: Automatic ss implemented on the server
Post by: eleison on May 19, 2021, 02:13:53 AM
Here is some PHP that will find map hack of the screenshots. Like you said Mistral it might give false positive if ss is not from start of game. But even for small maps I think it's very rare that you scout every black pixel on map...

Code: [Select]
$image_name = '041658_L45.png';
$image_src = '/ss/May14/12349_chopppppppppp/'.$image_name;
$image = imagecreatefrompng($image_src);
$totalBlack = 0;
$area = array(
    array(26, 27),
    array(153, 27),
    array(26, 154),
    array(153, 154)
);

// 26 and 153 is one pixel in to avoid first black pixel in row.
// x and y + 2 to count every second pixel, to avoid counting fog of war.

for ($y = $area[0][1]; $y < $area[2][1]; $y = $y + 2 ) {
    for($x = $area[0][0]; $x < $area[3][0]; $x = $x + 2 ) {
        $value = imagecolorat($image, $x, $y);
        if($value == 0){
            $totalBlack++;
        }

    }
}

// Found map hack
if($totalBlack != 0){
    copy($image_src, '/ss/suspected/'.$image_name);
}
Title: Re: Automatic ss implemented on the server
Post by: iL on May 19, 2021, 06:04:40 AM
eleison, thx for your script!
I think that is a great way of communication:
you are posting script, i am copying it.

Modified it a little:
Code: [Select]
<?php
// [url]https://forum.war2.ru/index.php?topic=6261.msg95452[/url]
// code by eleison

$shortopts="";
$longopts=array(
    
"img:"
);
$cmdlineoptions getopt($shortopts$longopts);

isset(
$cmdlineoptions["img"]) || die("usage: file --img=filename<br>\n");

$image_src=$cmdlineoptions["img"];
$image_url=substr($image_src,strpos($image_src,"/ss/"));

$image = @imagecreatefrompng($image_src);
if(
$image === false)die("error opening file <a href=$image_url>$image_url</a><br>\n");

$totalBlack 0;
$area = array(
    array(
2627),
    array(
15327),
    array(
26154),
    array(
153154)
);

// 26 and 153 is one pixel in to avoid first black pixel in row.
// x and y + 2 to count every second pixel, to avoid counting fog of war.

for ($y $area[0][1]; $y $area[2][1]; $y $y ) {
    for(
$x $area[0][0]; $x $area[3][0]; $x $x ) {
        
$value imagecolorat($image$x$y);
        if(
$value == 0){
            
$totalBlack++;
        }

    }
}

// Found map hack
if($totalBlack != 0){
//    echo "copy($image_src, '/ss/suspected/'.$image_name);$totalBlack\n";
//    echo " <a href=$image_url>$image_url</a> totalBlack: $totalBlack<br>\n";
}
else echo 
"possible map hack for image: <a href=$image_url>$image_url</a><br>\n";
Log to read is here: http://server.war2.ru/ss/log.html (http://server.war2.ru/ss/log.html)
Title: Re: Automatic ss implemented on the server
Post by: eleison on May 19, 2021, 07:28:27 AM
Nice : )
It was just an example. Thanks for implementing it! Sorry for my misstypo with if($totalBlack != 0){}, was ofc meant to be if($totalBlack == 0). Anyways good work :)
Title: Re: Automatic ss implemented on the server
Post by: Certified MENSA Genius Brain (smart) on May 19, 2021, 10:51:34 AM
This is awesome!!
Title: Re: Automatic ss implemented on the server
Post by: Player on May 19, 2021, 01:11:27 PM
Really nice!!!  Also want to thank Dellam for helping the community test the accuracy of these anti-hack efforts.
Title: Re: Automatic ss implemented on the server
Post by: RipE[Eur0] on May 20, 2021, 05:39:41 AM
very nice shit.

