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Server.War2.ru / Re: [Release] Windows Network Latency Optimizer
« on: December 22, 2024, 03:04:01 PM »To be expected. Most "lag" issues that people experience or inability to enter a game isnt due to something they control locally. It's just how the interwebz works. Not all players can play with each other all the time. In War2 many players noticed this and they call it "conflict between A and B". This is caused by network routes between the 2 players being bad. The only way around it is to change the route of one of the players like a VPN or something but VPNs suck for a latency heavy game like war2 or switching to another provider such as using one's phone connection which sometimes works if the cell connection doesnt suck. It's been decades since there has been an issue where the problem is actually the player's local setup such as what this fix is attempting to fix.
Mostly true, the script ensures you always take the fastest I/O path, that packets are processed without delay or preference, so first-in-first-out, not out of order, and moves _everything_ to the CPU so bad drivers and local network settings can be ruled out almost entirely. Wacraft has a fixed latency but it is peer to peer so one bad link in an eight player game might cause jitter, and this can help there, but you are likely see more benefits in high bandwidth games like twitch shooters, where you are pushing 200 plus packets/second. There is not much else you can do here other than change ISP or VPN like Lance said, close down browsers, torrent clients and other background programs while gaming, and move to ethernet if you are using wifi, other than that use the ISP provided router, they usually bundle them for new customers.


