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Messages - dannyldd

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1
Mods & Development / Re: Warcraft 2 Remaster, DAIFE & Insane Edition MODS
« on: November 20, 2024, 06:11:14 PM »
Should the first two human maps be so hard? It seems to be a bit too much for newcomers. So is there any way that I can just have DAIFE without difficulty boost?


If there's no custom AI, then the maps will not work as intended. I'm sorry bud.

May launch soon enough another mod for remaster with a difficulty like the one you want.

2
Server.War2.ru / Re: warcraft 30th anniversary blizzard stream
« on: November 19, 2024, 07:27:52 AM »
glad you think that way @Incos

A thing that didn't like much about Warcraft 3 is precisely about how much relevance they give to Heroes, instead of the actual armies.

It no longer matter the fact your army is the whole concept from the game, but instead are mainly the heroes.

League of legends and mobas just went even further to how important heroes became.

3
Mods & Development / Re: How to open this WAR file from PSX?
« on: November 17, 2024, 03:14:29 PM »
Probably @Mistral  knows.

So ed, this guy wants to get War2 KOREAN or japanese audios version (i dont remember which one). But I never heard of this version. Not even available in war2combat. So maybe he got them from war2 play station.

4
Server.War2.ru / Re: Remastering Dying Games and Get Lost Buddy
« on: November 17, 2024, 07:45:15 AM »
that's cool intention trying to help newbs getting back in game bud

5
Mods & Development / Warcraft 2 Remaster, DAIFE & Insane Edition MODS
« on: November 15, 2024, 06:21:17 AM »
Hey guys, just uploaded 2 previous mods that were done for War2Combat, but now available in Warcraft 2 remaster.

https://gamebanana.com/mods/555842

Both mods being uploaded in MOD package are on their lastest reviewed versions (DAIFE v6.963 + Insane Edition v5.45)

Hope some of you may enjoy it.

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Here are my thoughts about the War2 Remaster being announced (+ Released) by Blizzard Entertainment on November 13th, 2024.

Positive features:
- Remastered graphics with the same original War2 color palette. Upscaled & re-drawn for higher resolutions.
- Remastered UI in-game for widescreen support.
- Remastered background images for overall the whole game. Mission briefings, main menu.
- Selectable units up to 12, instead of 9.
- Allowed to select between war2 DOS soundtrack version, even though a bit different than DOSBox and what I used to remember from original old computers OR Warcraft 2 BattleNet Edition soundtrack version.
-Allowed spells for certain mission will remain with darker icon for that specific unit in case it has not been researched, such as the feature exists in Starcraft 1 or Warcraft 3
-You can select in options to always show health bar on a unit, either above or below.
-Smooth scrolling around the map. Even more smooth than current feature by Fois in War2Combat.

Negative features:
- Main logo cinematic was slow to load for me.
- Cinematics from main menu (introduction to war2) or Destruction from Great portal loaded overall with slow FPS, even though I have 13 years old processor.
- I pressed Garden of War map in Multiplayer > maps > classic options and game crashed.
- I could not load the main menu from war2 remaster from Warcraft II remaster.exe. It always pops out the message: "Not logged to Battle.net. Please login". So if this issue happens to anybody else, you cannot play this game without being connected to internet and so then, logged to Battle Net launcher.
- Multiplayer section ONLY has games being created OR allows to create a game. NO MAIN CHAT, like War2Combat or classic Warcraft 2. Chat is not in right side either.
- There's an option for UI in-game options which has a scrolling bar, which I dont know what is for. It says: " UI FIXED" with a scrolling bar which I dont know what it does. No changes if moving around.
- NO ENHANCEMENTS for AI at ALL.
- Game still has messy AI Unit Pathing.
- NO REBALANCE for units in-game. Single or multiplayer.
- Just guessing even though not tested up, but the game may still have SAVE-LOAD bug issues from original game, which were fixed up by Ed gorod for War2Combat.
- NO FIX for SPAMMING AUDIOS in-game. Aka: right clicking a unit will spam unit audios non-stop. Same as switching up between group control of units. This issue was fixed up within my mods, like Road of heroes: https://gamebanana.com/mods/433454 since years already. Right clicking audios spammed is a bug fixed up in Starcraft 1, and alternating control groups with the unit sounds is fixed up just in Starcraft 2.
-Peasants have a small mismatch on frames position. When chopping wood, they seem to move a bit off which does NOT happen with base game sprite.
- Main folder from War2remaster actually has a big sub-folder called Data, which works EXACTLY THE SAME as MY MODS or the ones from Ed gorod. Only a suspicion but Blizzard may have stolen work from Ed in mods since like 2019 and apparently some of the work from @fois in Widescreen program for War2Combat.
-3x the cost I used to have for buying Starcraft 1 remaster in 2017, which is fairly MORE COMPLEX than War2.

Make your own conclusions if this information ever was useful to you, or just buy the game and check that out for yourself if its worthy.

