Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Pandaprewmaster325

Pages: [1] 2 3 ... 6
1
As you probably know a project for rewriting warcraft 3 using java is being developed known as "warsmash"

Now since warcraft 2 is a game with much less stuff in it than warcraft 3 lets say I want to rewrite this game , improve the pathfinding cuz its really awful especially with cliffs and water , can it be done using java? Note that I have no idea how coding works im not a programmer but maybe this can sow the seeds of this idea in someone else head someone talented enough.

What else to add? Better pathfinding comparable to wc3 , maybe add ability to see mana bars and health bars ? Just like warcraft 3 too.

2
Strategy & Replays / Re: Rebalancing warcraft 2: orc edition
« on: October 06, 2024, 12:32:24 PM »
depends on how many players there is on map
max units in editor is 600
and its divided per each player
600 / 8 = 75
and even if some players have like 1-2 units map editor still not allows others to have more than 75
but its only when 8 players on map
if you got like 2 players you can place 300 units each


Ahhh so it shrinks the more there is players well I think fall of stromgarde has like 2 players? And siege of the capital city has 4? Then 150 for each player? Well 150 for nation of lordaeron would be enough to place down many towers and expand the base.

3
Strategy & Replays / Re: Rebalancing warcraft 2: orc edition
« on: October 06, 2024, 12:17:46 PM »
You know if im gonna include campaign missions in the mod and make some unique units for some maps like royal guards for siege of stromgarde these would be footmen and knights I posted about it before my idea for these "king's guards" is one footman should be able to kill 2-3 grunts alone to make it more difficult in assaulting the city stats wise im not so sure im thinking about footmen with 75 HP 6 base armor and damage of a knight , the mounted royal guard (knight) will  be something along the lines of 120-140 health 8 base armor and attack of 15-20 I think these stats won't allow these units to kill off 2-3 of their counterparts but I really want to make such cool units these will be used in both stromgarde , and the siege of the capital city.

For the last orc mission it would need some overhauls like making the city walled off with much larger base multiple barracks huge array of towers question is  can the editor allow for such thing to happen without reaching the limit of units on the map as I heard that maximum one player can have units through the editor is 75 units per player.

4
Flame Wars & Offtopic / Re: 2024 a notable year for RTS?
« on: September 28, 2024, 11:10:36 AM »
Although Microsoft has acquired blizzard which sparked hope to see a resurgence of proper care  of RTS seen as Microsoft owns the age of empires series and has recently shown with age of mythology retold that a widely successful RTS is possible , we still haven't seen any major works on blizzard RTS titles as warcraft 3 barely gets attention.

However there is hope somewhere who knows after they are done with the remastering of the age of empires series maybe they could turn their attention to warcraft? Starcraft?  All I can say there is hope for RTS to comeback  people are so fed up with crappy games releases that something old school like warcraft 2 remaster would surely be send thunderous shockwaves of hype across older generations of gamers.

5
Server.War2.ru / Re: $1500 2v2 Gow tournament Saturday Oct 26th at 3PM EST
« on: September 27, 2024, 08:06:38 PM »
Mashallah , 1500$ for a wc2 tournament? Gotta phone blizzard on this

6
Flame Wars & Offtopic / 2024 a notable year for RTS?
« on: September 25, 2024, 11:59:28 AM »
Been seeing a steep rise of RTS games in the past few years mostly because of the success of remastering the age series , while sadly the RTS remaster for warcraft  that is wc3 reforged was a disaster which  lets just say shattered any hope of even seeing warcraft 2 remaster.

Now I don't want this to turn into a crying post of warcraft getting treated badly by blizzard I mean come on its cow that has been milked and beaten to death , however back to our topic that is the RTS has been gaining more attention lately thanks to as I said the remaster of the age series , company of heroes 3 and most notably stormgate the spiritual successor of blizzard RTS games.

Stormgate seems to have been in a rocky start seeing people complaining a lot about the game in its early access phase hope was starting to fade but very recently the developers  released a substantial update that enhanced the game graphics and many other improvements.

Also another RTS that is in the waiting is tempest rising the spiritual successor of the command and conquer series I would say this one is very important as you probably know the CNC franchise is the face of the RTS genre.

Overall the 2020s seem to be pretty good for RTS as its gaining back some mainstream attention 2024 specifically is pretty big as I said before stormgate is very anticipated

A question I want to ask maybe think a bit about it  , if stormgate succeeds and so does tempest rising will we see a new golden age of RTS ?

