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Messages - dannyldd

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31
Cartography & Custom Maps / Re: Gryphon Sanctuary (Base Defense)
« on: January 22, 2023, 07:54:39 PM »
https://gamebanana.com/mods/410857

about the spell cost, I can assume you're refering to mana cost. If its this then yes, you can check out Legacy of Dalaran Enhanced mod in link above.

I have tweaked Healing mana cost for example to be reduced from 6mana/1HP to 4mana/1HP. Code is available within the mod files as well for anybody willing to do their own customized mods. All code is on C++ programming language.

About damage, I have to ask to Ed gorod for it. He's the genius that knows how to change something like this.

I will see what I can do with the map you posted in here. Thanks for your creativity.

32
Cartography & Custom Maps / Re: Gryphon Sanctuary (Base Defense)
« on: January 21, 2023, 05:39:18 AM »
is there any special trigger/objective to complete ? I would like to make an enhanced version of this map that have an interesting layout. I can add up custom objectives if that was your original idea. Now its possible nowadays with new generation modding features.

Also, would you allow me to make an enhanced version ?

Thanks for sharing !

33
hey bud, congratulations about your map. I may give it a try

34
Enhanced doesnt mean that is not your maps/ideas etc


Fact is that you did nothing since you started, just reedit someone job, maybe at least make something new? Instead remake 30 times mission 1?

yes i appreciate the advice

35
I have stated within the very first 3 sentences from the mod thread, the link to original author's mod:

https://gamebanana.com/mods/410857

I forgot to add it up here maybe. Will correct that if wasn't clear. Or did you not read up the description in mod thread ?

mod thread is called legacy of dalaran """"""" ENHANCED """""""""". So if I ever wanted up to steal someone's job I would not call it ENHANCED, just like I did with 2 of your mods calling them out ENHANCED as well.

36
Greetings fellow warriors.

I have recently included within my warcraft 2 mods, and thanks to @Mistral to include some new game alerts.

I would appreciate if you can help me out with some voice acting for the next dialogues:

Orcs: It can be either like war2 grunt or war3 peon or war3 grunt.

- "Our oil platform is running low"
- "Our oil platform has been depleted" OR "Our oil platform has colapsed" OR "Insert here your own similar type of sentence".
- " Not enough Oil" OR " "We need more oil".

Humans: It can be either done with war2 peasant OR war2 footman OR war3 Knight OR war3 peasant energy.

- "Our oil platform is running low".
- "Our oil platform has been depleted" OR "Our oil platform has colapsed" OR "Insert here your own similar type of sentence".

I would appreciate your feedback or help either through here on forum OR my streaming channels:
https://twitch.tv/dannyldd OR http://www.youtube.com/@dannyldd5966

Thanks for your time or help.


37
https://gamebanana.com/mods/418350

Hey fellows, Danny here again with a new mod to showcase with some new generation features to Warcraft II alongside the classic campaign maps.

This mod is mainly intended to showcase all the new generation features I have been tweaking around, alongside Edo-gorod to modify Warcraft II in 2022.

DAIRE main features are:
1) Includes all my war2 modding features since like early 2019, up to this date. Since my earliest mods in Insane Edition or DAIFE.

2) This mod uses the maps being showcased on Warcraft 2 Danny's Insane Edition (DIE) [Warcraft 2: Tides of Darkness] [Mods] (gamebanana.com) The maps have been tweaked though (hopefully) in a way that the MOD is NOT as hard as the insane edition, but mainly focused on showcasing the new features included into the game.

3) Featuring the very first mod with: AI_FIX_PLUGIN . More info about it in: AI fix plugin (war2.ru)
It was initially intended that this would be a single plugin that would showcase those features but now its code is included into the main DAIRE plugin.

Main features from ai_fix that highlights:
- Now only 2 peons needed to repair damaged building.

- Enemy transports can siege any single island on the map, can recover their own units and set them up to attack the next island (original game would keep those units stucked on initial island).
- Now capability to repair ballista/catapults.

- Capability now to change mana cost from spells. Example, 4 mana / 1 hp I natively set up in DAIRE.

- Computer now can keep their progression of attacks and keep gathering wood once you save-Load any map against computer. Since in original game if you save-load any time, you would bug out computer and would eventually stop upgrading- gathering lumber since this was never fixed up by Blizzard Entertainment. Either way, this fix was included into a separate plugin for other my mods like in Warc2 Multiplayer/CustomMap Patches w/Enhancements [Warcraft 2: Tides of Darkness] [Mods] (gamebanana.com) or DAIFE.