so i just write /ss ingame ? and can do it 3 times in one game. v nice. v nice indeed guys!!
Title: Re: Automatic ss implemented on the server
Post by: RipE[Eur0] on May 20, 2021, 05:41:08 AM
and v nice if u get anti map hack code too <3
Title: Re: Automatic ss implemented on the server
Post by: RipE[Eur0] on May 20, 2021, 05:41:27 AM
finally great things ppl. im really grateful! nice job guys
Title: Re: Automatic ss implemented on the server
Post by: woofy on May 30, 2021, 06:30:44 PM
hi iL, can you please re-enable this? tk[as] told me he's really bad and after losing so much he's thinking about h4xing!
Title: Re: Automatic ss implemented on the server
Post by: tk[as] on May 30, 2021, 09:13:25 PM
i've been hacking the last 5 years ... with my mind.

if im playing vs Slugs[anz] i enable the "hack against slugs mode"  and just send a few peons around my base occasionally waiting for him to do a horrible towering strategy.
Title: Re: Automatic ss implemented on the server
Post by: tk[as] on May 30, 2021, 09:21:28 PM
and after he fails.. i wait like 30 more seconds and start sending peons around again because his pride is hurt and he is hell bent on succeeding ... so he will try to do the horrible tower strat again.

i repeat this like 2 more times until he finally gives up.

ripe is just as persistent.
Title: Re: Automatic ss implemented on the server
Post by: iL on June 01, 2021, 03:59:54 AM
hi iL, can you please re-enable this? tk[as] told me he's really bad and after losing so much he's thinking about h4xing!
Re-enabled.
Looks like the problem with crases is not related to that ss request mechanism. So going to fix crashes other ways...
Title: Re: Automatic ss implemented on the server
Post by: RipE[Eur0] on June 02, 2021, 04:46:59 AM
lately it hasnt worked for me. ive typed in several games , several days /ss.

is that cuz of the opponent has some old/odd version of war2??
Title: Re: Automatic ss implemented on the server
Post by: iL on June 02, 2021, 06:36:21 AM
lately it hasnt worked for me. ive typed in several games , several days /ss.

is that cuz of the opponent has some old/odd version of war2??
Should work fine, at least for you. But for others also.
Some problems could (in theory) appear if they didn't restart war2 since last update (2 days ago), though should work fine also...

Try now plz, just restarted the backend...
Title: Re: Automatic ss implemented on the server
Post by: RipE[Eur0] on June 02, 2021, 09:22:39 AM
aight pasiba k0mrat!!11
Title: Re: Automatic ss implemented on the server
Post by: iL on May 14, 2022, 02:39:40 PM
1 year left since the /ss system have been released.

2230 ss have been processed since 2021 May 13.

Moved old screenshots to a subdirectory.

You feel free to use /ss up to 3 times in a game any moment you want to request ss.

Let me know is some issues appear.
Title: Re: Automatic ss implemented on the server
Post by: {Lance} on May 16, 2022, 12:52:19 PM
So if I read these right,  Fre4ky and Tennisball were pards and they BOTH map hacked on gow?  This Fre4ky person has over 4K games played.  That doesnt sound like Dellam to me,  but all those other games,  they all look dellam'ish to me :D  The L45 person,  looks very Dellam'ish to me just based on the SS and the placements.  I'm surprised to find that he had a name with over 2K games played on it.  Usually he makes a fucked up name,  plays on it for a night, then makes a new one.

I must say,  that PHP snippet for checking for 0 black pixels on the minimap is pretty clever :D  I never would have thought of that hahaha.  I have not used /ss yet but this sounds like a good reason to start.  I have to assume that the SS's are not available until after the server has registered all the players have exited right ;)

I have been using it today while waiting for a conf call and works great.  I like that it doesnt notify anyone that a SS of their screen was sent to the server.
Title: Re: Automatic ss implemented on the server
Post by: Mistral on May 16, 2022, 03:55:07 PM
seems like Fre4ky and Tennisball just opened ALL map legally. (vith vision and flying machines)
considering there is 30+ paladins near 6 on GOW on those "map hacked" ss
but dunno if this really possible to click vision this fast and make ss then before it darked again?
Title: Re: Automatic ss implemented on the server
Post by: {Lance} on May 16, 2022, 09:12:09 PM
seems like Fre4ky and Tennisball just opened ALL map legally. (vith vision and flying machines)
considering there is 30+ paladins near 6 on GOW on those "map hacked" ss
but dunno if this really possible to click vision this fast and make ss then before it darked again?