Thanks for reading.

7
Strategy & Replays / Re: Rebalancing warcraft 2: human edition
« on: September 23, 2024, 12:53:51 PM »
So having sat down and thought a bit about the transport ship buff for the humans what I came up with might not be the most exciting buff for the transport ships currently im split between these 2 ideas

1-they can see invisible units , I think this is the best of the 2 bonuses but it might prove too strong I mean you can just scan the seas with transport ships it also feels kinda  of a meme why of all sailors in the alliance the transport ships crews can see turtles ?? Lol

2- halve the building time of transport ships this is more of the least interesting one  it could theoretically prove very useful in a situation where you are racing with the enemy to get a gold mine on a unclaimed island

Now I also think the elf destroyer could get +7 attack increase instead of +6 per upgrade ending with +14 attack instead of 12 more like unlocking a third attack upgrade without having one +6 per upgrade felt a bit underwhelming I still have to do the math.

I would try both buffs for the transport ships (do one push up everytime I say transport ships) the one that works best would be the chosen one.

8
Strategy & Replays / Re: Rebalancing warcraft 2: human edition
« on: September 22, 2024, 02:25:51 PM »
Well we got 10k views on this post are those all people really interested in the balance of this 29 years old soon to be 30 years old game? Hmm really makes you think what sort of legacy blizzard left behind in their early games compared to their miserable state now , contrary to what some might say I generally do think people who play this game do want to see some balance changes if posts discussing balance can reach 20k views well thats good to know I thought this game is dead I still have to come up with unique attribute to human transport ships not that I have been lately thinking much about it im sure I can cook up something it just needs sometime so stay tuned I guess.

9
General Discussion / Re: ATTN Russians
« on: September 20, 2024, 01:22:29 PM »
I would just like to remind people a warcraft 2 site has politics thread which is a phenomenon these days to allow political discussion in threads (im looking at you hive workshop)

10
Strategy & Replays / Re: Rebalancing warcraft 2: human edition
« on: September 20, 2024, 10:23:12 AM »
hero custom sprites so far

Those look pretty fine the 2 grunt models are exactly what I thought about deathwing look pretty intimidating danath is like how I imagined he would look and overall I can say pretty good stuff a mixture of original ogre model combined with some blue of the model seen in the picture would work well for dentarg and I think thats its for orc heroes

11
Strategy & Replays / Re: Rebalancing warcraft 2: human edition
« on: September 19, 2024, 07:22:41 PM »
Another thoughtful post today so I thought about some model editing what if we gonna give each hero a unique model ? Well here is what I came up with why am posting this here you ask? Cuz if it proves possible to edit models I would include that in the upcoming mod I will make inshallah 

So for the orc heroes:
dentarg model would be an ogre with some blue runes across his body to make him resemble more of his portrait

grom hellscream would lack a 2nd shoulder pad to make him look like his up to date appearance now if I remember right he has a shoulder pad on his left shoulder in wc3

Kargath would be hmmm lets see now I have seen edited models but replacing one of this guy hands with his axe? Well that will be interesting to see

Teron gorefiend ...Well if you look closely he is the only hero in the game with unique appearance his hood covering his face looks different to a normal death knight  its slightly smaller

Deathwing for this guy I think the most optimal thing would be just recoloring the whole of the dragon model to black

Human heroes:

Alleria would have a hood and a slightly visible blue rune covering a part of her face

Danath well I think just replacing the footman head with a head that looks like danath would do it may look awkward tho

Tyralyuon or whatever his name is I think there is 2 ways to go with this one either a normal knight with glowing eyes or replace the head with that of a one resembling tyralyuon I can't get his name right and don't even try to correct me on this

Khadgar is simple just slightly grey beard or the entirety of his beard is grey

Kurdian and skyree well the dwarf kurdian would have some blue runes on his cheeks maybe some blue runes across the gryphon skyree too that would do

And as a reminder to whoever is reading this I still haven't thought about a new bonus for the human transport ships.

Most of these requests or ideas are already covered up within my mods.

You can check out either of the mods:
my Universal patch v11 (multiplayer) https://gamebanana.com/mods/507336 or
Universal patch v12 (single player) https://gamebanana.com/mods/514538

Danath has a unique fan-made sprite where he has uncovered bald head and you can even see his eyes... probably need 640x480 resolution or taking a screenshot to see better his eyes

Alleria has Ranger hood that also Ranger unit has in-game

Turalyon has yellow eyes and light-blue hammer sprite, made by Incos - community member. Same for Uther I think

Lothar has unique fan-made sprite with white head hair and beard

Deathwing has unique fan-made sprite with a 2x size dragon and black skin color. It looks very big.

