Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - dannyldd

Pages: [1] 2

Hey buddies, its danny here.

This is a new mod that i did for Warcraft 2 that allows to play Cooperative Mode in Multiplayer (2 players), through all 4 campaign maps, but combined with my Insane Edition mod
(Solo Insane Edition mod available in:

This mod is based in one of my earliest mods called as Insane Edition, but the maps were tweaked in order to allow 2 players fit & play together, alongside all the map triggers that allow proper functionalities as if it was to be played in single mode.

Difficulty is the same as Solo insane edition, so in theory should be easier to beat these maps as 2 players instead if it was made by one player. All the maps are beatable & tested in Single player mode, up to its last version, but so then were used as a base to make this mod possible.

Not all maps are tested with their new implemented triggers to allow Single player functionalities AND not all maps were tested to see if the provided new resources are enough for 2 players to beat, but in theory they should.

Note at June 9th, 2024:
For now, only Human campaign from Tides of Darkness should be fully completed with Map triggers, but hopefully I can add up the rest of Campaigns
The reason I made this new mod thread is because it contains way more features, aside from patch v10 and it includes up to date almost all the added up new generation modding features in Warcraft 2 and my mods, including Road of heroes & DAIFE Boosted mod features.


Hey guys, its danny again. I made a new visual / audio enhancements patch for Warcraft 2, such as the others from:

The reason I made this new mod thread is because it contains way more features, aside from patch v10 and it includes up to date almost all the added up new generation modding features in Warcraft 2 and my mods, including Road of heroes & DAIFE Boosted mod features.

The main highlight from this mod patch is to bring the capacity to now randomizing almost all customized tileets I've got fully functional till this moment (april 14th, 2024), which are about 20.

Tilesets fully functional in this mod are:

Forest-like tilesets:

War1 Forest v2
War1 Forest v3
Rainy Valley Final version

Winter-like tilesets:


Wasteland-like tilesets:
Desert Normal
Desert Woow (Weapons of our Warfare mod)

Orc Swamp-like tilesets:
Orc Swamp
Night Forest
Dark Forest
War1 Swamp
Tree Valley

Randomizing tilesets work for both, single & multiplayer.

The mod works for both single player (custom maps + base game campaigns) OR multiplayer.

Main purpose from this mod, such as it is for v10 enhancements patch, its to bring audio/visual enhancements for the game. Its a universal patch that can be expanded to any other mod.
The code conditions are tied up to the type of Tileset that is being loaded in-game, so then now its not tied up as for each selectable mission such as I coded in Road of Heroes mod, for example.

How to Install & play ?

1) This mod, alongside any of my other mods, can ONLY work with War2 Combat Edition from - you can set up all default settings into the installer.

2) Extract from package and send the folder: "MPv11Files" to your main War2 Combat Edition folder. Same as for the file: MPv11.exe. This last one will let you load the mod and Warcraft 2.

3) Send the file: "pluginMPv11.w2p" to your Plugin folder in War2 Combat Edition. This plugin file allows all functionality from the mod.


If you would like to give me any feedback, then dont hesitate to join my both streaming channels:

I would appreciate if you can donate any money contribution you can to my paypal address:

Good luck & have fun

Is there somebody interested in doing some graphics artwork for a new tileset called as Lava River in Warcraft 2 ? I have the tileset sheet and your job would just be to give some cool and more realistic animations for Lava in Water tiles, but now with Lava shades (aka: orange, yellow, red shades). I'm looking for someone who would be interested at something like this. Of course, credits for this work will be given to you.

In Lava river v1 I have set some animations already in Shorelines & Water (Lava), but it still needs work there to be properly showcased.

In Lava River v2 there are not animations in shorelines but some in Water (Lava).

There's a video and screenshot into here to showcase the index colors that have to be used for the animations. And a video to showcase how currently its seen Lava river v1 with its current animations.

Video with current Lava animations:!AtHUwvs739I6bSXiqF4I3pcJyKw?e=ACGq6z
Any help is really appreciated !

Such as the title says. There's a plugin that seem to work good but with backup russian server.

I would appreciate to know if there's some plugin or feature available to use this little feature to show on screen while playing single player from base game OR mods.

Thanks !

hey fellows, danny here. New war2 mod with higher difficulty.

