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Strategy & Replays / Re: Rebalancing warcraft 2: human edition
« on: September 11, 2024, 10:37:41 AM »
thank you buddy, i appreciate it.
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Also the beyond ze dark portal orc campaign is lacking in terms of heroes in missions I don't think anybody will say no to having grom hellscream in a couple more missions aside from gorefiend the orc heroes only show up in 1 or 2 missions , kargath could appear in the missions against kultiras , dentarg in the alterac mage mission , and gorefiend for the blackrock spire rescuing dragons mission
Also orc heroes suffer from lack of healing so having all heroes orc and human alike get regeneration is good idea , age of empires 2 had a similar issue with heroes until the expansion pack came around (the conquerors) giving heroes health regen made it much better experience allowing you to use heroes more freely without fear of losing them
Grom and kargath are the same so how about granting kargath some +10 health and 1 more attack while grom gets +2 attack , human heroes are very different from each other and their appearance again and again throughout the campaign made it a much better campaign than the orc one in my opinion the assault on shadowmoon fortress lacked heroes but its mentioned that khadgar and tyrlaoyon (I messed his name up I know) have searched the ruins of the fort so having both replacing a knight and the starting mage will suffice a lot of little changes could be made or additions to the campaigns that would make them a bit more interesting.
ALSO some more color variety would be cool playing as the warsong or shattered hand or even the bleeding hollow , and the bleeding hollow could get a bit harder they are supposed to be this legendary orcs in game they don't upgrade much I would say they gotta be on the same par as the warsong in terms of unit quality (the warsong gets lvl 4 units most of the time) however their attacks would rely more on grunts/trolls while the warsong would be more ogre/catapult oriented.
(...)but also campaign honestly the tides of darkness campaigns could use some more fleshing out like make the town of hillsbrad look like an actual town same goes for stromgarde , stratholme , and the capital city
(...)
This is actually pretty decent changes anyone who opposes rally points/auto heal/manual tower control is either a retard or some old ass person who grew too used to the same game matter of fact its bullshit that you can't que multiple units one of the best additions of the ps1 port is auto training it helps a lot with economy , I hope you update the mod with something akin to training multiple units the gameplay is sorely lacking many good aspects that are now a staple in the genre no one can deny that personally I have issues with the how this whole is balanced starting from peon to peasant ending with how crappy some spells are.
This game is too outdated and bested by ever single new RTS ever since 95 any person with a half assed brain can realize how shit this game plays I don't hate wc2 I know that it was a huge thing back in 95 but updates like these are what the game needs if I had to draw a what to modernize in this game it would be
1-rally points
2-ability to que multiple units (limit is 15)
3-ability to multi cast
4-add voice lines for upgrades towards completion (could make few unique voice lines for some upgrades like marksmanship)
5-FIX THE AWFUL PATHFINDING
6-and finally balance
The balance for this game is honestly should be the least of concerns the game should be in a playable state modern enough to be playable by new generations opposing positive changes such as rally points is nothing less of retardation these are positive changes before playing wc2 I played aoe1 and it has the same awful issue of no rally points and its not like a lot of fun and joy to pick every single new worker and assign them to tasks its bad BAD.
I was wondering about the difficulty change in the dark saga port compared to the pc release and if there Is a difference I also felt like many missions could improve difficulty the only orc missions I had hard time beating were caer darrow that one is fun stratholme proved to be a challenge the stormreavers and the twilight hammer gave me some hard time in water but nothing worth mention on land , dalaran if anything felt attritional in a way last orc mission was also a challenge I think act 1 could use a lot of improvement making hillsbrad harder to take out and the prison mission by doubling the number of defenders
For humans its a mixed bag surprisingly mission 4 proved to be quite difficult as my initial landing force was smashed lol , dun modr also was a bit hard but not as hard as I expected it to be dun algaz was a disappointment act 3 wasn't really hard act 4 for crestfall once u get stable oil income its ez blackrock spire the toughest part is ogre magi otherwise ez also F for lothar last human mission the great portal was the hardest mission so far with constant dragon attacks I felt like dragons were getting pumped so fast something akin to a machine gun spawning them but once the dragonmaw ran out of gold it was ez so far not very impressive in terms of difficulty I heard that beyond ze dark portal is really hard personally I haven't experienced any sort of the "AI breaking" bug for the ps1 port maybe it was fixed there?
1) every single map in this mod will showcase all of the intended upgrades as originally were set up, so they're all going to be harder now..
2) caer darrow is orc08 map, right ? the one with naval battles and where you have to destroy human castle & rescue runestone? In that one now Humans get their full upgrades as was intended. In base game they reach paladins tech at most I think.