Nope, they do not have any blimps at all covering the middle nor anywhere else that doesnt have a unit(which is not in fog).  If it were,  the mini map would show areas without any allied units near it as a black grid as seen here in my own ss's:

http://server.war2.ru/ss/May16/264_GoWzs/185055__Lance_.png (http://server.war2.ru/ss/May16/264_GoWzs/185055__Lance_.png)

The grid isnt visible on their SS's because there is no fog for them at all (they are literally map hacking,  both of them).  I also noticed that none of the other SS's in that folder have black grids either (including yours).  They should have black grids if the area has been scouted but simply has no units there to remove the fog grid.  However,  if you're used to hacking,  I dont think you'd realize this small fact?  What's your explanation of the missing grid in the GoW as well as your own SS's where there are no allied units to remove the black grid (such as the bottom right corner, or anywhere else for that matter).  I'm not aware of anything game wise that could be used to explain it away.

That clever PHP script correctly picked out all the hackers,  including yourself I think http://server.war2.ru/ss/May14/554_MICRO_GOLF/151226_Mistral.png (http://server.war2.ru/ss/May14/554_MICRO_GOLF/151226_Mistral.png)  <--- why would you request a ss in a game you're hacking in,  thats what has me scratching my head.  The game name says "mini golf",  but the minimap is certainly not "mini",  the units on it look more like a 128x128 or 96x96.   It certainly isnt something like NWTR that's 32x32 where the units in the minimap would be huge and units can easily light up the entire map.  The mini golf SS's just dont look right.  I'd expect there to be units everywhere other than just the top left.  It looks to me like you are using one of the old map hacks that didnt re-create the minimap correctly when it was toggled OFF.  It was a toggleable hack but the minimap was always fucked up and you'd have to edit the SS to add the black and black grid back into the Minimap (the main view port was always correct).  But those were usually easy to spot since adding the black grid is NOT an easy task to do perfectly.  That's what this looks like to me.  My only explaination is that maybe you were testing it to see what a map hack looked like?  IDK,  looks weird to me man.  Obviously you have the ability to make a map hack properly.  Or maybe not?  Or is this "minigolf" thing played with maphacks on or something?  IDK,  not a map I play at all.

Your theory of someone lighting up the whole map with blimps and then un-allying them is not only reaaaaaalllllllllllllllllllllly unlikely,  it also isnt technically possible because when someone unallies you,  the units on the minimap disappear AFTER the fog is replaced.  Which means you would actually see the reverse of the GoW SS where there are no units nor black grid,  you'd see the black grid along with units that they shouldnt be able to see.  The fog grid is replaced first and then the units are removed.  And that's IF the SS somehow takes place between the milliseconds between the unit and fog being removed.  HIGHLY unlikely. This is also demonstrable with a cat that's just out of sight range that shows it's position and then quickly fades away,  you can see the order in which things appear/disappear.

See below a zoomed in version of the link above:
(https://img001.prntscr.com/file/img001/7O5ehEKbRa65jeBQjlkp1g.png)

Compare to the GoW SS with NO Black grid at all anywhere in the minimap.  Clearly a map hack.
(https://img001.prntscr.com/file/img001/ju-XlAEdTTicwKo96b4fbg.png)
Title: Re: Automatic ss implemented on the server
Post by: Available on May 17, 2022, 03:03:00 AM
seems like Fre4ky and Tennisball just opened ALL map legally. (vith vision and flying machines)
considering there is 30+ paladins near 6 on GOW on those "map hacked" ss
but dunno if this really possible to click vision this fast and make ss then before it darked again?


