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Messages - turtleman

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1
Server.War2.ru / Re: 1vs1 Warcraft II World Cup - results
« on: February 22, 2026, 03:36:57 PM »
great tournament congrats to the participants

2
Server.War2.ru / Re: Happy New Year!
« on: January 04, 2026, 05:01:28 PM »
Happy Holidays 2026 is the year bb

3
Server.War2.ru / Re: Ladder system ideas
« on: December 26, 2025, 07:47:18 PM »
so the solution is really to get blizzard to fix that alternatively i could create an auto map downloader in a seperate app

4
Server.War2.ru / Re: Ladder system ideas
« on: December 19, 2025, 10:30:33 PM »
Thanks Foxx I can tell you that remastered ties your battle.net ID to your in-game ID and that there is no visible functionality beyond hosting and joining MP games - Anything outside of the game is dealt with using battle.net features (chat/friends) but war2 remastered doesn't interact with any of this within the game client itself. Battle.net launcher needs to be running and you need to be logged in in order to launch the game client. SC2 is server-side and completely different than war2 remastered in that sense bur  I have no idea how remastered facilittaes p2p connections for the games or if they have implemented any server side components

5
Server.War2.ru / Re: Ladder system ideas
« on: December 19, 2025, 09:56:08 PM »
you can play any map the game supports (including all old built in maps) but you need to move them to the correct folder because for some reason they decided you could play the old maps in custom scenarios, but not multiplayer And the only limitation here is that the pud files need to be in 2 folders in the games' directory, instead of where they just put them in one folder.

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Server.War2.ru / Re: 30 years later
« on: December 19, 2025, 11:52:39 AM »
If that picture was posted 10 years later, Sexican would be selling NFTs and be an international superstar

7
Server.War2.ru / Re: Ladder system ideas
« on: December 19, 2025, 10:27:38 AM »
okay so I'm talking about remastered specifically. which requires the battle.net launcher to run so it sounds like I'm back to either manual reporting, relying on an app running to read memory addresses from the client or reverse engineering the entire multiplayer system and re-creating a pvpgn for remastered and running a stand-alone client that requires blizzards login API to keep them happy and bypassing the launch requirements of their client running through their launcher and running it through mine.

So i feel like that third option is out of scope for me to handle and your idea isn't going to work - which means I can either launch a manual reporting system soon, then keep tinkering on getting the app to read memory in the meantime - or i can wait till I hopefully figure out the memory reading and then just launch the entire thing as an app that needs to be running while the games are being played.

Part of the reason I'm posting this is because I was told someone else was already working on a solution though so I'm just putting this out there to see what's going on , if anyone cares or wants this, if i'm wasting my time, etc. I know there are smarter people than me out there and was kind of hoping there may already be a project for a community version of remastered in the works (like war2 combat 2,0 or something)

8
Server.War2.ru / Re: Ladder system ideas
« on: December 17, 2025, 06:06:52 PM »
Foxx so you're saying to use a chat bot inside of the battle.net chat rooms? I've noticed that you can actually capture hosted games by other players even if you're in another game and information within those hosted games while the client is being run and you're actively monitoring memory addresses. It may be possible to capture the wins/losses from other players inside of your client although I'm strll trying to figure out if it's even possible to capture your own (I'm sure it's possible, I just haven't found the memory addresses yet)

But blizzard has a pretty limited API, I'm not sure what their policy is on chat bots in battle.net, and how that would work with having an account logged in to run it. And are you suggesting that the bot just records wins/losses by players input in the chat room or actually capturing the results?

9
Server.War2.ru / Ladder system ideas
« on: December 13, 2025, 08:18:11 PM »
Hey guys - I've been working on some features for warcraft 2. Here's what I currently have working:
A warcraft 1/2/3 ladder system with an ELO based ranking that's tied to an 'atlas' - where it contains all warcraft 1 maps, most warcraft 2 maps and some warcraft 3 maps. The warcraft 2 map feature allows users to upload maps, it parses them and immediately displays an image with goldmine/oil patch/player locations that you can zoom/pan (google maps for war2 maps) It calculates water/land and let's a user search for maps based on water/land maps or by map name. The ladder system currently requires manual reporting - and it ties to the map, so the ladder system ranks players by game type (1v1,2v2,3v3,4v4) as well as maps. So you could be ranked 'grand master' of gow 1v1 or 'bronze' in plains of snow 2v2 for example. The system requires logging in with a google/discord/twitch account and let's the user 'add' a player name to their 'barracks' so you can have multiple players tied to one account.

So I understand that manually reporting is not ideal - I have a native app that i'm working on that records (via memory addresses) if the game is running, and then I can successfully read the map being hosted and the player names in the lobby. I'm still working out the addresses for other information (namely the victory/defeat screen) and I'm just brainstorming with you guys on the progress of this situation. I've heard other people are working on something similar, and this is completely out of my wheelhouse but it's become apparent blizzard isn't going to build us a ladder for remastered and so I am working on one.

I want some ideas of if this is what people want - if it would be possible to combine it with war2.ru.. if it would be possible for YOU guys to do this, if someone is already doing it - then if they want to join forces, or just want my research information, or have any information to give to me. I am willing to pay for the hosting of it.

Some thoughts I've had - Should I get a blizzard API and require a battle.net login and host the server myself (like W3 Champions) or if it's possible that I simply record the results.
If I'm recording the results, then the user logged in to battle.net (I can read who the client's player ID is ) is a given - so I think the alternative solution would be just to record individuals records instead of trying to analyze the entire games' results as obviously a player could leave the game and not give me the entire picture of the game. But this would also require that everyone in the game have my app installed. And does anyone even want to have an app installed to record their games?

Anyway - I'm not looking to gain anything from this and I'm fully willing to hand this off to anyone that wants to tackle the problem or work together but ultimately, I want warcraft 2 to have an advanced ladder system and right now I think I'm about halfway there and just looking for some help. 

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Server.War2.ru / Re: 30 years later
« on: December 13, 2025, 07:56:53 PM »
Hey Sexican nice to see you - I'm looking forward to ghostnuke logging on to insult you

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Server.War2.ru / Re: polandb[z] your video is done
« on: November 25, 2025, 06:40:41 PM »
Bro watching this video makes me flash back to having winner does a line of coke soul calibur tournaments from 20 years ago

12
Server.War2.ru / Re: I am back with more warcraft commentary
« on: November 25, 2025, 06:37:18 PM »
Thanks fellas it means a lot - This is a thankless job. However, I am requesting that these videos be played during my funeral hopefully many years from now

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Server.War2.ru / Re: Russians cant log into server
« on: November 18, 2025, 05:07:06 PM »
If I'm in Russia, I'm getting a VPN

14
noice

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Server.War2.ru / Re: rofl
« on: November 18, 2025, 04:58:43 PM »
is that jon from the zone

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