Author Topic: Smart DOTA  (Read 9754 times)

Offline Mistral

  • Administrator
  • Axe Thrower
  • *****
  • Posts: 419
    • View Profile
Smart DOTA
« on: August 15, 2022, 01:38:29 PM »
new Smart DOTA v1.2
host UMS with triggers game mode to play
RED and ORANGE players is Generals
other players is their slaves Commanders
General build base and make army then send units to one of 3 lines for his Commanders to control
and Commanders use units to fight
mission objective is to kill enemy Portal

place units near runestone in forest to receive 5 gold/lumber PER SEC for General and 1 gold/lumber for Commanders
place units onto circle of power to get 10 gold/lumber PER SEC for General and 4 gold/lumber for Commanders
place units onto circle of power inside or rocks (need sappers) to get 20 gold/lumber PER SEC for General and 9 gold/lumber for Commanders
place units onto circle of power in MID to get HASTE on ALL allied units exept peons
place units near runestone with dirt to get 1 HP REGEN on ALL allied units
« Last Edit: August 17, 2022, 10:44:02 AM by Mistral »

Offline Mistral

  • Administrator
  • Axe Thrower
  • *****
  • Posts: 419
    • View Profile
Re: Smart DOTA
« Reply #1 on: August 17, 2022, 10:47:14 AM »
fixed if was no player on line at start of game (line closed and units will go back)
fixed regions
fixed resources
need build altar/church to get ogre-mages/paladins
new upgrades options - all upgrades combined
swords+arrows+cats+ships dmg = 8 lvl of damage upgrades
armor+ships armor = 4 lvl of armor upgrades
so at the end u can have lvl 13 grunt or lvl 16 ogre