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Messages - Buttercraft

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76
Thank you both for your input  :thumbsup:

I have deleted the poll, case closed on pathing.

Waypoints in mulitplayer would change the game dynamics quite alot, so if it is a option (in future) it should be enforced across all players on a per game basis, not "always on" or individually optioned.

77
It's a multifold problem but not too complex to tackle (I think).

The main issue is pathing around static entities, yes I have had patrolling units freeze on collision but it's rare and insignificant.

Some extra reading for anyone interested in this topic.

https://forum.gamemaker.io/index.php?threads/warcraft-2-grid-based-pathfinding-with-dynamic-objects.31432/post-195109
https://web.archive.org/web/20180714090519/https://www.codeofhonor.com/blog/the-starcraft-path-finding-hack
https://gamedev.stackexchange.com/questions/160400/rts-pathfinding
https://devcrumbs.github.io/Warcraft-II/Sandra_Alvarez.html

78
In my opinion

The most archaic feature of Warcraft II is the unit pathing, units get into jams going one way across the map but move freely in the opposite direction

First, how difficult would it be to improve the pathing without building from source code? the A* algorithm has been mentioned elsewhere (but without source might not be realistic)

and second is this something the community would want? poll below

https://strawpoll.com/polls/w4nWrWK0xyA

79
Server.War2.ru / Re: How to acquire more players
« on: February 28, 2023, 06:45:17 AM »
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