Nope, they do not have any blimps at all covering the middle nor anywhere else that doesnt have a unit(which is not in fog).  If it were,  the mini map would show areas without any allied units near it as a black grid as seen here in my own ss's:

http://server.war2.ru/ss/May16/264_GoWzs/185055__Lance_.png ([url]http://http://server.war2.ru/ss/May16/264_GoWzs/185055__Lance_.png[/url])

The grid isnt visible on their SS's because there is no fog for them at all (they are literally map hacking,  both of them).  I also noticed that none of the other SS's in that folder have black grids either (including yours).  They should have black grids if the area has been scouted but simply has no units there to remove the fog grid.  However,  if you're used to hacking,  I dont think you'd realize this small fact?  What's your explanation of the missing grid in the GoW as well as your own SS's where there are no allied units to remove the black grid (such as the bottom right corner, or anywhere else for that matter).  I'm not aware of anything game wise that could be used to explain it away.

That clever PHP script correctly picked out all the hackers,  including yourself I think http://server.war2.ru/ss/May14/554_MICRO_GOLF/151226_Mistral.png ([url]http://http://server.war2.ru/ss/May14/554_MICRO_GOLF/151226_Mistral.png[/url])  <--- why would you request a ss in a game you're hacking in,  thats what has me scratching my head.  The game name says "mini golf",  but the minimap is certainly not "mini",  the units on it look more like a 128x128 or 96x96.   It certainly isnt something like NWTR that's 32x32 where the units in the minimap would be huge and units can easily light up the entire map.  The mini golf SS's just dont look right.  I'd expect there to be units everywhere other than just the top left.  It looks to me like you are using one of the old map hacks that didnt re-create the minimap correctly when it was toggled OFF.  It was a toggleable hack but the minimap was always fucked up and you'd have to edit the SS to add the black and black grid back into the Minimap (the main view port was always correct).  But those were usually easy to spot since adding the black grid is NOT an easy task to do perfectly.  That's what this looks like to me.  My only explaination is that maybe you were testing it to see what a map hack looked like?  IDK,  looks weird to me man.  Obviously you have the ability to make a map hack properly.  Or maybe not?  Or is this "minigolf" thing played with maphacks on or something?  IDK,  not a map I play at all.

Your theory of someone lighting up the whole map with blimps and then un-allying them is not only reaaaaaalllllllllllllllllllllly unlikely,  it also isnt technically possible because when someone unallies you,  the units on the minimap disappear AFTER the fog is replaced.  Which means you would actually see the reverse of the GoW SS where there are no units nor black grid,  you'd see the black grid along with units that they shouldnt be able to see.  The fog grid is replaced first and then the units are removed.  And that's IF the SS somehow takes place between the milliseconds between the unit and fog being removed.  HIGHLY unlikely. This is also demonstrable with a cat that's just out of sight range that shows it's position and then quickly fades away,  you can see the order in which things appear/disappear.

See below a zoomed in version of the link above:
([url]https://img001.prntscr.com/file/img001/7O5ehEKbRa65jeBQjlkp1g.png[/url])

Compare to the GoW SS with NO Black grid at all anywhere in the minimap.  Clearly a map hack.
([url]https://img001.prntscr.com/file/img001/ju-XlAEdTTicwKo96b4fbg.png[/url])



Spiteful and ignorant... Your level of discussion is almost as stupid as in political topics.