- Computer is now less likely to get stucked with units around coasts to wait for transports.

Unused spells:
- Computer can now use Runes spell from Ogre-mages on player units.
- Death knights can use death coil on gryphon/dragons.
- Death knights can use actual player strategies from Multiplayer like using Haste/UnholyArmor + Whirlwind or Death-Decay on peon/peasants.
- Death knights can use raise of the dead. Skeletons buffed in this mod.
- Peon/peasants can now power build (build faster any not finished building).
- Death knights / Mages can now siege up alongside the armies to player through transports and only-ground squads.
- Mages now can use invisibility + Blizzard on peon/peasants like Multiplayer strategy.
- Fireballs no more used against farms.
- Computer can now build up cannon towers in 50% to 50% ratio with guard towers.
- Computer can now train Goblin sappers / Demolision squads and use them aggressively against player. This can be controlled with AI_SCRIPT.

4) Some of the features included in other of my mods like Insane Edition or DAIFE 7.0+ are:

Damaged portrait icons system:

- Now almost all units have a hit points portrait icon control that allows to showcase a different icon depending on Green - Yellow - Red health bar of each unit. You can see this in left side panel while playing. Credits to MFromAzeroth for his wonderful artwork and contribution to my mods & Warcraft 2.

New audio system in Warcraft II:

- If you ever noticed that you could spam sounds for each unit on each time you right click, then this happens no more. With this new audio system, now almost every single unit (for now) have a timer that does not allow anymore to spam sound files each time you right click OR you move fast enough between your group controls (aka ctrl + 1  and ctrl + 2). So in the end, each time you left click or right click a unit, you may have to wait a little bit before hearing out the next randomized sound file.

- All units keep their own original sound files from Warcraft II, but quite a couple of them now have quite new audio files that either come from Warcraft 3 or Chronicles from the Second War (December 23th,2022 - This is a new incoming Warcraft 3 mod that intends to remaster Warcraft II into that game engine).
For example, Trolls keep up their own unique audio files but Berserker now includes the whole set of audio files from Headhunter in Warcraft 3.

- Several units have death audio sounds coming from Warcraft 3 (classic & reforged), like ogres or grunts or footmen or peasants. Those death audio files are randomized.

- Units that used to have very limited amount of sound files (also known as: ballistas, catapults, flying machines, gryphons), now include a whole set of new audio files coming from Warcraft III. I kept still intact the limited audios from Warcraft II for such units. And as far as I remember, for example Ballistas now have up to 10 left click audio files, just to mention.

Multiple new (& old) tilesets:

- Through the rescued old files from unknown authors since early 2000, I managed to find out several tilesets that have been showcased since DAIFE mod. So in this mod, there's a total of 23 tilesets that are showcased within the 52 campaign mission maps. 19 customs + 4 base game tilesets. In essence, the 19 ones are replacing in one case or another to the 4 classic tilesets. But the capability is unlimited to add up any new others... As long as I have more motivation to it, there're many more I could add up into either this or any other future war2 mod.

- Several of these tilesets I did not manage to find who exactly made them possible, but some credits are into here for the ones I managed to find:
- Alexander Cech, author from NightForest & Desert (WooW). Tilesets available in Weapons of our Warfare mod.
- Hell: Warlock & Cameron Vine, as far as I know these 2 guys made this tileset possible.
- Cameron Vine, author of Glacier - Jungle - Desert (Normal) tilesets.

Not enough gold, lumber, oil, mana, food alerts:

- The mod now include alerts for Oil, lumber, food, gold, mana whenever you don't have them available. Just like Warcraft 3. At least "not enough oil" is available for humans. Still need any contribution for: "not enough oil", "oil platform depleted" for orcs and "oil platform depleted" for humans.

Upgrade / Research completed:

- Like Warcraft 3. Now you recieve a sound alert anytime an upgrade or research is completed. Knight or Grunt from Warcraft 3. Also, Dwarves make their own contribution to this department in some of the Alliance missions. Credits to Chronicles of the Second War warcraft 3 incoming mod for their work into it.

