Hey guys uh about this mod , i said previously it was going to be available early 2025 well it's end of May and i haven't published it yet so what happened? Well i got a bit busy working on my WarCraft 3 mod and i kind of ran into a wall when wanting to start working for WarCraft 2 mod so i installed the game on PC finally and checked map editor and all that and played 2 games vs AI the game looks gorgeous and all even after nearly 30 years , in terms of map editing i checked up on it and managed to make it work mid January , still no progress about campagins tho.
About the mod unit stat changes well the wall i ran into was how do i even start to read the data if i can't open it with any program? I asked danny about what program to use to read the data but he hasn't responded i tried to reach out on discord but he only accepts messages from friends tried to add Danny but he doesn't accept friends requests so DANNY YOU GOOBER ADD ME ON DISCORD , oh and something i wanted to integrate into my mod was the adjustment to armor calculation with bloodlust being taken correctly , i was told that mistral has made some sort of plugin for this issue so my question to mistral do you know how to inject the plugin into the mod?
I don't want to set deadlines but i expect to start proper working on the mod late 2025 after i finish my WarCraft 3 mod.
For human transport ships i thought of making them see further and reveal submerged units would do , I'm telling you asymmetrical WarCraft 2 will be real.
Oh and for anyone interested
https://www.hiveworkshop.com/threads/the-legends-of-azeroth.358140/Here is my WarCraft 3 mod that has a higher priority than WarCraft 2 mod