But if you are really interested, you can even make some tests by yourself
http://server.war2.ru/ss/May17/499_newblance/062053_11.png (http://server.war2.ru/ss/May17/499_newblance/062053_11.png)
Title: Re: Automatic ss implemented on the server
Post by: Mistral on May 17, 2022, 06:51:07 AM
oh lol this my ss was from when Droid hosted nano golf
its 16x16 so there is all of entire map literally on ss
and i was obs so i had vision from other players so basically really saw entire map
Title: Re: Automatic ss implemented on the server
Post by: Mistral on May 17, 2022, 07:01:03 AM
u can check those maps if u not think its possible to make 16x16
we even played 4x4  :) :)
Title: Re: Automatic ss implemented on the server
Post by: {Lance} on May 19, 2022, 11:22:18 AM
Posting a map after the fact isnt going to change the fact that size of the units on the minimap in the CURRENT screenshot clearly indicate a large map,  not a small map.  Take a look at ANY NWTR screenshot and then compare it to what yours looks like.  Then come back and tell me they look the same size.  The SIZE of the map is mostly irrelevant,  the problem in your own SS is the lack of BLACK GRIDS that would be present when you're NOT using a maphack/cheat as seen in the SS's I already gave as an example.  So what does the map size have to do with the fact that you're caught hacking?

You cant tell me that it's a 16x16 when a 32x32 looks like the below 32x32 NWTR map.  Look how big the buildings are on the minimap for christ sakes.  Also notice the lack of black grid,  this is what a map hack would look like (I used single user with on screen cheat code to show how black grid is missing with a maphack/cheat enabled).

Just look how MASSIVE the units are on the NWTR SS vs yours.  MAJOR size discrepancy,  wouldnt you say.  It's not even close.  You're clearly playing with a maphack on a very large map.

I tried giving you the benefit of the doubt and suggest you were "testing" a maphack to see what it would look like in a SS with the /ss command,  but now that you're trying to come up with excuses,  IDK man.  You clearly have the ability to produce hacks and your own SS is exactly what a maphack would look like,  and you tried to say the map was 16x16 when it clearly isnt?  Something isnt adding up.  You do decent dev work.  Dont ruin it by getting caught hacking like this man.  I get that creating hacks is something you should be doing in order to combat them,  but using them yourself in a real game isnt why you should be making hacks :P

(https://img001.prntscr.com/file/img001/VKruvTj0TG22GW9-bWGY6A.png)

vs

(https://img001.prntscr.com/file/img001/je9RHJmvRByIeW_hv0LZ0w.png)
Title: Re: Automatic ss implemented on the server
Post by: Mistral on May 19, 2022, 11:45:29 AM
bruh
when war2 gets non standart map size smaller than 32 its defaults minimap units for 128 substandart (1 cell for 1 pixel).
but the background of minimap itself is calculated pixel by pixel from map tiles and when its too little its getting some pixels from one same tile.

and before acussing me of someting u not even bothered to try to make most simple check - download maps and host them urself.
u will see same messy minimap with big tiles but small units.

for example those walls becomes big and etc.

(https://forum.war2.ru/index.php?action=dlattach;topic=6261.0;attach=4307)
Title: Re: Automatic ss implemented on the server
Post by: {Lance} on May 19, 2022, 11:47:52 AM

[url]http://server.war2.ru/ss/May17/499_newblance/062053_11.png[/url] ([url]http://server.war2.ru/ss/May17/499_newblance/062053_11.png[/url])



Congratulations.  You figured out how to use "on screen" to view the entire map (obvious due to the lack of black grid in the minimap).  Producing a SS that looks like a hack isnt the discussion retard.  The discussion is the fact that there is lack of black grids on a minimap which would indicate a map hack was used in a real game where people were expecting everyone else to be playing fairly.
Title: Re: Automatic ss implemented on the server
Post by: {Lance} on May 19, 2022, 11:53:54 AM
download maps and host them urself.

