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Messages - Mistral

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376
lol wtf is this )

377
Ok new version is already on the main server right now! Our greatest admin @iL just installed it!

and there was one small change in war2mod.
now there is button in TH that created attak peons before now transforms normal peons to attak and back.

here is video example from @Oragorn




and this video here is example of what will happens if someone will try to use singleplayer cheats on our server now!
as @Oragorn said "Читы заюзал - говна пожрал" (translation is "you use cheats - you eat shit")
so there is white player on this video used singleplayer cheat in multiplayer game on our server.

378
Server.War2.ru / Re: Poop
« on: February 03, 2021, 09:25:44 PM »
 :poo:

379
So new update version 1.36.2 (dnt ask why this number cause i just came up with it randomly (LOL)  :) )

Triggers changes:
1) now only melee units can steal resourses.
3) fixed some grapfical bug when building heroes from TH.
2) fixed some other bugs? maybe...

War2Mod changes:
1) So sheeps was very ussles so now you can actually EAT them (@Oragorn very happy now). :critter:
so exactly this means that if some unit kill sheep he get HP heal (but only if standing directly near sheep).
2) Player can have only 5 sheep to 1 TH he has. (button to build them dissapears from farm if u have too many)
3) Demons >:D nerfed and now they are Anti-Air and Anti-Mage. Cause they was too OP.
So now they deal only 3 damage to ground and sea units, but to Air units they deal x7 = 21 damage. And to mages they can deal +30 damage with manaburn. So if they attack mage and he have more than 30 mana they deal 33 damage and steal 30 mana. But if mage is empty and have like only 1-2 mana they will deal only 4-5 dmg.

Mod enabling changes:
So now War2Mod or Triggers System get enables not only from channel name but from game name too.
So now all games that have name starting from TRIG (in red color) will enable mods.
AND when u host game from War2Mod channel this game will automatically receive that prefix to game name.
So if you want to host game that have mods enabled go to War2Mod channel and host map from there. BUT people who joins can be from any channel you not need to ask an check every people if they joins from right channel. :omg: :thumbsup: :newthumbsup:
For people who joins you just see if game in list have name like └TRIG| some_game_name. this means this is game where mods will be enabled.

Anti cheat changes:
Removed singeplayer cheats packet receiving from all games on server. (not only war2mod and triggers maps games but from ALL games). :thumbsup: :chuckisthemuscle:
So now if some hacker somehow hacked and can use single player cheats in multiplayer this will not work.
And even if they directly send cheat packet this will not work too.
Cause other players War2 will not receive them.
And EVEN if they hacked this thing so their war2 can actually receive - this will not work too and they will be dropped from game instead. Cause their war2 will enable cheat but other players will not, and this will lead to just desync and drop.

So this version is now in Backup server already, u can go and test all changes.
Later @iL  :peon: will put this version to main server i think.

380
Server.War2.ru / Re: AFTER REFRESH BUG
« on: January 19, 2021, 08:37:08 AM »
fixed already

381
Server.War2.ru / Re: War2Mod (War2 with triggers) beta testing
« on: January 18, 2021, 06:25:59 AM »
He will be obs ))
for now at least.
maybe will be changed later.

382
Server.War2.ru / Re: War2Mod (War2 with triggers) beta testing
« on: January 18, 2021, 01:22:39 AM »
New update.

1)Created new trigger that allow change game speed in multiplayer game. (this thing was in old IPX but now broken in BNE so i just fixed Blizzard code).
So you will be able to use this trigger for like maybe play on fastest when first TH and farm builds then you change speed to EF or lower to play normally and make some super micro control pro players game.
So this thing enabled in War2Mod by default so you can go and test. (please test and say what you think cause it will be removed later)

2) Real OBS trigger.
So now in war2mod when you set your race to "Random" (not Human and not Orc) you will be OBS.
So when game starts all obs units got destroyed, but you still not kicked from game and stay.
And all players give him viz automatically (comps too).
So you can just relax and observ this game and not interfere. (now you cannot do this even if you want cause you not have any units).
So now no more shitty obses who builds base in corner of map or do something other bad things with his starting peon.

So this all already on backup server, just go and test/play.
Second server in list is backup server (named: "if server is down").
And you must go to channel War2Mod for triggers to activate.

383
Server.War2.ru / Re: AI fix plugin
« on: January 11, 2021, 08:14:04 AM »
Ok some new update.

2 peons repair.
fixed some small bugs.
fixed unstuck mechanism of stucked units (i think it can help to fix 30% more of stucked units problems)
fixed runes spell cast for AI, now more smart and not laggy.

384
Server.War2.ru / Re: Warcraft 2 Twitch integration plugin+program
« on: January 10, 2021, 07:55:21 PM »
Well yea some spam problem.
I dnt know what to do with this so need your ideas) for now beta version i just tried to make so that it just works at least) so first step is ok as it is works now

So ok i will try find a way to disable emotes. Any other ideas? Maybe slow speed of sending msgs to war2? Cause now prog remembers all msgs it saw in a stack and waiting when some war2 can receive them then sends 1 by 1 but very fast still.

And for now there was 2 checkboxs in prog. First one chek can be disabled if you not want to msgs be send to war2. But y still can write back.
I mean for example you himself CAN see chat somewhere else, not in game, but to write back you need alt tab so this will help you to send awnswers without alt+tab.)))

385
Server.War2.ru / Re: Warcraft 2 Twitch integration plugin+program
« on: January 10, 2021, 12:47:43 PM »
So i put new version of prog just now, so you can redownload.
now it checks if you actually normally joined twitch channel or not )) (should at least)

386
Server.War2.ru / Re: AI fix plugin
« on: January 09, 2021, 10:28:40 PM »
Hmm why canon bad? Player can build canon why AI not allowed?)