Road of Heroes, new difficulty mod for war2.
Road of Heroes, new mod based on DAIFE difficulty. Expected higher difficulty in future updates
it's fully playable and includes some of the most recent features: daytime cycle in some forest-like missions

All instructions on how to install the mod are within the link above.

New universal plugin with for single player custom maps in Warcraft 2 remastered. Audio/visual enhancements and code included to mod the game or alternate with several other of new generation features added up in DAIRE mod. Its called custom maps plugin v7.0

This plugin is universal, which means that is natively intended for custom maps but also can work with base game campaigns and potentially multiplayer,even though I need to disable first some of its features to not cause game crash or game desync in multiplayer. Give me your feedback if interested to add this up for multiplayer as well.

Many of the enhancements some of you may have already seen in my DAIRE mod or Legacy of Dalaran Enhanced:

If you would like to know more about this, feel free to read the mod thread description in the first link above.

Have fun

Greetings fellow warriors.

I have recently included within my warcraft 2 mods, and thanks to @Mistral to include some new game alerts.

I would appreciate if you can help me out with some voice acting for the next dialogues:

Orcs: It can be either like war2 grunt or war3 peon or war3 grunt.

- "Our oil platform is running low"
- "Our oil platform has been depleted" OR "Our oil platform has colapsed" OR "Insert here your own similar type of sentence".
- " Not enough Oil" OR " "We need more oil".

Humans: It can be either done with war2 peasant OR war2 footman OR war3 Knight OR war3 peasant energy.

- "Our oil platform is running low".
- "Our oil platform has been depleted" OR "Our oil platform has colapsed" OR "Insert here your own similar type of sentence".

I would appreciate your feedback or help either through here on forum OR my streaming channels: OR

Thanks for your time or help.


Hey fellows, Danny here again with a new mod to showcase with some new generation features to Warcraft II alongside the classic campaign maps.

This mod is mainly intended to showcase all the new generation features I have been tweaking around, alongside Edo-gorod to modify Warcraft II in 2022.

DAIRE main features are:
1) Includes all my war2 modding features since like early 2019, up to this date. Since my earliest mods in Insane Edition or DAIFE.

2) This mod uses the maps being showcased on Warcraft 2 Danny's Insane Edition (DIE) [Warcraft 2: Tides of Darkness] [Mods] ( The maps have been tweaked though (hopefully) in a way that the MOD is NOT as hard as the insane edition, but mainly focused on showcasing the new features included into the game.

3) Featuring the very first mod with: AI_FIX_PLUGIN . More info about it in: AI fix plugin (
It was initially intended that this would be a single plugin that would showcase those features but now its code is included into the main DAIRE plugin.

Main features from ai_fix that highlights:
- Now only 2 peons needed to repair damaged building.

- Enemy transports can siege any single island on the map, can recover their own units and set them up to attack the next island (original game would keep those units stucked on initial island).
- Now capability to repair ballista/catapults.

- Capability now to change mana cost from spells. Example, 4 mana / 1 hp I natively set up in DAIRE.

- Computer now can keep their progression of attacks and keep gathering wood once you save-Load any map against computer. Since in original game if you save-load any time, you would bug out computer and would eventually stop upgrading- gathering lumber since this was never fixed up by Blizzard Entertainment. Either way, this fix was included into a separate plugin for other my mods like in Warc2 Multiplayer/CustomMap Patches w/Enhancements [Warcraft 2: Tides of Darkness] [Mods] ( or DAIFE.

- Computer is now less likely to get stucked with units around coasts to wait for transports.

Unused spells:
- Computer can now use Runes spell from Ogre-mages on player units.
- Death knights can use death coil on gryphon/dragons.
- Death knights can use actual player strategies from Multiplayer like using Haste/UnholyArmor + Whirlwind or Death-Decay on peon/peasants.
- Death knights can use raise of the dead. Skeletons buffed in this mod.
- Peon/peasants can now power build (build faster any not finished building).
- Death knights / Mages can now siege up alongside the armies to player through transports and only-ground squads.
- Mages now can use invisibility + Blizzard on peon/peasants like Multiplayer strategy.
- Fireballs no more used against farms.
- Computer can now build up cannon towers in 50% to 50% ratio with guard towers.
- Computer can now train Goblin sappers / Demolision squads and use them aggressively against player. This can be controlled with AI_SCRIPT.