I would never DL a custom map.  It's against my religion.  I have never played a 16x16 because I dont think there are even any built in maps that small.  Based on what war2 does as maps gets smaller,  it makes perfect logical sense to expect a 16x16 minimap to be even larger than 32x32.  However, if that's REALLY what war2 does with something that small,  then cool.  That's better than the alternative as to what I was seeing based on 20+yrs of looking at minimaps on war2.  I dont even see a point to a map that small anyway :P
Title: Re: Automatic ss implemented on the server
Post by: Mistral on May 19, 2022, 11:55:26 AM
The SIZE of the map is mostly irrelevant,  the problem in your own SS is the lack of BLACK GRIDS that would be present when

i was obs and had vision from all other players.
they had towers with vision 9 on all sides of map, so with map of 16x16 size i really saw the entire map.

and lol BRUH u not even tried to open others players ss from same game to check.
for example bloodyfist.
if u think my ss was messy then what u think is this lol.
http://server.war2.ru/ss/May14/554_MICRO_GOLF/151226_bloodyfist357.png (http://server.war2.ru/ss/May14/554_MICRO_GOLF/151226_bloodyfist357.png)
it litraly have black spot exactly where his small units on minimap.
but somehow he have opened all other entire map.
wtf isnt this not logical with normal map.
and u can check all others players in this game have same thing.
or check u8 ss, he have HD patch so u can clearly see the end of 16x16 map.
(https://forum.war2.ru/index.php?action=dlattach;topic=6261.0;attach=4309)
Title: Re: Automatic ss implemented on the server
Post by: {Lance} on May 19, 2022, 12:02:03 PM
Thats what I would expect the screen to look like,  at least it has black grids in the minimap like I've been mentioning.  The main view port was never really the discussion.  So why would his have the black grids, and yours doesnt,  especially if you're just an OBS and even the player with the furthest vision cant see that far (hence the black grids on the mininmap indicating fog of war).  I want to know why YOUR screenshot is missing the grids.  Other players clearly have it,  why not yours?  Just being an observer doesnt remove the black fog of war grids.  And selecting someone's building doesnt improve your screens vision,  it remains the same.
Title: Re: Automatic ss implemented on the server
Post by: Mistral on May 19, 2022, 12:03:47 PM
they played 2v2
i had vision from both teams
u8 team can see upper left corner but cannot see right side of map.
other team cannot see upper left but can see entire right side.

u can even see there is my dead orange peon in the center of map, i actaully writed /ss in chat when it dies.
Title: Re: Automatic ss implemented on the server
Post by: {Lance} on May 19, 2022, 12:11:30 PM
IDK, I guess my not playing 16x16 (never have never will either, it would be a completely pointless dice roll fest) is causing me not know why the black grids on the minimap exist for everyone except you.  You didnt have a unit on the screen anywhere and other players have the grid.  The peon in the center dying appears to me to be the missing link.  Theres no way to tell where your peon started from the SS.  It's the only thing that could possibly account for this weird shit on a dumb map :D

BTW,  where did you see an orange peon dying?  It's not visible in your own SS.  I trust that it actually was in the center of the map and did indeed die while you were not looking at it and it's dying vision POSSIBLY had the entire map still in it's vision on the minimap given the absurd map size (why the hell would anyone want to play something that small lol).
Title: Re: Automatic ss implemented on the server
Post by: Mistral on May 19, 2022, 12:17:34 PM
wtf? my ss have dead body of my peon too.
Title: Re: Automatic ss implemented on the server
Post by: {Lance} on May 19, 2022, 12:22:45 PM
Where do you see that?  Your SS is of looking at the top left screen,  so your main view port cant see the center and there's nothing dying there anyway.  You can see other units dying in the top left though,  but not in the center of the screen.  I see 2 dead units by some towers,  colors of which are not possible to determine.  I have to assume they are black's considering it's hall placement and the space available there for 2 peons.