Mission objectives:

- This mod now contains the main plugin with the feature to showcase the original Warcraft 2 triggers into the campaigns, but some of the missions already have tweaked objectives in order to showcase the new features. So within the code, you're now capable to not only change the mission objectives for each map but take the code to make your own maps as well. Take a look into Plugin folder and so then " w2p.cpp " file in order to check the plugin code.

I cannot remember more at the moment but surely you may discover them up through the mod.

5) This mod is NOT fully tested and up to December 23th, 2022. I have just wanted to release this because it has many features and I may take forever to test it all through. Since testing phase takes a lot of time, to be honest.
The mod is released today in Alpha v1.0. Even though, most if not all missions are theorically possible to beat. Since Insane Edition had all of its missions to beat already. Even though, this mod is NOT intended to have a difficulty just as hard as it is showcased on Insane Edition.
I may keep updating this mod though, to fit the proper difficulty intended... And most specially, I hope at some point to deliver an easier version for more casual level people to still manage to experience the new generation features.

How to install & play:

1) Just like any of my other war2 mods in gamebanana, you need to first install Warcraft 2 Combat Edition from https://en.war2.ru -> lambchops build (this is set up by default on installer). Combat Edition is THE ONLY WARCRAFT INSTALLATION THAT ALLOWS TO PLAY THIS MOD WITH THE PLUGIN NEEDED TO WORK.

2) Set up the main DAIRE plugin into Plugin(s) folder (this folder is built up by default once you install War2 Combat Edition).

3) Place DAIREfiles folder (DO NOT CHANGE THIS NAME) into your main War2 folder.

4) Place Install.exe into your main folder. This file contains quite a couple of remastered, fan-made music based on classic war2 music.. Note: december 23th, 2022 I hope in the future, this install.exe file is NOT needed anymore.

5) Place DAIRE_HD.exe and DAIREnormal.exe files into your main war2 folder. Depending on whether you play on Widescreen War2 or normal classic resolution game. You NEED to load up the game whether in DAIRE_HD.exe or the other .exe files. Most probably, if you didn't hear of Widescreen feature, then just load up DAIREnormal.exe file.

6) Just play from the campaign menu.

** IMPORTANT INFO:

If you were willing to know how it was possible to add up all of these new generation features into Warcraft 2, you gotta take a look into Plugin folder, which includes ALL code being used in the main DAIRE plugin.
MBuild.exe file is the one that will compile all code into the main plugin.
w2p.cpp is the file that contains ALL code. It's all written in C++ (once again big thanks to Edo-gorod for it's contribution to the game and modding features).
ORIG war2 triggers.cpp file contains the original campaign map triggers. You can use this as a guide to make your OWN MAPS ! But also use this as a guide to make different triggers from either DAIRE or other maps around. There's also an objective trigger for custom maps (search on filter from w2p.cpp file for "v_custom" to set up your custom winning trigger).

Maybe on the future I may do youtube tutorial videos to explain this stuff about the code even further, but you can dig on already within DAIRE's plugin code to change the new generation features. Don't worry. I did not know much about C++ at the start but you may eventually understand without much issue.

** If you would like to give me any feedback about this mod, I would appreciate it quite a lot if you can do it on either my twitch or youtube channels: https://twitch.tv/dannyldd OR http://www.youtube.com/@dannyldd5966 while I regularly do these tests for the war2 mods.

If you could help with my livelihood or making these mods possible in 2022, I would appreciate your money support to my paypal address in: https://www.paypal.me/dannyldd

38
https://gamebanana.com/mods/410857

feedback is appreciated on my twitch or youtube channels.

have fun

Original author's mod/maps in:
https://ancient-architects.com/?page_id=72

39
Greetings. I'm a little warcraft 2 modder that have managed to get new generation features to improve the game in current 2022. You can check out either my twitch or youtube channel as being the very only channel that keeps updating Warcraft 2 in current 2022. https://twitch.tv/dannyldd OR  http://www.youtube.com/channel/UCfcxs8KSkOiehS9GK9rSAKg

So long story-short, I'm releasing a new Warcraft 2 mod in https://gamebanana.com/members/submissions/mods/1738346  So this mod is called Legacy of Dalaran. It's based on a war2 mod published in around 2020. This is an enhanced version of that mod with whole new generation features that I have been gradually adding up to the game since like 2019.
The thing is that this mod has 7 missions. All with Khadgar's speech and perspective. I have just added up a bot to mention all the mission briefings. If you were willing to help me out with the voice acting, I would appreciate your audio recording for all 7 missions + EPILOGUE. Here below you can see a gameplay I did on last youtube stream broadcast to showcase this Enhanced version with the bot doing all the mission briefing audio.

