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Messages - dannyldd

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1
Strategy & Replays / Re: Balance
« on: July 08, 2024, 03:33:50 PM »
@dannyldd I re-read your post. You were right about the changes you made. Archers and dragons need higher fire rate, and blizz needs less range. I also came across players that say that the game is balanced.

archers just need a slight attack speed boost and they could frankly be a good counter to bloodlust with mage slow, for example. It takes actual skill to execute but it would be worthy.

Also, if Death & decay / blizzard cost increases aside of range, all the other area of effect spells with immediatelly turn useful, like death coils / whirlwinds / fire shield.

Raise of the dead need something like cost 40mana/cast and a bit stronger stats for skeletons

2
we're on update v1.5 now and almost all Insane co-op campaign maps have been uploaded with their respective triggers.

Even though not all of them were tested up on live stream, they're still all theorically possible to beat now in 2 players mode.

If you have any feedback, it also helps out in case you're interested in.

Only 2 missions left to add are xhuman1 and xorc1.

have fun

3
Server.War2.ru / Re: am i banned?
« on: June 29, 2024, 10:48:15 AM »
did you try loading war2 client as Administrator ?

4
Updated to version 1.2

Now included full Tides of Darkness Orc campaign

5
Server.War2.ru / Re: how to play new ladder
« on: June 23, 2024, 07:31:51 PM »
ye i can make posts with maps pool on each new seasons
and people must be able to play many types of maps, ofc there will not be something like ums maps with changed stats or etc
but there must be always at least 1 water map
Warcraft 2 is also sea battles, even if many peoples forgetting about it often

You really think peoples dont play water maps because they forgot it exist?? People know it exist dont worry about that, if they dont play them its because no one like that, no one want to play water map, there no action, its borring and a game is generally 1 hour or more, most of peoples play 1 game and must go back in real life after. There like 4 players on the server who like that, the rest dont. Its already hard to convict peoples to play random maps, if you also want them to play map they dont like, then no one will play your ladder at all, i know you dont play this game alor sir, but maybe you should let the map pool selection to someone with more experience. Or i guess you will have build this ladder for nothing, you just cant throw random maps in that pool, i know it said random, but random dont necessairly mean random, it mean we dont know what map we gonna get once we create, but in general, maps must be choose carefully with smart decisions, putting water maps, free ressource map or critter maps with full muttons that block you to build is not what gonna help the ladder, believe me, good luck bro. 

please show respect to Ed, he did a lot for this game since like 2020. He really deserves so much respect. Even if you dont like this new ladder random system by him.

You're still free to keep playing Gardens of War and nothing else.

It's still better in the end of the day to have more variability, rather than nothing. And just keep hosting Gardens of War or Chop non-stop.

Im actually the first who have show respect to him by being the first and mostly the only one to comment his thread, i dont do this to be bad with him, i do this because i hope the ladder work, when you say he did this since 2020, dont forgot i did this since 2002, so my experience at this game is pretty much on top. Dont forgot something too, he dint create this ladder yesterday, he create this ladder 6 month ago, and for the last 6 months nobody dint cares at all about it, so maybe he need someone like me to tell him why it dont work. Dont be offended because someone actually cares of him and his ladder and want to help him.

It's not Ed's fault that people are too square mind and conservative. He tries to innovate with it.

I like water maps because its just a good relief from the non stop gardens of war & chop obsession

--

And if you would like something that "people play" then that would just mean to make a Gardens of War/Chop ladder, pretty much, which is moving an inch further from innovating.

6
Server.War2.ru / Re: how to play new ladder
« on: June 23, 2024, 06:56:38 PM »
ye i can make posts with maps pool on each new seasons
and people must be able to play many types of maps, ofc there will not be something like ums maps with changed stats or etc
but there must be always at least 1 water map
Warcraft 2 is also sea battles, even if many peoples forgetting about it often

You really think peoples dont play water maps because they forgot it exist?? People know it exist dont worry about that, if they dont play them its because no one like that, no one want to play water map, there no action, its borring and a game is generally 1 hour or more, most of peoples play 1 game and must go back in real life after. There like 4 players on the server who like that, the rest dont. Its already hard to convict peoples to play random maps, if you also want them to play map they dont like, then no one will play your ladder at all, i know you dont play this game alor sir, but maybe you should let the map pool selection to someone with more experience. Or i guess you will have build this ladder for nothing, you just cant throw random maps in that pool, i know it said random, but random dont necessairly mean random, it mean we dont know what map we gonna get once we create, but in general, maps must be choose carefully with smart decisions, putting water maps, free ressource map or critter maps with full muttons that block you to build is not what gonna help the ladder, believe me, good luck bro. 

please show respect to Ed, he did a lot for this game since like 2020. He really deserves so much respect. Even if you dont like this new ladder random system by him.