Dentarg does not have an unique sprite, even though Incos - community member did a blue skin colored ogre sprite. But in these mods I set this sprite to be used for some Ogres & Ogre-magi.

Kurdran & khadgar don't have actual sprites that i could change nor find.

I have a zuljin green head hair sprite but didn't apply it. I had the same feeling for Lothar since this character have so little usage in just one campaign map and very little used for custom maps.

I have a custom Grunt sprite in the mods where the unit only has one eye and bald green head. But i did not use it for Grom or Kargath. Yet, I also use another fan-made sprite that looks like a Commander Grunt for some randomized grunts but not for these heroes.

I think that's it. But you can check them all by looking into these mods.



Whoa I would like to see pics or videos that showcases these things not necessary if u can't do so your help and mistral aid is already appreciated mate.

12
Strategy & Replays / Re: Rebalancing warcraft 2: human edition
« on: September 19, 2024, 07:18:55 PM »
you mean edit sprites? yes its very easy you can change GRP files with progs you can find on en.war2.ru/downloads/
and you can use code from my plugins on my github to load files from folder and change them in game on fly


That's sounds good I will definitely take a look at these.

13
Strategy & Replays / Re: Rebalancing warcraft 2: human edition
« on: September 19, 2024, 08:51:20 AM »
Another thoughtful post today so I thought about some model editing what if we gonna give each hero a unique model ? Well here is what I came up with why am posting this here you ask? Cuz if it proves possible to edit models I would include that in the upcoming mod I will make inshallah 

So for the orc heroes:
dentarg model would be an ogre with some blue runes across his body to make him resemble more of his portrait

grom hellscream would lack a 2nd shoulder pad to make him look like his up to date appearance now if I remember right he has a shoulder pad on his left shoulder in wc3

Kargath would be hmmm lets see now I have seen edited models but replacing one of this guy hands with his axe? Well that will be interesting to see

Teron gorefiend ...Well if you look closely he is the only hero in the game with unique appearance his hood covering his face looks different to a normal death knight  its slightly smaller

Deathwing for this guy I think the most optimal thing would be just recoloring the whole of the dragon model to black

Human heroes:

Alleria would have a hood and a slightly visible blue rune covering a part of her face

Danath well I think just replacing the footman head with a head that looks like danath would do it may look awkward tho

Tyralyuon or whatever his name is I think there is 2 ways to go with this one either a normal knight with glowing eyes or replace the head with that of a one resembling tyralyuon I can't get his name right and don't even try to correct me on this

Khadgar is simple just slightly grey beard or the entirety of his beard is grey

Kurdian and skyree well the dwarf kurdian would have some blue runes on his cheeks maybe some blue runes across the gryphon skyree too that would do

And as a reminder to whoever is reading this I still haven't thought about a new bonus for the human transport ships.

14
Mods & Development / Re: Extremely basic questions from an extreme newbie.
« on: September 15, 2024, 08:05:44 AM »
So you are intending to make a mod too? What you planning exactly?

15
Mods & Development / Re: Extremely basic questions from an extreme newbie.
« on: September 14, 2024, 03:16:58 PM »
Some few other guys may have asked me for such a thing, which I planned to do long time ago and upload quite a couple of videos to Youtube, but the thing is that how many people are interested in.

I get so little support or feedback about of my mods that making a work for any of these video tutorials make me think how actually worthy is to do them.

either way, if ever being uploaded, they would be either in:

dannyldd[/member]]http://www.youtube.com/@dannyldd
or
http://www.youtube.com/@dannype3



Look I know what you are talking about you don't want to get invested into something that may or may not be useful but the thing is in this world somewhere in the far reaches of the net somebody wants to mod wc2 but doesn't know how the only thing stopping him from doing so is cuz no tutorials so I say share the knowledge even if it means 1 or 2 get the knowledge you may not be the person with the most free time on their hands but it would be greatly appreciated by many people you said you got many requests as such people WANT the tutorials look I always had difficulty getting started in modding some games cuz no proper tutorials were made now that I know how to mod these games I don't want others to spend months of constant Pickering trying to figure out how to get to the data so I say DO IT man DO IT

Pages: [1] 2 3 ... 6