Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Buttercraft

Pages: 1 ... 3 4 [5]
61
Cartography & Custom Maps / Re: Winding Road
« on: March 22, 2023, 02:01:59 AM »
The odd base sizes are perfect feature for 2v2, some may disagree.

I can't help you with the player spawns but keep us updated when you figure out the final version(s)

62
Mods & Development / Smoother Key + Mouse Scrolling plugins
« on: March 22, 2023, 01:47:48 AM »
Hello, are there any plugins to get "Starcraft style" smooth scrolling in War2? :thinking:

by default key scrolling moves the screen in 64px increments (and 32px if you click and scroll with the minimap)

63
Cartography & Custom Maps / Re: Winding Road
« on: March 11, 2023, 12:59:32 AM »
Well I loaded this up in single player and I can walk and build virtually anywhere (on water, on trees) :rofl:

Is this a user problem or a map problem?

64
General Discussion / Re: How to alies in game?
« on: March 11, 2023, 12:40:49 AM »
Alliances are forbidden in free for all mode, in meele mode you can ally other human players but CPU/computer alliances can't be changed once game starts.

In battle.net game lobby the host can select teams before the game starts, click to the left of the player name and select team (by team color or number).

Alternatively just use top vs bottom mode if that is available.

65
Cartography & Custom Maps / Re: Winding Road
« on: March 11, 2023, 12:22:51 AM »
Nice one standardcomb :chuckisthemuscle:

I think this map has potential for 2v2 actually (with random top vs bottom) but main bases need a bump in resources to 60k with ~50k on other mines and reduce the dirt path going into the second player base to enhance initial building room, of course the second player can always chop outwards to gain more room than the main base over time.

More players calls for more resources so the addition of islands on each side would make alot of sense and more interesting games.

66
Server.War2.ru / Re: Player APM for Watchers
« on: March 10, 2023, 05:15:00 AM »
I don't think APM should be emphasized in War2.

It's a useless metric in this game.

67
Thank you both for your input  :thumbsup:

I have deleted the poll, case closed on pathing.

Waypoints in mulitplayer would change the game dynamics quite alot, so if it is a option (in future) it should be enforced across all players on a per game basis, not "always on" or individually optioned.

68
It's a multifold problem but not too complex to tackle (I think).

The main issue is pathing around static entities, yes I have had patrolling units freeze on collision but it's rare and insignificant.

Some extra reading for anyone interested in this topic.

https://forum.gamemaker.io/index.php?threads/warcraft-2-grid-based-pathfinding-with-dynamic-objects.31432/post-195109
https://web.archive.org/web/20180714090519/https://www.codeofhonor.com/blog/the-starcraft-path-finding-hack
https://gamedev.stackexchange.com/questions/160400/rts-pathfinding
https://devcrumbs.github.io/Warcraft-II/Sandra_Alvarez.html

69
In my opinion

The most archaic feature of Warcraft II is the unit pathing, units get into jams going one way across the map but move freely in the opposite direction

First, how difficult would it be to improve the pathing without building from source code? the A* algorithm has been mentioned elsewhere (but without source might not be realistic)

and second is this something the community would want? poll below

https://strawpoll.com/polls/w4nWrWK0xyA

70
Server.War2.ru / Re: How to acquire more players
« on: February 28, 2023, 06:45:17 AM »
.

Pages: 1 ... 3 4 [5]