You're still free to keep playing Gardens of War and nothing else.

It's still better in the end of the day to have more variability, rather than nothing. And just keep hosting Gardens of War or Chop non-stop.

7
Server.War2.ru / Re: how to play new ladder
« on: June 23, 2024, 12:05:21 PM »
so Ed, nice great new feature.

8
https://gamebanana.com/mods/519433

Hey buddies, its danny here.

Description:
This is a new mod that i did for Warcraft 2 that allows to play Cooperative Mode in Multiplayer (2 players), through all 4 campaign maps, but combined with my Insane Edition mod
(Solo Insane Edition mod available in: https://gamebanana.com/mods/288701)

This mod is based in one of my earliest mods called as Insane Edition, but the maps were tweaked in order to allow 2 players fit & play together, alongside all the map triggers that allow proper functionalities as if it was to be played in single mode.

Difficulty is the same as Solo insane edition, so in theory should be easier to beat these maps as 2 players instead if it was made by one player. All the maps are beatable & tested in Single player mode, up to its last version, but so then were used as a base to make this mod possible.

Not all maps are tested with their new implemented triggers to allow Single player functionalities AND not all maps were tested to see if the provided new resources are enough for 2 players to beat, but in theory they should.

Note at June 9th, 2024:
For now, only Human campaign from Tides of Darkness should be fully completed with Map triggers, but hopefully I can add up the rest of Campaigns
The reason I made this new mod thread is because it contains way more features, aside from patch v10 and it includes up to date almost all the added up new generation modding features in Warcraft 2 and my mods, including Road of heroes & DAIFE Boosted mod features.

9
Strategy & Replays / Re: Balance
« on: June 02, 2024, 09:13:41 PM »
Dannyldd:
You mentioned all about your mod, but you never mentioned triggers! I'm surprised there's so much you can change.


Isn't that what I refered to ? Triggers are the custom objectives... or custom mana cost for spells, or other fancy stuff that is available in Triggers Tool. Yet, using code-plugins allow to do more stuff than Triggers Tool.
This program allows to be more friendly for user to set these features for war2 modding.


Like just said above, the program exists since like early 2021, but haven't got almost any feedback about it... or my mods... or the ones from Ed.

If you're willing to see this stuff and way more, you can join both the Twitch or Youtube streams to see more of these features in real time when I'm testing them all.

https://twitch.tv/dannyldd
http://www.youtube.com/channel/UCfcxs8KSkOiehS9GK9rSAKg

just in case want to see more of the potential from these new generation modding features for Warcraft 2. All thanks to Ed gorod (or Mistral).

10
Strategy & Replays / Re: Balance
« on: June 02, 2024, 08:11:00 PM »
I'm voting for you for the hall of fame, this is too good. What's everyone doing not using this mode? I especially like that you can have demons, the ogre mode, and autoheal.

There's one important thing I need to modify. The ranger upgrade. It sets the hp to 50. I tried adding a trigger but it didn't help.

Btw I'll edit unit stats on the editor because I couldn't find how to.

I haven't used triggers tool but I use Code instead. Plugins. Both creations by Mistral.

I have made a couple of mods already which use Code, aka: custom objectives, custom spells and way more stuff.

Here are all my mods:
https://gamebanana.com/members/submissions/mods/1738346?

The mods "Road of Heroes" + Legacy of Dalaran Enhanced are the current ones where I apply mana cost changes, faster attack speed for archer/troll/berserker/rangers, repairable catapults, way smarter AI, higher difficulty and way more.


This triggers tool exists since like early 2021 but haven't heard of anybody else who may have released an official campaign or custom maps with custom modding features, thanks to this program OR with code-plugins.


11
Strategy & Replays / Re: Balance
« on: May 18, 2024, 05:31:11 AM »
What are the things you can modify? I may spend time on a balanced mode.

I'm looking at changing walls and making every spell/unit useful to start with.

on this mod, Road of heroes i've tweaked some stuff already:
https://gamebanana.com/mods/433454

Archers + trolls have a bit higher attack speed than base game, since these units level 1-3 do little to nothing.