https://youtu.be/LQvVtA8M65c#?t=1184

I live in here the missions + epilogue text scripts. If you're willing to help me out to improve the mods and bring Warcraft II once more to glory, I would appreciate your help.
If you would like to help me sustain my little streams and motivation, I would really appreciate your money contribution to my paypal address: https://www.paypal.me/dannyldd

40
Greetings fellows.

There's this very recent mod I'm looking up to do and release called Danny's AI Royal Edition (DAIRE), which contains new generation features made by Ed-gorod. Very nice to keep the game updated in 2022.

Pretty much now, I'm capable to add up just as many voice-acting files for any single game unit so, if you're interested to contribute I can add your voice acting work for the unit overall inside the mod or for specific missions.

You can check one of my last broadcasts in:

https://youtu.be/Ciho-aqSi3w#

Just take a look in the very first mission I played (human07) where Rangers have their own voice acting files, Flying machines, Ballistas and probably more coming out.

The units very usually have the next established voice acting by Blizzard Entertainment:

Unit :
PissedA (3 or more clicks on the unit)
Pissed B
Pissed C
UnitReady
UnitWhat1 (left click on unit)
UnitWhat2
UnitWhat3
UnitDeath
UnitAcknowledgement1 (right click for unit)
UnitAcknowledgement2
UnitAcknowledgement3

But again, now I'm capable thanks to Edo-gorod to apply just as many other sound files for either UnitPissed, WhatUnit or UnitAcknowledgement so it's strictly necessary to have these exact numbers from any of you that wanted to help within the modding.

Other units like Dragons or Gryphon raiders were limited as well. Same as ships which all used the same voice acting files. So if you were willing to help me out with your contribution, I would be happy to have them available for the mod itself and most probably, future warcraft 2 mods.


If you're interested on my past mods, you can take a look into the war2 public mods in: https://gamebanana.com/members/submissions/mods/1738346

Overall I would appreciate that you can bring me up any of your feedback or interest (if you ever have), within my twitch stream: https://twitch.tv/dannyldd or the youtube channel: http://www.youtube.com/channel/UCfcxs8KSkOiehS9GK9rSAKg   whenever i may do another new stream.

Have a good day

41
hey buddy, welcome. Do you mean by the fact I removed fog of war in options ? or you just did it by yourself?

I did it in War2 game options. By default fog of war was on


I have been a bit out of war2 because my mental problems but there may be other mod real soon you may be more interested than this one.

Sad to hear that. Hope you will get better, pal. Take care of yourself! Be strong like bloodlusted ogre  :chuckisthemuscle:  :wc2:

Lothar deserved to have more action in the battlefield. I hope you enjoyed the demo to this point.

He was very helpful in the last mission  :slight_smile: I lost him few times, lol and I had to load the save, but all in all he helped.
My memory is weird and it likes to remember some unimportant stuff -> for Lothar voice, did you pick some Paladin lines from Warcraft 3?

yeah, good memory there !

i may come up with a new mod to unleash my own proposal of a new warcraft 2 game balance to make things more fair for the Alliance faction. You're welcome to give a look into my twitch.tv/dannyldd stream or the youtube channel.

Several new generation features that I couldn't showcase to this point but allows the original game mechanics to go for the next level. Thanks to ed gorod for this  very awesome work around.

42
Today I tried finish 5 mission again and I did it. Turning off Fog od War was very helpful  :wc2:

Spoiler

Spoiler


hey buddy, welcome. Do you mean by the fact I removed fog of war in options ? or you just did it by yourself?

I have been a bit out of war2 because my mental problems but there may be other mod real soon you may be more interested than this one.

Lothar deserved to have more action in the battlefield. I hope you enjoyed the demo to this point.

43
(...)
Human04 mission can be hard if you dont know where to go. Runes can be such a challenge if you learn how to deal with this ability properly.
99,9999999999999999999999999999999% of people don't have any idea what to do here because Runes never were used in this game. Neither by computer or players.

Raise of the dead skeletons were buffed, they're stronger HP armor and damage now.

Clerics I cannot import just yet. I'm too noob still to dig good enough into the code but Paladins are covering up the job for now.
(...)