3) As far as i know, War2 play station 1 version is based on War2 DOS so the difficulty is the same as PC, except that you're forced to play with a cursed controller which makes so much harder to simulate a PC mouse.
4) Which "Stratholme" mission are you referring to ? Orc10 ? This one has a passive AI difficulty, even though ships were a bit bugged out but now they should work on the sea as a threat.
5) "Stormreavers & twilight hammer" you may be referring to Orc12 mission, right ? In this one overall blue & purple couldn't fully upgrade their units but now they're a threat on their own land. Specially blue that always remained to have ogres level 1.
6) Human2 where you have to rescue the Elven archers is now harder. Trolls are secured now to defend the prison a bit better and guard tower from war2 DOS is back. Less units at start to avoid the usual speedrunning strategy.
7) Now comps will NOT get out of gold/lumber in any of the maps from this mod. The only way to win is to complete objective or destroying them.
Oh Yeah you guessed each mission correctly although the stratholme mission had humans constantly attacking me with ballistas and paladins , im actually not playing using a controller even worse a ps1 emulator on a phone now thats bad XD I feel like the campaigns have been toned down in terms of difficulty cuz you know consoles have harder time playing RTS I mean it is very possible I will make sure to get your mod on pc it sounds awesome but I think the campaign could be made much harder like massive attack waves bases defended with significant forces double or triple what we see in game since this is no longer 1995 pcs can handle large amounts of units so why not make campaigns be much more large scale I still think that with the fixes you implemented an attack wave of 2 knights and an archer isn't gonna do much even when upgraded.
I was wondering about the difficulty change in the dark saga port compared to the pc release and if there Is a difference I also felt like many missions could improve difficulty the only orc missions I had hard time beating were caer darrow that one is fun stratholme proved to be a challenge the stormreavers and the twilight hammer gave me some hard time in water but nothing worth mention on land , dalaran if anything felt attritional in a way last orc mission was also a challenge I think act 1 could use a lot of improvement making hillsbrad harder to take out and the prison mission by doubling the number of defenders
For humans its a mixed bag surprisingly mission 4 proved to be quite difficult as my initial landing force was smashed lol , dun modr also was a bit hard but not as hard as I expected it to be dun algaz was a disappointment act 3 wasn't really hard act 4 for crestfall once u get stable oil income its ez blackrock spire the toughest part is ogre magi otherwise ez also F for lothar last human mission the great portal was the hardest mission so far with constant dragon attacks I felt like dragons were getting pumped so fast something akin to a machine gun spawning them but once the dragonmaw ran out of gold it was ez so far not very impressive in terms of difficulty I heard that beyond ze dark portal is really hard personally I haven't experienced any sort of the "AI breaking" bug for the ps1 port maybe it was fixed there?
I've only ever played single player campaign mode, and now that my kids are old enough, I'm trying to get them into the game.
I've tried running the dos version in dosbox and also the latest War2Combat version I found here, but in both cases, as soon as we start saving/loading the game, the AI keeps breaking and enemy units stop attacking, stop researching, etc. Reloading or restarting the game doesn't fix anything. We're on a level now with our base built, resources collected, ready to attack and defend but the AI is just idle. Just takes most of the fun out of the game when there's not much of a fight
We're all just very, very casual players (and not even very good ones at that!) and as much as possible would like to recreate the same gameplay experience that was originally available
I've downloaded and tried playing Danny's DAIFE and while I think it's much better in many ways with various enhancements and fixes, the difficulty is just far too difficult for casual warriors like ourselves. (shoutout to Danny for all the hard work!)
Is there a mod or a patch available that addresses JUST the known save/load AI feature? Or even a mod with some enhancements and fixes with no increase in difficulty?
I realize many of you more experienced players are looking for a more challenging gameplay experience (and maybe someday we'll get there), but for now I'd be content with just being able to play the game as I used to play it with the original, much easier level of difficulty
any help or suggestions would be appreciated. Thx!
Yes. You may find testers here, who knows. Ha, sorry.
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Those peons that go a long distance to find gold after the first mine has been depleted, but never return home.
Good. If all those glaring problems are out, I'm interested.
Yes, I just tweaked numbers. I know.
https://forum.war2.ru/index.php?topic=7143.0
Like does it still do stuff like sending lonely ballistas, or long mine journeys?
I'm reading, those are quite good changes.
I played my wall mode but against the computer.
You've worked on AI on your mods. Have you managed to make it half smart?
@dannyldd I tested my mode just to see if it worked... computer beat me. Twice. Just balancing makes it much stronger. Did that happen to you?
Does your new AI use all the spells? Or avoids towers a bit more?
Hello, fois! Thank you for the great patch. I would like to ask to add support for the "saveloadFixByMistral.w2p" plugin. As far as I know, game AI after saving and then loading stops working correctly, and this plugin fixes that.