4) Some of the features included in other of my mods like Insane Edition or DAIFE 7.0+ are:

Damaged portrait icons system:

- Now almost all units have a hit points portrait icon control that allows to showcase a different icon depending on Green - Yellow - Red health bar of each unit. You can see this in left side panel while playing. Credits to MFromAzeroth for his wonderful artwork and contribution to my mods & Warcraft 2.

New audio system in Warcraft II:

- If you ever noticed that you could spam sounds for each unit on each time you right click, then this happens no more. With this new audio system, now almost every single unit (for now) have a timer that does not allow anymore to spam sound files each time you right click OR you move fast enough between your group controls (aka ctrl + 1  and ctrl + 2). So in the end, each time you left click or right click a unit, you may have to wait a little bit before hearing out the next randomized sound file.

- All units keep their own original sound files from Warcraft II, but quite a couple of them now have quite new audio files that either come from Warcraft 3 or Chronicles from the Second War (December 23th,2022 - This is a new incoming Warcraft 3 mod that intends to remaster Warcraft II into that game engine).
For example, Trolls keep up their own unique audio files but Berserker now includes the whole set of audio files from Headhunter in Warcraft 3.

- Several units have death audio sounds coming from Warcraft 3 (classic & reforged), like ogres or grunts or footmen or peasants. Those death audio files are randomized.

- Units that used to have very limited amount of sound files (also known as: ballistas, catapults, flying machines, gryphons), now include a whole set of new audio files coming from Warcraft III. I kept still intact the limited audios from Warcraft II for such units. And as far as I remember, for example Ballistas now have up to 10 left click audio files, just to mention.

Multiple new (& old) tilesets:

- Through the rescued old files from unknown authors since early 2000, I managed to find out several tilesets that have been showcased since DAIFE mod. So in this mod, there's a total of 23 tilesets that are showcased within the 52 campaign mission maps. 19 customs + 4 base game tilesets. In essence, the 19 ones are replacing in one case or another to the 4 classic tilesets. But the capability is unlimited to add up any new others... As long as I have more motivation to it, there're many more I could add up into either this or any other future war2 mod.

- Several of these tilesets I did not manage to find who exactly made them possible, but some credits are into here for the ones I managed to find:
- Alexander Cech, author from NightForest & Desert (WooW). Tilesets available in Weapons of our Warfare mod.
- Hell: Warlock & Cameron Vine, as far as I know these 2 guys made this tileset possible.
- Cameron Vine, author of Glacier - Jungle - Desert (Normal) tilesets.

Not enough gold, lumber, oil, mana, food alerts:

- The mod now include alerts for Oil, lumber, food, gold, mana whenever you don't have them available. Just like Warcraft 3. At least "not enough oil" is available for humans. Still need any contribution for: "not enough oil", "oil platform depleted" for orcs and "oil platform depleted" for humans.

Upgrade / Research completed:

- Like Warcraft 3. Now you recieve a sound alert anytime an upgrade or research is completed. Knight or Grunt from Warcraft 3. Also, Dwarves make their own contribution to this department in some of the Alliance missions. Credits to Chronicles of the Second War warcraft 3 incoming mod for their work into it.

Mission objectives:

- This mod now contains the main plugin with the feature to showcase the original Warcraft 2 triggers into the campaigns, but some of the missions already have tweaked objectives in order to showcase the new features. So within the code, you're now capable to not only change the mission objectives for each map but take the code to make your own maps as well. Take a look into Plugin folder and so then " w2p.cpp " file in order to check the plugin code.

I cannot remember more at the moment but surely you may discover them up through the mod.

5) This mod is NOT fully tested and up to December 23th, 2022. I have just wanted to release this because it has many features and I may take forever to test it all through. Since testing phase takes a lot of time, to be honest.
The mod is released today in Alpha v1.0. Even though, most if not all missions are theorically possible to beat. Since Insane Edition had all of its missions to beat already. Even though, this mod is NOT intended to have a difficulty just as hard as it is showcased on Insane Edition.
I may keep updating this mod though, to fit the proper difficulty intended... And most specially, I hope at some point to deliver an easier version for more casual level people to still manage to experience the new generation features.

