Author Topic: Help on description for these customs map  (Read 12485 times)

Offline Warchief Lightbringer-

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Help on description for these customs map
« on: November 29, 2014, 06:54:16 AM »
This is from server.war2.ru. Anyone can help putting some information/description for these customs?


Chop – A collection of maps in which players start with extremely restricted real estate and must extensively chop trees in order to enlarge the buildable area. There are several different varieties:
Chop mad
Chop jammin
Mini chop farms
Chop no farms
Chop peons
BGH – Any of several customized variations of the original Big Game Hunters map. There are several different subsets of BGH, characterized by their unit restrictions (or lack thereof):
KoTr – No air, magic, towers or lust
n/a – No air
2hf – Anything goes
Arena – This map needs a description!
Gruntwork – This map needs a description!
Archers – Any of several different maps that feature archers/axethrowers as the exclusive combat unit.
Mini – Any map that is a miniturization of an existing map, with a lower resolution and scaled down terrain features. e.g. GoW Mini, Archers Mini, BGH Mini
Free – Maps in which units have no cost.
Paintball, Pball – A crappy generic style of map in which all units are insta-killed with one hit, and which is crappy.
Mageball – This map needs a description!
Deathknights, Dks - This map needs a description!
Castles – This map needs a description!
62 Peons - This map needs a description!
EZ5 - This map needs a description!
C6 – This map needs a description!
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Offline Winchester

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Re: Help on description for these customs map
« Reply #1 on: November 29, 2014, 07:24:28 AM »
Mageball I believe you start with 4 Deathknights/Mages (The one I played years ago did) and you cannot walk to your opponent since there is water there, so you may only use Fireball or Death Coil. 1 Hit = Instadeath. It's funner to use Humans since you have a chance of hitting the death knight even if you cant see it since the fireball range is longer. Where as the Death Knight will almost never miss once it spots a mage.

Offline mousEtopher

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Re: Help on description for these customs map
« Reply #2 on: November 29, 2014, 04:21:40 PM »
Crowdsourcing, good thought! There's quite a few unfinished sections on the site that could benefit from user contributed content.
squeak!

Offline Warchief Lightbringer-

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Re: Help on description for these customs map
« Reply #3 on: November 30, 2014, 02:31:12 AM »
Crowdsourcing, good thought! There's quite a few unfinished sections on the site that could benefit from user contributed content.

Yeah was looking into editing some contents of the website and stumbled upon this :P
 Thought experts could help finish stuffs where we do not have the expertise.
aka DeaDLyGaMeS

Offline Mataga

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Re: Help on description for these customs map
« Reply #4 on: December 02, 2014, 06:25:40 AM »
Dead Knights is one of my favorite custom maps, can be played with up to six players, three on each side. Each player has 17 knights and one Dead Knight. The loser is the one who remains without a single unit on the map. Every shot kills. Very simple :)

Offline {Lance}

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Re: Help on description for these customs map
« Reply #5 on: December 02, 2014, 11:34:54 AM »
HA.  This is easy.  Just append them with "This map sucks" lmao.
Dk At hall is cause I started with temple at start and didn't need the castle . Not a hack .  I wouldn't bother editing a ss btw

^---- Dellam doesnt hack!  See, even by his own admission, no hack!!  LMFAO.

Offline GaNzTheLegend

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Re: Help on description for these customs map
« Reply #6 on: December 02, 2014, 01:05:33 PM »
The last thing we should be doing is encouraging custom maps. You end up with a bunch of players with a severe lack of skill.
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