Hmm maybe 2 peons to rep can be better.

Ships patroling like griffons now so maybe sometimes can swim to player.

Sappers maybe can but i will think how fix this

About block themselves maybe can be. But in all tests nothing happened.

Mages now run to attak with main army (and sappers too) this allows to make AI put them in transport and go to your base. Before mages was usseles in water maps with attak. Only for defense maybe but cannot attak at all cause cannot get to your island to cast spells.

387
Server.War2.ru / Warcraft 2 Twitch integration plugin+program
« on: January 09, 2021, 03:54:15 AM »
So i just created plugin that receives messages and shows them in war2 game chat.
And after that that i created prog that reads some twitch channel chat and resends messages to war2.
+new update: now reads when you send something in game chat and resend this on twitch. So you can not just read but write answers too.
Works in singleplayer and multiplayer.
So this thing can be useful for people who stream war2.

Last version can be found there: https://github.com/Mistral-war2ru/War2Streaming/releases
archive have plugin+program

Source code:
https://github.com/Mistral-war2ru/War2Twitch



p.s. you can get twitch auth here: https://twitchapps.com/tmi/ but i think all people who really stream know about this.

388
Server.War2.ru / AI fix plugin
« on: January 08, 2021, 10:57:15 PM »
So last 10-12 days i worked on this plugin.
so firstly you need to know that this is meant for singleplayer only.
(mostly for new custom campanigns that people will be creating in future i hope).
(if you want you can actually use this in multiplayer when you play vs comps, but remember that all players in lobby must install this plugin or game will drop)

And there was @dannyldd who tested this shit for me. (and give me ideas for this plugin too though).
he streamed this on twitch so you can see this in actual game there: https://www.twitch.tv/dannyldd
I recommend to see some last videos where he gets raped by tonns of DKs and sappers from AI.
(all comps mages are very aggressive and less stupid with my plugin now)

bugs fixes :critter:
1) cataputs less stupid now, cause they now not afraid to shoot when there allied buildings nearby.
2) fixed raise dead bug when mana was spent but skeleton not created when someone was standing on body. Now skeleton still creates nearby if place blocked.

"small" AI improvements :pig:
1) only 1 peon repair buildings, so player cannot lure all peons from base of stupid comp in one go.
2) comps collect more lumber before they focus on gold so they always have some wood.
3) comps build more packed bases now so they need less space to full development.
4) war units of comps not go to TH left upper corner when they wait for attack, they just standing near birth place (barracks, etc). so they no more get stuck in center of base or block peons from mining.
5) comps now can powerbuild (repair unfinished buildings to build faster)
6) comps build 50% arrow towers and 50% cannon towers. (not really random, this is depends on the number of towers, so this will not get drop in multiplayer)
7) ships now not patroling from oil rig to wharf, instead they just swim in random patrol. so they now not get stuck between tankers and comps can get oil normally.
8 ) comps will try to restuck peons if they get stuck and standing still. (20-30% less of fully stuck and stopped mining peons i think. But still happens sometimes, cause comps is just too stupid, especially if there is a real labyrinth on base).

"medium" AI improvements. (moslty magic) :peon:
1) now mages tends to cast more blizzard/dd to your base to kill buildings.
2) hooman mages can now sometimes use inviz to other mage. then they sneak to your base and cast blizz to peons or th. (AI need to have both inviz and blizz spells for this to work obviously) (and this thing is rare though)
3) ogre mages using runes more often and they place them right on your units in center of your army, so beware now))
4) fixed broken raise dead spell for AI. now comps DKs can use this too.
5) all comps casters should now use spells more often.

"big" AI improvements. :wc2:
1) Aggressive mages, they now running to attack with main army and then they cast deathly spells when they get to player base. And main point of this is that comps now can transport them with transports in water maps when they running to attack your base.
(sometimes i saw in water maps that when they spend all mana they stand to shore and call for transport and if you allow them to live long enough you can see how they get to transport and go home to regen mana)
2) AI can build sappers now. And no this is not spawn with triggers or anything, this is normal build like all other units.
to enable this in your custom campanign or map you must set this to AI in file ai.bin with AI-editor in WarDraft.
Someone who already used this should know that there was variable for sappers like for other units, but was seemingly unused. So this is used now.
(And you need to set build rate for flyers too, cause its build rate for inventor buildings not just flyers, and as we know sappers builds from inventors too.)
3) So sappers now not very stupid. They run to attack with main army (just like mages now too). And when they get to enemy they demolish if there is no friendly units near and if there is friends then they sometimes can even use normal melee attacks.

not-included "big" AI improvements. :salty:
1) so apparently there was a way to make AI build skeletons and demons from mage towers/temples. And again its not spawn with triggers - its normal train from building.
this was removed from this version of plugin because its not needed for all campanigns and somewhere can even interfere.
but you just need to know that there is we have possibility itself to do this if someone need though.
and actually not just skeletons and demons but other units (heroes and etc) and not just mage towers/temples but other buildings too.


So i thinking now to maybe add some of this things to my triggers system.

last NEW update was 11.01.2021

389
No lol its still that old campng.
There was just another campanign hidden inside of this campanign.
Oh and additionaly is another mini-campanign(4 missions) hidden inside of that.

P.S. Use tigerlily and xorc/xhuman to get access to them. ))))))

390
are you now tried to send this peon to gold?)

mission 9 is ez )))000))0
mission 10 is even easier (no)  ))))0)0))) (you need to use no-hit run techincs to kill first grunts and juggernaught with just peon and troll  ))))0)))) )
mission 11 ye seems to be bug) actualy this was created a long long ago.
now after 2 years i have trigges and can create way better mission objs.
but there i was just replaced some of original game Blizzard scripts )


p.s. try to complete 9 and 10 they are super fun )))0)

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