How to install & play:

1) Just like any of my other war2 mods in gamebanana, you need to first install Warcraft 2 Combat Edition from -> lambchops build (this is set up by default on installer). Combat Edition is THE ONLY WARCRAFT INSTALLATION THAT ALLOWS TO PLAY THIS MOD WITH THE PLUGIN NEEDED TO WORK.

2) Set up the main DAIRE plugin into Plugin(s) folder (this folder is built up by default once you install War2 Combat Edition).

3) Place DAIREfiles folder (DO NOT CHANGE THIS NAME) into your main War2 folder.

4) Place Install.exe into your main folder. This file contains quite a couple of remastered, fan-made music based on classic war2 music.. Note: december 23th, 2022 I hope in the future, this install.exe file is NOT needed anymore.

5) Place DAIRE_HD.exe and DAIREnormal.exe files into your main war2 folder. Depending on whether you play on Widescreen War2 or normal classic resolution game. You NEED to load up the game whether in DAIRE_HD.exe or the other .exe files. Most probably, if you didn't hear of Widescreen feature, then just load up DAIREnormal.exe file.

6) Just play from the campaign menu.


If you were willing to know how it was possible to add up all of these new generation features into Warcraft 2, you gotta take a look into Plugin folder, which includes ALL code being used in the main DAIRE plugin.
MBuild.exe file is the one that will compile all code into the main plugin.
w2p.cpp is the file that contains ALL code. It's all written in C++ (once again big thanks to Edo-gorod for it's contribution to the game and modding features).
ORIG war2 triggers.cpp file contains the original campaign map triggers. You can use this as a guide to make your OWN MAPS ! But also use this as a guide to make different triggers from either DAIRE or other maps around. There's also an objective trigger for custom maps (search on filter from w2p.cpp file for "v_custom" to set up your custom winning trigger).

Maybe on the future I may do youtube tutorial videos to explain this stuff about the code even further, but you can dig on already within DAIRE's plugin code to change the new generation features. Don't worry. I did not know much about C++ at the start but you may eventually understand without much issue.

** If you would like to give me any feedback about this mod, I would appreciate it quite a lot if you can do it on either my twitch or youtube channels: OR while I regularly do these tests for the war2 mods.

If you could help with my livelihood or making these mods possible in 2022, I would appreciate your money support to my paypal address in:


feedback is appreciated on my twitch or youtube channels.

have fun

Original author's mod/maps in:

Greetings. I'm a little warcraft 2 modder that have managed to get new generation features to improve the game in current 2022. You can check out either my twitch or youtube channel as being the very only channel that keeps updating Warcraft 2 in current 2022. OR

So long story-short, I'm releasing a new Warcraft 2 mod in  So this mod is called Legacy of Dalaran. It's based on a war2 mod published in around 2020. This is an enhanced version of that mod with whole new generation features that I have been gradually adding up to the game since like 2019.
The thing is that this mod has 7 missions. All with Khadgar's speech and perspective. I have just added up a bot to mention all the mission briefings. If you were willing to help me out with the voice acting, I would appreciate your audio recording for all 7 missions + EPILOGUE. Here below you can see a gameplay I did on last youtube stream broadcast to showcase this Enhanced version with the bot doing all the mission briefing audio.

I live in here the missions + epilogue text scripts. If you're willing to help me out to improve the mods and bring Warcraft II once more to glory, I would appreciate your help.
If you would like to help me sustain my little streams and motivation, I would really appreciate your money contribution to my paypal address:

Greetings fellows.

There's this very recent mod I'm looking up to do and release called Danny's AI Royal Edition (DAIRE), which contains new generation features made by Ed-gorod. Very nice to keep the game updated in 2022.

Pretty much now, I'm capable to add up just as many voice-acting files for any single game unit so, if you're interested to contribute I can add your voice acting work for the unit overall inside the mod or for specific missions.

You can check one of my last broadcasts in:

Just take a look in the very first mission I played (human07) where Rangers have their own voice acting files, Flying machines, Ballistas and probably more coming out.