Rangers + berserkers get attack speed boost once they get their upgrade. Ranger > berserker attack speeds. Rangers are now a bit more of a counter to bloodlusted ogres.

Healing from 6mana/1hp to 4mana/1hp. It really feels more fair now compared to how much damage bloodlust can deal.

I can change the mana cost for all spells now. I dont know if its possible to change the range for casting each one of the spells, though.

I was planning to increase Death & decay + Blizzard mana cost from 25 to something like 75 or 80, so it stops to allow spamming that spell non stop. And so then instantly the other area of effect spells like whirlwinds, fireballs, death coils & flame shields become stronger.


12
Server.War2.ru / Re: Music
« on: May 06, 2024, 06:31:14 AM »
can you be more explicit about what happens to you?

as far as i know, the music order is a bit different from war2 DOS:
human01 is hum01 theme,
human02 is hum02 theme,
human03 is hum03 theme,
human04 is hum04 theme,
human05 is hum01 theme

but in in battle net edition is:

different because there's human05 theme which i dont remember what missions is set in, for Tides of darkness human campaign, and in the Dark portal human campaign, there is a human06 theme as well.

----

and thanks for the added up piano version

13
From what I understand this feature was NOT in the original DOS release.

Are there any mods that mod thet original dos version to add hotkey grouping for units?

can you please explain a bit further what do you refer to grouping units ?

if you refer to change the hotkeys for units in DOS version, i think may be but haven't checked yet.


EDIT:
nevermind, I tried to incorporate customized hotkeys to one of my mods that is for DOS version and couldn't.

In case you would like to check out a MOD for the DOS version though, there's my DAIFE mod. Harder difficulty and some audio/visual enhancements. I hope it helps you in case of being interested:

https://gamebanana.com/mods/288680

14
Server.War2.ru / Re: Music
« on: May 03, 2024, 02:38:18 PM »
there is no video

15
https://gamebanana.com/mods/507336

Hey guys, its danny again. I made a new visual / audio enhancements patch for Warcraft 2, such as the others from:

https://gamebanana.com/mods/463909
OR
https://gamebanana.com/mods/423843

The reason I made this new mod thread is because it contains way more features, aside from patch v10 and it includes up to date almost all the added up new generation modding features in Warcraft 2 and my mods, including Road of heroes & DAIFE Boosted mod features.

The main highlight from this mod patch is to bring the capacity to now randomizing almost all customized tileets I've got fully functional till this moment (april 14th, 2024), which are about 20.

Tilesets fully functional in this mod are:

Forest-like tilesets:

Forest
Jungle
War1 Forest v2
War1 Forest v3
Rainy Valley Final version

Winter-like tilesets:

Winter
Glacier
SnowStorm
Volcano

Wasteland-like tilesets:
Wasteland
Beach
Desert Normal
Desert Woow (Weapons of our Warfare mod)

Orc Swamp-like tilesets:
Orc Swamp
Night Forest
Dark Forest
Hell
Wetland
War1 Swamp
Tree Valley

Randomizing tilesets work for both, single & multiplayer.

The mod works for both single player (custom maps + base game campaigns) OR multiplayer.

Main purpose from this mod, such as it is for v10 enhancements patch, its to bring audio/visual enhancements for the game. Its a universal patch that can be expanded to any other mod.
The code conditions are tied up to the type of Tileset that is being loaded in-game, so then now its not tied up as for each selectable mission such as I coded in Road of Heroes mod, for example.

How to Install & play ?

1) This mod, alongside any of my other mods, can ONLY work with War2 Combat Edition from https://en.war2.ru - you can set up all default settings into the installer.

2) Extract from package and send the folder: "MPv11Files" to your main War2 Combat Edition folder. Same as for the file: MPv11.exe. This last one will let you load the mod and Warcraft 2.

3) Send the file: "pluginMPv11.w2p" to your Plugin folder in War2 Combat Edition. This plugin file allows all functionality from the mod.

--------

If you would like to give me any feedback, then dont hesitate to join my both streaming channels:

https://twitch.tv/dannyldd
OR
http://www.youtube.com/channel/UCfcxs8KSkOiehS9GK9rSAKg

I would appreciate if you can donate any money contribution you can to my paypal address:

https://www.paypal.me/dannyldd

Good luck & have fun


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