I believe you that your peon started there,  but you said you could see it somewhere.  I no see.  I wanna see damnit :P

Nevermind,  I see the orange one now,  it's above blacks mill.  Thats the center of the map?  Sure doesnt look like it to me based on the minimap lol.  Anyway,  I guess this is the type of stuff you have to deal with when playing dumb maps heh.  It just reminds me of all of the reasons not to play something like this.  Not only is it a pointless completely dice roll based map,  but it makes you look like you're hacking even to very trained eyes.  At this scale,  it's not even war2 anymore.  It's just some sort of casino where you have to pray to get critical hits every single time while at the same time hoping the opponent gets the absolute worst rolls every time.  Not my cup of tea,  then again,  I'm not really a gambler either I guess.  If I were to play a mapsize that war2 wasnt designed to handle,  it would be something larger than 512x512.  I would go the other direction,  bigger rather than smaller.
Title: Re: Automatic ss implemented on the server
Post by: Player on May 19, 2022, 04:31:48 PM
For the TennisBall ss, it's clear that he's using Paladins to make the whole screen visible.  It's not hacks.
Title: Re: Automatic ss implemented on the server
Post by: {Lance} on May 19, 2022, 06:28:52 PM
For the TennisBall ss, it's clear that he's using Paladins to make the whole screen visible.  It's not hacks.

What kinda hackish macro job.... I've never actually tried such a dumb idea.  Is it even reasonable to pull that off without a macro?  Holy vision does last a good time,  but thats a lot of freakin clickin right in the middle of a heated game lol.  But you're right.  It does say "not enough mana" which would lend itself to maybe it was holy vision (although it could have been heal as well).  I dont see a 5th player anywhere on the minimap that they may have been lookin for.  Makes more sense to vision just the mines looking for exps rather than every single section of the minimap lol.  I suppose they could also be looking for hidden temples and what not also but based on the minimap, I dont see any evidence that there was some.

I guess patrolling blimps arent a thing anymore :/  Just make a macro for holy vision instead?  lol
Title: Re: Automatic ss implemented on the server
Post by: eleison on July 13, 2022, 07:11:01 AM
For the TennisBall ss, it's clear that he's using Paladins to make the whole screen visible.  It's not hacks.

What kinda hackish macro job.... I've never actually tried such a dumb idea.  Is it even reasonable to pull that off without a macro?  Holy vision does last a good time,  but thats a lot of freakin clickin right in the middle of a heated game lol.  But you're right.  It does say "not enough mana" which would lend itself to maybe it was holy vision (although it could have been heal as well).  I dont see a 5th player anywhere on the minimap that they may have been lookin for.  Makes more sense to vision just the mines looking for exps rather than every single section of the minimap lol.  I suppose they could also be looking for hidden temples and what not also but based on the minimap, I dont see any evidence that there was some.

I guess patrolling blimps arent a thing anymore :/  Just make a macro for holy vision instead?  lol

It's not that hard, you just need a lot of paladins, vision stacks up and stays on if you do it fast enough. It's fully possible to do without macro.
Title: Re: Automatic ss implemented on the server
Post by: Warbux on August 16, 2022, 05:32:31 AM
now this would be amazing if it auto took the screen shot of the player they request it from .. or even better if it just took a screen shot from every players view in the game if some 1 types /ss
Title: Re: Automatic ss implemented on the server
Post by: LuX on August 16, 2022, 08:59:09 AM
now this would be amazing if it auto took the screen shot of the player they request it from .. or even better if it just took a screen shot from every players view in the game if some 1 types /ss
Isnt this how it already works? I thought if you typed /ss it took a ss for every player in the game?
Title: Re: Automatic ss implemented on the server
Post by: Mistral on August 16, 2022, 11:50:00 AM
yes when u write /ss it takes ss from ALL players in game
and they all will be posted on http://server.war2.ru/ss (http://server.war2.ru/ss) after game ended
Title: Re: Automatic ss implemented on the server
Post by: Warbux on August 17, 2022, 04:22:02 AM
that is fucking amazinggggggggggg omg great work!! .. is this why the amount of people playin have been down lately? every 1 was pretty much fkn cheating or something jesus