The units very usually have the next established voice acting by Blizzard Entertainment:

Unit :
PissedA (3 or more clicks on the unit)
Pissed B
Pissed C
UnitWhat1 (left click on unit)
UnitAcknowledgement1 (right click for unit)

But again, now I'm capable thanks to Edo-gorod to apply just as many other sound files for either UnitPissed, WhatUnit or UnitAcknowledgement so it's strictly necessary to have these exact numbers from any of you that wanted to help within the modding.

Other units like Dragons or Gryphon raiders were limited as well. Same as ships which all used the same voice acting files. So if you were willing to help me out with your contribution, I would be happy to have them available for the mod itself and most probably, future warcraft 2 mods.

If you're interested on my past mods, you can take a look into the war2 public mods in:

Overall I would appreciate that you can bring me up any of your feedback or interest (if you ever have), within my twitch stream: or the youtube channel:   whenever i may do another new stream.

Have a good day

I have released this mod patch that u8/Szwagier have made that also is included into the war2 installer from but this time is mixed up with my recent Multiplayer/Custom maps patch v6.0, available on the link below as well.

This mod mixes up my multiplayer patch v6.0 that have several audio-visual enhancements, including newer tilesets that replace the basic ones.
SnowStorm, a relatively new recent tileset and originally made by InCos and I fixed it up completely alongside its proper portrait icons
Desert replacing wasteland.
War1 forest v3, that has the most accurate and most recent version that attempts to replicate warcraft 1 forest tileset. Included into one of my other recent demo mods that is First War Returns. Available on link below as well.
War1 Swamp v1, replacing orc swamp and available on First War Returns mod as well.

Feedback is better off appreciated on my stream or find me out as dannyldd on youtube

Hello there. This is a new mod I'm looking up to complete. It's a remake from Warcraft 1 plot, mission maps and content all together in a Warcraft 2 mod, september 2022.

Demo alpha version 1.0 already available in:

First demo playthrough: https: //
Second demo playthrough: https: //

The mod is NOT intended to be a 100% replication of Warcraft 1 but to add up several features that I like from Warcraft 1,2 and 3.

New generation modding features included into this mod for warcraft 2.

- One of them is ai_fix plugin incorporated to the mod. Ai_fix delivers several new era features that make computer smarter in several ways. All thanks to Edo-gorod/Mistral for his contribution to WARCRAFT II.
Features better off listed in: https: //,6127.0.html

- 3 new warcraft 2 tilesets that attempt to get as close as I could to the warcraft 1 tilesets looking. Forest v3, Dungeon v1 and Swamp v1.
Dungeon tileset is NOT intended to be used for custom maps that you play around but needs a bit better explanation on how to use alongside your map editor... I may make a video on the future explaining more about this tileset. If you DON'T want to wait for a tutorial and you're smarter than casual PC user, you can take a look into this video demostration I did to build Human04 map from the mod, to use the tileset on it's most recent versions:
https: //

- Several other audio/visual enhancements that come out from DAIFE/Insane edition (other of my war2 public mods that can be found in the first link above).

- If you have any feedback to deliver, I would appreciate that is given better off in either my twitch or youtube channels:
https: // OR https: //

I usually test those mods around since a couple of years already there.

If you like my content please follow & support my little channels and if possible donate to my little paypal address to keep on motivated doing new generation mods for Warcraft II. Paypal help is well appreciated in: https: //

hello fellows. I'm looking up for voice dub-acting if you were willing to do for my warcraft 2 mods. I'm currently on the way making a mod that will attempt to make a port from Warcraft 1 features into Warcraft 2.

For now I would like to introduce new voice sounds for Lothar & Uther & Orc Peon:

Either here or the warcraft 2 russian discord is where you can find me.
Files needed:
3 files for acknowledge (right click on terrain) for lothar & uther
3 files for "what" command (when you left click unit) for lothar & uther
3 files when unit is pissed (annoyed) for lothar & uther


7 files for being pissed
5 files for "what" command
4 files for acknowledge command

The sentences are free to be done from yourself.

I may appreciate if you want to contribute into this.
Thanks for your time and helping the mods to be greater.

Hello, this a new mod thread i did to make a compilation of multiplayer patches that can be used on USA or Russia server through the war2 Combat edition provided by russian community.
Those patches are intended only for Custom maps / multiplayer / LAN. But also, the features are being taken from DAIFE / Insane Edition.

How to install is on the next link.

Pages: [1] 2