I remember that I was trying to use this spell in online matches. It was more or less 12 years ago. I wasn't a good online player in this game (too slow and everyone played on max game speed) but I remember few actions when Runes actually did the job  :slight_smile:

These Skeletons kicked my ass in game but it was so cool that I wasn't even mad  :wc2:

but i am SURE it WAS fucked up by BLIZZARD
i saw all those bug directly in game CODE
there is way more bugs still hidden too
like u know comps actually CAN break walls and they was INTENDED to do this by BLIZZARD
but fucked up again
there is even fucking comments in this code about how comps units will go break walls

Ok, that sounds interesting and weird at the same time. They had expansion and Battle.net Edition and didn't fix any of it.

I wonder guys why you don't join your forces and re-write Warcraft 2 source code in some modern game engine like Unity. Without any bugs, without any limiters of an ancient technology and with few improvements from modern RTS games. I know that Wargus tried the same and failed, but maybe you will do better.


I try to advance through the mods depending on my mood and inspiration. There certainly can be added up way more features but main problem is, there's little to no support within my content. People expect a war2 remaster, even though don't support these new generation features. Support is there out there but not for my modding content. u8 gets 20-30-40+ viewers on daily broadcasts so it's not true that there's no interest from war2 still up to these days.
Fact is, I think most, if not all of Ed's content is wonderful, magnificent and brilliant from him to make it possible in warcraft 2 but I'm advancing through the mods as long as my mood, time and inspiration allows it since I said it earlier, there's no interest or support I see at all for them. Still, I appreciate you took the time to give a try to this mod.
In that project, its even possible to make 512x512 maps for War2 but besides many more modding capabilities for the game mechanics, units or buildings. The project have still being improved through the years if you refer to Wargus performance from previous years.

If you're looking up for warcraft 2 being done from scratch to increase it's capabilities, you can take a look into Wargus or a guy called Zhall who is doing a port to include Command & Conquer and Starcraft unit/buildings.


44
but i am SURE it WAS fucked up by BLIZZARD
i saw all those bug directly in game CODE
there is way more bugs still hidden too
like u know comps actually CAN break walls and they was INTENDED to do this by BLIZZARD
but fucked up again
there is even fucking comments in this code about how comps units will go break walls


So Ed, this is why is hard to make a good balance between challenging hard mod and casual level mod ))

45
actually Blizzard maked that AI should cast EVERY spells
but they fucked up (as always) and got so many bugs and many spells become unusable

i fixed it with my ai fix that danny using here in plugin
blizzard fucked functions that was finding target to cast

AI dk was set to cast raise dead but
they cannot SEE dead body cut they was checking all ALIVE units to find it but dead body already have dying flag and was not counted

also ogres was able to cast runes but again was not able to find target
becoz they was set to cast them ONLY on peons and when the ogre itself is in INVIZ
so lol

and human mages can also use inviz but conditions is so cursed
they used this very rare and on bad situations anyways
and they NEVER was able to use it on other mages
i maked in ai fix they use inviz on other mage
and this mage go blizzard peons

I'm not sure about fucked up by Blizzard.
Raise Dead, for 40Hp Skeleton, is probably a waste of mana. Runes would be a nightmare to play against and same with inviz mages.
Maybe it was a decision to keep these spells unusable by AI to keep the gameplay enjoyable and not irritating.

thank you a lot for your feedback.

this is the first playable version (alpha v1.0) but also i set it up with the difficulty i liked the most.
Yes is hard. Yes, i will attempt to make an easier difficulty.

This is a hard balance to make on how to make it challenging but in the same time fun for casual level.

Second level is beatable and in the most recent video from this demo.

Human04 mission can be hard if you dont know where to go. Runes can be such a challenge if you learn how to deal with this ability properly.

99,9999999999999999999999999999999% of people don't have any idea what to do here because Runes never were used in this game. Neither by computer or players.

Raise of the dead skeletons were buffed, they're stronger HP armor and damage now.

Clerics I cannot import just yet. I'm too noob still to dig good enough into the code but Paladins are covering up the job for now.

Vision on archers, yeah good job finding out that behavior. I saw they shoot more further away from what they can see. Will take a look.

There's an option to disable or enable fog of war but I think I disabled that option to be tweaked on the mod, it can be available or not depending on the difficulty levels i set up. Either way this is why is alpha v1.0.

Thank you once again for your feedback.


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