Maybe useful links:
>> features being exposed by Blizzard Entertainment
>> First playthrough in Warcraft 2 Remaster

We have been doing stuff alongside Ed gorod and some other Russian community members for free all of these years since 2019. Mainly thanks to Ed gorod that Warcraft 2 capabilities and limitations have been greatly expanded since then. If you like more my content or the one from Ed gorod, please support our content if you think the content being addressed by Blizzard Entertainment is not enough.

If you think my mods or the ones from Ed are not good enough, please then feel free to support the official release being launched by Blizzard Entertainment.



7
Mods & Development / Re: Campaign mods
« on: November 10, 2024, 12:30:59 PM »
this guy attacks me everytime he sees me, for some reason he is traumatized. But i dont hate him.

so ed, there is so much content to have fun around (thanks to U) so this guy is whatever

8
Mods & Development / Re: Campaign mods
« on: November 10, 2024, 05:13:27 AM »
you're a toxic cretin, even with your own viewers, stop victimizing now as a coward.

And dont talk to me ever again, I have had too much compassion towards you

9
Mods & Development / Re: Campaign mods
« on: November 09, 2024, 11:42:18 AM »
even guy who played it, dont know what type of unit is it

you are one of the most fake person who would stab you in the back. "hey my friend" "this guy is noob come watch me"

you are mad cause random girl at youtube got more views than you and she only played campaign

you care about it more as you are saying, you would give everything to be more popular but will not ever happen cause w2 is not popular and making mods its your whole world, to bad I didnt know how much toxic person you are, I would never teach you how to do it



i dont even know what you mean about being toxic. Every comment I see from you towards me is just negativity. Or the same people that watch you from time to time.

I only said one single time on stream that you did not know how to play single player because you exactly play as multiplayer. And always acknowledge that in the same moment I said that, also commented that I did not know how to play multiplayer as well, because mostly play single player. And you simply got traumatized off of that, apparently.

About the girl I mentioned, I refer to this one:

http://www.youtube.com/@PixelPosie

And No, but not just referring to myself only. I've posted that she gets undeserved views & subscribers & positive energy, because she simply dont deserve that. She doesn't have any skill in warcraft 2 whatsoever and I've seen countless of male content about warcraft 2 that gets no views absolutely at all, and even play better on campaigns.
And I think you would still deserve way more views than her, just because of pure effort & actual skill on the game. She has no merit whatsoever aside of being born a woman, because it's literally the same predicament for pretty much any other game out there in 2024. It's the unfortunate behavior many men give to women that just touch a game. I dont think anything of these is toxic because nobody ever acknowledges to begin with. Again, its too much undeserved attention to women like her.. And I'm also defending you in this situation, even if you dont see it because your arrogance.

And I like the mods, even if nobody plays them, even if you dont or Ed or russian community, but I'm happy in the end because offering something finally different. And even if just 1 or 2 guys in the end of the day that could ever get fun with them.

10
Mods & Development / Re: Campaign mods
« on: November 09, 2024, 08:19:08 AM »
or else, how am i supposed to know who is who here (if i hadnt play wc3 reforged i wouldnt recognize footman here, i would rather think that is another hero here)
https://i.imgur.com/YZbawh4.png

you just discover that noone will know that what unit is what, when you get random portraits

thats why his mods suck, even for watching his stream, he doesnt understand that if viewer will not understand what is going on, he will not watch it cause game shows "WARCRAFT 2" and its not

1 type of unit = 1 portrait


i like your honesty.

But neither your opinion is the center of universe or your opinion is what matters the most. So much vanity in your personality and so much overvaluation about what YOU think, coming from community.

I dont expect to please everybody's tastes. Yet, I'm still happy to make these mods exist and beyond that.

And some of these mods also offer a Vanilla edition in case people want to check out still the same base game features, alongside the mod(s) difficulty(ies).

11
Mods & Development / Re: Campaign mods
« on: November 08, 2024, 05:54:00 PM »
yeah, the grey jacket peon is to fit one of the custom peon portrait icons

you can accustom to the new icons depending of unit is related to.


I like more variety and like you said, there is no other rts game where you could find multiple personalities, aka: different icons or voice acting for the same unit.

but if you dont like this diversity, just wait a little bit till i release the next and probably last update for Accuracy edition... which includes Vanilla version without multiple icons and sprites.

12
Mods & Development / Re: Campaign mods
« on: November 08, 2024, 05:20:53 AM »
You may be referring to try DAIFE mod from:
https://gamebanana.com/mods/288680

yes, this mod was intended to showcase the original intended difficulty by Blizzard. But i ended up adding a difficulty boost that wasn't set by Blizzard. But this mod is not that hard.

