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Server.War2.ru / Re: Legendary players
« on: March 05, 2025, 05:04:39 PM »
Rio

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To be expected. Most "lag" issues that people experience or inability to enter a game isnt due to something they control locally. It's just how the interwebz works. Not all players can play with each other all the time. In War2 many players noticed this and they call it "conflict between A and B". This is caused by network routes between the 2 players being bad. The only way around it is to change the route of one of the players like a VPN or something but VPNs suck for a latency heavy game like war2 or switching to another provider such as using one's phone connection which sometimes works if the cell connection doesnt suck. It's been decades since there has been an issue where the problem is actually the player's local setup such as what this fix is attempting to fix.
I had problems getting 640x480 to work correctly. I do not like HD screen sizes for war2 as it makes the minimap to hard to monitor on a large monitor. So I started messing with the video settings to try to get the ORIGINAL settings back.
I also HATE that the pvpgn chat window gets taken out of full screen and becomes a window in both openGL and DirectX9 whenever you enter it (from a game or from main menu).
fullscreen=true
windowed=false
maintas=true
boxing=false
savesettings=0
resizable=false
nonexclusive=false
fixchilds=2
Do you have any pictures to show before and after? Like what does this add?
shader=Shaders\z-cubic-bilinear.glsl