But I eventually did some months ago a whole new mod that truly exposes clean 100% bugless and intended difficulty by Blizzard on:

Accuracy Edition mod

this one indeed is harder than base game, but not as much as DAIFE and yes, this is the actual difficulty that was planned by Blizzard on base game but never could be ever seen because campaign maps still needed plenty of additional tests

https://gamebanana.com/mods/535863

This mod has both, audio/visual version or vanilla one (aka: no audio/visual changes, only the maps and fixed up difficulty)


but in the mods list:  https://gamebanana.com/members/submissions/mods/1738346

you can also check Weapons of our warfare

and others like u8 micro campaign mod (not the ultra violent mod)

or demo extended challenge, which includes the maps from war2 DEMO before main release

or some recent mod i released called as Trolls revolution

this accuracy edition feels much better
is there any way to remove varying units ingame sprites? i kinda like the changes but its becoming hard to understand whats happening on my screen, theres like 4 or 5 icons for just peon and they all look different
i checked daefiles folder but didnt found what i need to remove

what i want to have at the end is model pack that you had in daife or whatever mod that was (footmen with shields/etc), but they only have 1 model

thanks!


I'm not sure if you are the same guy who requested this a few weeks ago but I got requested to make a "Vanilla" version for this mod without custom tilesets, sprites, icons, sound voice acting. I just got requested to allow a little sprite change for Rangers, Paladins & Ogre Mages to make difference from archer-ranger, knight-paladin and ogre/Ogre-magi

I need to apply one additional further update for Accuracy Edition and then may release this "Vanilla" version. In case you're interested in.

13
Mods & Development / Re: Wall Balance mode (multiplayer)
« on: November 04, 2024, 08:47:07 PM »
i see now. I couldn't remember the mod thread, sorry buddy.

Good job with this stuff around. I hope more people can join your mod, since its cool to see something different.

14
Mods & Development / Re: Campaign mods
« on: October 27, 2024, 07:58:22 AM »
this actually proves that warcraft 2 game balance was never truly appreciated and seen in action, since campaigns didn't even work properly.

Overall, orc campaign maps work better than Humans so you can see better off how Humans fight better.

In most of Human campaign missions, either tides of darkness or dark portal, you cant even see fully upgraded Ogres and overall Orc clans so it would make sense to be percieved as "beatable", yet in Orc missions you can fight against a bit more upgraded Human factions, yet Orcs still have more than enough fire power even against upgraded Humans.

15
Mods & Development / Re: Campaign mods
« on: October 26, 2024, 06:15:30 PM »
Ey hold on a second there you mean to say blizzard  wanted the missions to be harder? But they shipped the game without properly testing them? Huh and so whats this difficulty blizzard was looking for exactly? Can you bring up an example of a mission on blizzard "intended" difficulty and how it should be compared to what we have in game?

You're actually correct, lol.

Yes, warcraft 2 needed so many more tests to ship proper functionalities for players to experience. But its sort of understandable, considering how weak computers were in 1995.
I still do remember having a computer around 2001 which took about 45 seconds to just load one mission in DOS.

I originally made DAIFE mod to showcase the real intended difficulty for war2:
https://gamebanana.com/mods/288680
but I eventually added up a personal difficulty boost to the mod and it became a bit inaccurate.

Just recently made DAE which is far more loyal to the original idea to showcase original difficulty intended by Blizzard, which is still harder than base game everyone knows about:
https://gamebanana.com/mods/535863

-----------

For example, Human10 mission you experience no more than 2 early group of transports with like 2-3 units (grunts & trolls) level 1. Maybe one random destroyer around and nothing else the entire game. 100% passive.
This one you're expected to face level 7 bloodlusted ogres and level 3 death knights. Attacks with transports and ships around each 4-5 minutes. None of these ever happen.

Overall the issues with the original AI is that they almost never upgrade and fully upgrade their units when its intended. The experience changes a lot when computer upgrade their stuff.

Xorc3, you face attacks with mostly grunts level 3, but it was intended to fight fully upgraded blood lusted orcs in level 8. Even to fight against Runes. In DAE mod for example, you can now face not only level 8 ogres but also Runes. A spell that never worked in base game for computers, but now its possible thanks to @ Mistral code.

More missions..

Human12, you fight against a 2 grunts transport attack early on... and maybe later at most you just face few 1-2 random destroyers or giant turtles at most...
You here were intended to fight against level 8 ogres in transport attacks each like 6-8 minutes. And fully upgraded ships like each 5 minutes.

There're certainly way more missions but cant remember at the moment.

Xhuman6, a legendary mission that always liked from dark portal humans campaign... Orange orcs get usually stucked very early on trying to build their ogre mound and never launch their attacks. They almost never work as intended but they were planned to launch fully transport attacks with level 5 units each like 8 minutes and fully upgraded ships.
They dont upgrade anything without the fix. The difficulty changes a lot this mission if they actually attack.

There're hidden AI scripts that never were seen because either they didn't work, or they were set in computers that are destroyed so early on, or not used.
Examples, like a Blue player in Orc14, which now has its usage in Orc14. I think they had upgrades till paladins tech.

Xhuman4, white player has up to level 5 ogres and fully upgraded death knights. Now you're up to destroy either Red or White at start, but not just killing white right away so you get a chance to see White AI in action.

Xhuman5 had a small AI script for green but never seen. Now it can and they're an active player even after start.
Xhuman8 early AI script for white. It can be seen now as an active player.

Have fun if you give the mods a try either way, bud.

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